Ssn 1 class tier sets for tww

Set Bonuses

Death Knight

Blood

  • (2) Set Bonus: While you have one or more Boneshield Charges, the damage you take is reduced by 2%. Losing a Boneshield charge has a chance to reduce the damage you take by 1%, up to 3% for 6 seconds.
  • (4) Set Bonus: Your damage is increased by 1% per active Boneshield charge. Taking damage while below 6 Boneshield charges has a chance to generate 1-2 Boneshield charges.

Frost

  • (2) Set Bonus: Your Runic Power spending abilities deal 8% increased damage.
  • (4) Set Bonus: Consuming Runic Power has a chance to increase your Strength by 10% for 8 seconds

Unholy

  • (2) Set Bonus: Your minions deal 8% increased damage.
  • (4) Set Bonus: When you summon a minion your Haste is increased by 2%, up to 8% for 8 seconds.

Demon Hunter

Havoc

  • (2) Set Bonus: Blade Dance deals 20% increased damage.
  • (4) Set Bonus: Chaos Strike deals 20% increased damage, and has a 25% chance to reset the cooldown of Blade Dance.

Vengeance

  • (2) Set Bonus: Soul Cleave deals 15% increased damage and has a 35% chance to shatter 1 Lesser Soul fragments from a target it hits.
  • (4) Set Bonus: Consuming a Soul Fragment increases the damage and healing of your next Fel Devastation by 2%, up to 30%.

Druid

Balance

  • (2) Set Bonus: Starsurge damage increased by 8%. Starfall damage increased by 10%.
  • (4) Set Bonus: Lunar Eclipse and Solar Eclipse each increase the Astral Power Wrath generates by 1 and Starfire generates by 2.

Feral

  • (2) Set Bonus: Tiger’s Fury increases your chance to Critically Strike for 10 seconds, starting at 6% and increasing by 1% every 2 seconds.
  • (4) Set Bonus: Critical Strikes with your combo point-generating abilities increase the direct damage of your next Ferocious Bite and Rampant Ferocity or Primal Wrath by 15%, stacking up to 3 times

Guardian

  • (2) Set Bonus: Thrash and Moonfire increase your damage done and reduce damage you take by 1% for 8 seconds, stacking 3 times.
  • (4) Set Bonus: Arcane damage you deal is increased by 5% and bleed damage you deal is increased by 8%.

Restoration

  • (2) Set Bonus: Regrowth, Wild Growth, and Swiftmend healing increased by 10%.
  • (4) Set Bonus: Your healing is increased by 8% when consuming Soul of the Forest’s bonus and for 6 seconds afterward.

Evoker

Augmentation

  • (2) Set Bonus: Upheaval deals 30% increased damage and increases the damage of your next 2 Eruption casts by 30%.
  • (4) Set Bonus: Ebon Might increases primary stats by an additional 0.4% of your own every 2 seconds it remains active, up to 2.0%.

Devastation

  • (2) Set Bonus: Disintegrate damage increased by 10% and Pyre damage increased by 10%.
  • (4) Set Bonus: Eternity Surge’s cooldown is decreased by 2.5 seconds and it now grants Essence Burst.

Preservation

  • (2) Set Bonus: Reversion and Emerald Blossom heal an injured ally within 30 yds for 10% of any amount healed.
  • (4) Set Bonus: Verdant Embrace increases the healing of your next Reversion by 200%.

Hunter

Beast Mastery

  • (2) Set Bonus: Barbed Shot further increases your pet’s attack speed by 5%.
  • (4) Set Bonus: Your pet’s attacks have a 10% chance to increase all pet damage you deal by 10% for 8 seconds.

Marksmanship

  • (2) Set Bonus: Arcane Shot and Multishot damage increased by 20%.
  • (4) Set Bonus: Consuming Precise Shots increases the damage of your next Aimed Shot by 10%, stacking up to 2 times.

Survival

  • (2) Set Bonus: Wildfire Bomb damage increased by 5%.
  • (4) Set Bonus: Raptor Strike deals 10% increased damage to targets affected by Wildfire Bomb.

Mage

Arcane

  • (2) Set Bonus: Arcane Blast and Arcane Explosion damage increased by 6%.
  • (4) Set Bonus: Casting Arcane Blast or Arcane Explosion has a 10% chance to make your next Arcane Barrage deal 10% increased damage and grant 4 Arcane Charges.

