ST Difficulty

Classic was for people against the horrible anti mmo and anti rpg features that got littered into the game over the year.

People didn’t want garbage like RDF, LFR, destruction of talent trees, transmog, flying mounts, class homogenization, elimination of class quests, useless professions, gold being useless, open world being irrelevant and leveling being a joke, etc.

Classic is an infinitely superior game despite being easy, not because of it.

I agree with some of the stuff you say but “superior” I think that’s an opinion. Don’t get me wrong I love classic but I don’t play it to be competitive because it’s always been easy. Most people that play classic can’t handle today games aka older washed up gamers. I can even bet you money 90% of the players on classic computers can’t even run today games.

Remember watching your perants play solitaire? That’s kinda like what wow classic is today.

Plenty of difficult raids in WOTLK and Retail. This is a level 50 leveling raid in which we only get a handful of lockouts to get anything done.

As long as the level 60 raids are semi difficult then we all good.

This doesn’t matter when almost everything else about retail sucks and isn’t even the video game genre people want out of classic.

Retail is a solo action adventure game with a multiplayer lobby. Classes are mega homogenized with no identity. The open world is irrelevant. Leveling is a joke. The social aspect is killed by LFD and LFR. These are the things classic players were dead set against. If classic players just wanted easy raids they could have just run LFR.

people want braindead easy raids :expressionless:
how else are you gonna enjoy your :beer: and :pretzel: ?

so why not nerf it when its time to level

I completely agree with everything you wrote. However if you are looking for challenging content, there is a version of the game your sub covers that pays for it.

Except challenging content doesn’t compensate for nearly every other aspect of the game sucking.

Vanilla is great despite easy. Retail in most aspects simply sucks.

Gonna repost Aggrends words from Twitter, where he politely tells you to go to retail.

"Being very honest, the goal is for very semi-casual guilds to kill SoD raids fairly quickly, especially these level up raids. I’m sorry if your guild wants a heroic-level challenge, but SoD just isn’t that. The raid that went out last week was just very overtuned and far beyond our intent for a variety of reasons I won’t bore you with here.

Not to say there won’t ever be anything in SoD that’s hard, but we don’t currently believe the “critical path” of raiding (I.e clearing the raid each week and getting good gear from it) should be hard in this version of vanilla classic. There are other versions of WoW that have very, very difficult content. In fact there are more versions of WoW than not that have very difficult content. As it stands now both Gnomer and even post-post nerf ST are vastly more challenging and require way more coordination than original WoW.

One thing we like about the various flavors of classic is that in many cases the difficulty of raiding in vanilla wow is what players create for themselves by pushing their performance in things like speed runs and the like. I think long term we’d like to do better about supporting those types of emergent playstyles, but making raids a brick wall for the average joe isn’t the approach we’ll likely take.

I understand if that may disappoint some folks but after several years of watching data around classic player behavior, we don’t believe difficult raid content is what players actually want on this side of the WoW spectrum. Individuals and some groups may want it, but writ large most people seem to just want to chill and blast stuff with their friends and that’s the goal we’d like to aim for for the average guild."

Remind me again how long it took classic guilds to clear the raids when they were coming out? I’m pretty sure I remember the world first players clearing MC below level 60, and in greens. Then future raid releases were cleared in ~1 hour give or take.

What’s your point? I said vanilla was better despite being easy, and you just told me vanilla was easy, that is what I said lol.

My point is why are you complaining about ST being easy if all of classic was?

I responded to the retail player myth that players only wanted classic because easy.

We wanted it in spite of it being easy. None of the nost people were saying “we hate retail because it’s too hard”, they hated it because retail ceased to be an mmo.

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Cata Classic will be hardcore difficult

I’m betting if raids are released on day 1 that there will be multiple guilds that full clear all 3 heroic raids on day 1, day 2 at the absolute latest.

I guess I’m just confused at what you expected from a Classic seasonal server.

Hard disagree. Pure logical fallacy “just because retail has hard raids, then hard raids=retail” Absolutely not. Retail ONLY has hard raids and is hardly a game otherwise. Nobody with a functioning brain should be playing retail therefore retail isn’t for anyone.

NOW in vanilla some servers only had a 1-2 raid guilds. Thus exclusive raids IS consistent with vanilla.

You have a vanilla obsession man, this ain’t vanilla, its Classic. Can you remind me when vanilla players cleared MC below level 60 and in greens? Or how the first clear of Naxx was done in an hour?

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Big NOPE, keep SoD casual so i can still play it