Looks like the devs went with my idea of reducing the damage + SP coe and then adding an effect that makes a hard cast do more damage to compensate. They never mentioned that bug you talked about with the new rune, are you sure it’s bugged?
Looks like the devs went with my idea of reducing the damage + SP coe and then adding an effect that makes a hard cast do more damage to compensate. They never mentioned that bug you talked about with the new rune, are you sure it’s bugged?