Fire

  • (2) Set Bonus: Phoenix Flames damage increased by 10%. This amount is increased to 25% on its primary target.
  • (4) Set Bonus: After dealing damage to its primary target, your Phoenix Flames has a 10% chance to return to you, refunding 50% of the cooldown of Phoenix Flames and granting you 6% increased spell damage for 10 seconds.

Frost

  • (2) Set Bonus: Ice Lance damage increased by 5% and Ice Lance increases the damage of your next Frozen Orb by 10%, stacking up to 10 times.
  • (4) Set Bonus: Frozen Orb increases Ice Lance’s damage by 15% for 10 seconds.

Monk

Brewmaster

  • (2) Set Bonus: Blackout Kick and Keg Smash deal 20% additional damage, and Shuffle also grants 3% damage reduction.
  • (4) Set Bonus: Blackout Kick increases your damage dealt by 1% for 15 seconds, stacking up to 3, and has a chance to reset the cooldown of Keg Smash and make its next cast cost no energy.

Mistweaver

  • (2) Set Bonus: Enveloping Mist and Renewing Mist healing increased by 10%.
  • (4) Set Bonus: Vivify extends the duration of Renewing Mist and Enveloping Mist on its primary target by 2 seconds, up to 4 seconds.

Windwalker

  • (2) Set Bonus: Tiger Palm increases the damage of your next melee ability by 5%.
  • (4) Set Bonus: Your melee abilities increase the damage of your next Tiger Palm by 25%, stacking up to 6 times. 15% of Tiger Palm’s damage is dealt onto nearby enemies, reduced beyond 5 targets.

Paladin

Holy

  • (2) Set Bonus: Holy Shock’s healing is increased by 10% and its cooldown is reduced by 10%.
  • (4) Set Bonus: Holy Shock increases the initial healing of your next Word of Glory of Light of Dawn by 8%, stacking up to 4 times.

Protection

  • (2) Set Bonus: Shield of the Righteous deals 10% increased damage and grants 3% damage reduction.
  • (4) Set Bonus: Casting a Holy Power ability increases the damage and healing you deal during your next Avenging Wrath by .5%. This effect stacks.

Retribution

  • (2) Set Bonus: Blade of Justice damage increased by 15% and Wake of Ashes damage increased by 10%.
  • (4) Set Bonus: Wake of Ashes increases your damage by 10% for 8 seconds.

Priest

Discipline

  • (2) Set Bonus: Atonement healing increased by 5.0%.
  • (4) Set Bonus: Smite and Penance increase the damage of your next Mind Blast by 25% or absorb amount of your next Power Word: Shield by 15%, up to 3 times.

Holy

  • (2) Set Bonus: Serendipity is 10% more effective.
  • (4) Set Bonus: Heal, Flash Heal, and Prayer of healing have a 50% chance to cast again at 35% effectiveness.

Shadow

  • (2) Set Bonus: The duration of Devouring Plague is increased by 1 seconds.
  • (4) Set Bonus: Devouring Plague increases your damage done by 2% for 10 seconds, multiple applications may overlap.

Rogue

Assassination

  • (2) Set Bonus: When your bleeds deal damage, they have a chance to grant you Vile Tincture for 8 seconds, increasing your poison damage by 1% per stack (up to 10 stacks).
  • (4) Set Bonus: While you have 5 or more stacks of Vile Tincture, Garrote, Rupture and Crimson Tempest deal 10% additional damage.

Outlaw

  • (2) Set Bonus: Your Sinister Strike, Pistol Shot, and Ambush have a 20% chance to Ethereal Rampage, dealing 15% increased damage as Shadow.
  • (4) Set Bonus: Ethereal Rampage additionally increases the damage of your next Between the Eyes by 6%, stacking up to 3 times.

Subtlety

  • (2) Set Bonus: Symbols of Death increases the damage of your next Secret Technique by 20%.
  • (4) Set Bonus: Secret Technique increases the damage of your other finishing moves by 16% for 7 seconds.

Shaman

Elemental

  • (2) Set Bonus: Earth Shock damage increased by 25%. Earthquake damage increased by 25%.
  • (4) Set Bonus: Spending Maelstrom grants you 5% increased critical strike chance and 10% increased critical damage dealt.

Enhancement

  • (2) Set Bonus: Stormstrike, Lava Lash, Ice Strike and Crash Lightning deal 15% increased damage.
  • (4) Set Bonus: Feral Spirits last 100% longer.

Restoration

  • (2) Set Bonus: Tidal Waves increases the healing of affected spells by 10%.
  • (4) Set Bonus: Tidal Waves is 80% more effective and reduces the mana cost of affected spells by 8%.

Warlock

Affliction

  • (2) Set Bonus: Malefic Rapture damage increased by 5% and its critical strike chance is increased by 10%.
  • (4) Set Bonus: Malefic Rapture has a chance to increase damage dealt by your Agony, Corruption, and Unstable Affliction by 15% for 8 seconds.

Demonology

  • (2) Set Bonus: Your primary demon deals 5% increased damage, and your Shadow Bolt damage is increased by 50%.
  • (4) Set Bonus: Shadow Bolt has a chance to enrage your primary Felguard, increasing the damage of their next Legion Strike by 300%.

Destruction

  • (2) Set Bonus: Incinerate critical strike chance increased by 20%. Conflagrate critical strike chance by 25%.
  • (4) Set Bonus: When Conflagrate critically strikes, your Fire damage is increased by 5% for 6 seconds.

Warrior

Arms

  • (2) Set Bonus: Mortal Strike and Cleave increase the damage of your next Overpower by 10%.
  • (4) Set Bonus: When Overpower has its cooldown reset by Tactician, your next Mortal Strike or Cleave has its damage increased by 10% and critical strike chance increased by 10%, stacking up to 2 times.

Fury

  • (2) Set Bonus: Bloodthirst increases the damage of your next Rampage by 10%.
  • (4) Set Bonus: When Raging Blow resets its own cooldown, the damage of your next Bloodthirst is increased by 10%, stacking up to 2 times.

Protection

  • (2) Set Bonus: When your Shield Slam cooldown is reset by Strategist, you gain Expert Strategist, increasing the damage of Shield Slam by 5% and reducing all damage taken by 3% for 6 seconds.
  • (4) Set Bonus: Shield Slam critical strikes increase the damage dealt by Thunder Clap and Revenge by 10% for 8 seconds.
2 Likes

Sheesh looks like I’m Rerolling Rogue

ain’t no way they’re trying to force dual wield frost and pet unholy
skeleton head emoji

1 Like

Buddy ilu but if you don’t fix it to TWW or WW, I’m about to go WWI on you.

2 Likes

I’m too busy coping that i can’t complete fyr’alath because of a bug I forgot a t and made it a i rip.

1 Like

dev evokers got more disintegrate dam and essence burst talent node except for surge instead of shattering star. talk about phoned in

1 Like

https://media.tenor.com/LN7UPWqtItEAAAAM/jack-nicholson-yes.gif

What a PVE tier set lmao

And this isjust an insane XD

Rogue/DH dev at it again. The rest of these seem pretty tame.

2 Likes

Looks to be fixed. :dracthyr_blob_dance_animated:

insane good or insane bad

this has some potential for some cheese with all the other mods for tiger palm. brewmaster style

wait what is it?

Yeah, just got a taut tethercoil from a rare. :dracthyr_love_animated:

in a group farming em rn though woulda had this done yesterday when no one was on my phase -_-. and you join my group lmao.

Seems like very basic tier sets given the class changes and hero talents coming in. No sense in throwing crazy curve ball tier sets on right off the bat.

2 Likes

In general they like having “simple” bonuses for earlier tiers, like 5-10% dmg or crit bonus to one minor ability rather than something that gives you a 10-15% overall damage increase like they do in the final tier.

prob need to see how hero talents and stuff shakes out

Many of these look rather uncreative.

1 Like

Idk fam these all look boring af except for maybe mage stuff? Random blade dance sounds pretty toxic so I guess that’s on the nose for DH’s but yeah.

Little %damage increases here and there just seems boring to me.

2 Likes

Yea, like I get it’s the first tier, but this isn’t anything to look forward to. Enhance 4 set is :man_facepalming: