Set Bonuses
Death Knight
Blood
- (2) Set Bonus: While you have one or more Boneshield Charges, the damage you take is reduced by 2%. Losing a Boneshield charge has a chance to reduce the damage you take by 1%, up to 3% for 6 seconds.
- (4) Set Bonus: Your damage is increased by 1% per active Boneshield charge. Taking damage while below 6 Boneshield charges has a chance to generate 1-2 Boneshield charges.
Frost
- (2) Set Bonus: Your Runic Power spending abilities deal 8% increased damage.
- (4) Set Bonus: Consuming Runic Power has a chance to increase your Strength by 10% for 8 seconds
Unholy
- (2) Set Bonus: Your minions deal 8% increased damage.
- (4) Set Bonus: When you summon a minion your Haste is increased by 2%, up to 8% for 8 seconds.
Demon Hunter
Havoc
- (2) Set Bonus: Blade Dance deals 20% increased damage.
- (4) Set Bonus: Chaos Strike deals 20% increased damage, and has a 25% chance to reset the cooldown of Blade Dance.
Vengeance
- (2) Set Bonus: Soul Cleave deals 15% increased damage and has a 35% chance to shatter 1 Lesser Soul fragments from a target it hits.
- (4) Set Bonus: Consuming a Soul Fragment increases the damage and healing of your next Fel Devastation by 2%, up to 30%.
Druid
Balance
- (2) Set Bonus: Starsurge damage increased by 8%. Starfall damage increased by 10%.
- (4) Set Bonus: Lunar Eclipse and Solar Eclipse each increase the Astral Power Wrath generates by 1 and Starfire generates by 2.
Feral
- (2) Set Bonus: Tiger’s Fury increases your chance to Critically Strike for 10 seconds, starting at 6% and increasing by 1% every 2 seconds.
- (4) Set Bonus: Critical Strikes with your combo point-generating abilities increase the direct damage of your next Ferocious Bite and Rampant Ferocity or Primal Wrath by 15%, stacking up to 3 times
Guardian
- (2) Set Bonus: Thrash and Moonfire increase your damage done and reduce damage you take by 1% for 8 seconds, stacking 3 times.
- (4) Set Bonus: Arcane damage you deal is increased by 5% and bleed damage you deal is increased by 8%.
Restoration
- (2) Set Bonus: Regrowth, Wild Growth, and Swiftmend healing increased by 10%.
- (4) Set Bonus: Your healing is increased by 8% when consuming Soul of the Forest’s bonus and for 6 seconds afterward.
Evoker
Augmentation
- (2) Set Bonus: Upheaval deals 30% increased damage and increases the damage of your next 2 Eruption casts by 30%.
- (4) Set Bonus: Ebon Might increases primary stats by an additional 0.4% of your own every 2 seconds it remains active, up to 2.0%.
Devastation
- (2) Set Bonus: Disintegrate damage increased by 10% and Pyre damage increased by 10%.
- (4) Set Bonus: Eternity Surge’s cooldown is decreased by 2.5 seconds and it now grants Essence Burst.
Preservation
- (2) Set Bonus: Reversion and Emerald Blossom heal an injured ally within 30 yds for 10% of any amount healed.
- (4) Set Bonus: Verdant Embrace increases the healing of your next Reversion by 200%.
Hunter
Beast Mastery
- (2) Set Bonus: Barbed Shot further increases your pet’s attack speed by 5%.
- (4) Set Bonus: Your pet’s attacks have a 10% chance to increase all pet damage you deal by 10% for 8 seconds.
Marksmanship
- (2) Set Bonus: Arcane Shot and Multishot damage increased by 20%.
- (4) Set Bonus: Consuming Precise Shots increases the damage of your next Aimed Shot by 10%, stacking up to 2 times.
Survival
- (2) Set Bonus: Wildfire Bomb damage increased by 5%.
- (4) Set Bonus: Raptor Strike deals 10% increased damage to targets affected by Wildfire Bomb.
Mage
Arcane
- (2) Set Bonus: Arcane Blast and Arcane Explosion damage increased by 6%.
- (4) Set Bonus: Casting Arcane Blast or Arcane Explosion has a 10% chance to make your next Arcane Barrage deal 10% increased damage and grant 4 Arcane Charges.
Fire
- (2) Set Bonus: Phoenix Flames damage increased by 10%. This amount is increased to 25% on its primary target.
- (4) Set Bonus: After dealing damage to its primary target, your Phoenix Flames has a 10% chance to return to you, refunding 50% of the cooldown of Phoenix Flames and granting you 6% increased spell damage for 10 seconds.
Frost
- (2) Set Bonus: Ice Lance damage increased by 5% and Ice Lance increases the damage of your next Frozen Orb by 10%, stacking up to 10 times.
- (4) Set Bonus: Frozen Orb increases Ice Lance’s damage by 15% for 10 seconds.
Monk
Brewmaster
- (2) Set Bonus: Blackout Kick and Keg Smash deal 20% additional damage, and Shuffle also grants 3% damage reduction.
- (4) Set Bonus: Blackout Kick increases your damage dealt by 1% for 15 seconds, stacking up to 3, and has a chance to reset the cooldown of Keg Smash and make its next cast cost no energy.
Mistweaver
- (2) Set Bonus: Enveloping Mist and Renewing Mist healing increased by 10%.
- (4) Set Bonus: Vivify extends the duration of Renewing Mist and Enveloping Mist on its primary target by 2 seconds, up to 4 seconds.
Windwalker
- (2) Set Bonus: Tiger Palm increases the damage of your next melee ability by 5%.
- (4) Set Bonus: Your melee abilities increase the damage of your next Tiger Palm by 25%, stacking up to 6 times. 15% of Tiger Palm’s damage is dealt onto nearby enemies, reduced beyond 5 targets.
Paladin
Holy
- (2) Set Bonus: Holy Shock’s healing is increased by 10% and its cooldown is reduced by 10%.
- (4) Set Bonus: Holy Shock increases the initial healing of your next Word of Glory of Light of Dawn by 8%, stacking up to 4 times.
Protection
- (2) Set Bonus: Shield of the Righteous deals 10% increased damage and grants 3% damage reduction.
- (4) Set Bonus: Casting a Holy Power ability increases the damage and healing you deal during your next Avenging Wrath by .5%. This effect stacks.
Retribution
- (2) Set Bonus: Blade of Justice damage increased by 15% and Wake of Ashes damage increased by 10%.
- (4) Set Bonus: Wake of Ashes increases your damage by 10% for 8 seconds.
Priest
Discipline
- (2) Set Bonus: Atonement healing increased by 5.0%.
- (4) Set Bonus: Smite and Penance increase the damage of your next Mind Blast by 25% or absorb amount of your next Power Word: Shield by 15%, up to 3 times.
Holy
- (2) Set Bonus: Serendipity is 10% more effective.
- (4) Set Bonus: Heal, Flash Heal, and Prayer of healing have a 50% chance to cast again at 35% effectiveness.
Shadow
- (2) Set Bonus: The duration of Devouring Plague is increased by 1 seconds.
- (4) Set Bonus: Devouring Plague increases your damage done by 2% for 10 seconds, multiple applications may overlap.
Rogue
Assassination
- (2) Set Bonus: When your bleeds deal damage, they have a chance to grant you Vile Tincture for 8 seconds, increasing your poison damage by 1% per stack (up to 10 stacks).
- (4) Set Bonus: While you have 5 or more stacks of Vile Tincture, Garrote, Rupture and Crimson Tempest deal 10% additional damage.
Outlaw
- (2) Set Bonus: Your Sinister Strike, Pistol Shot, and Ambush have a 20% chance to Ethereal Rampage, dealing 15% increased damage as Shadow.
- (4) Set Bonus: Ethereal Rampage additionally increases the damage of your next Between the Eyes by 6%, stacking up to 3 times.
Subtlety
- (2) Set Bonus: Symbols of Death increases the damage of your next Secret Technique by 20%.
- (4) Set Bonus: Secret Technique increases the damage of your other finishing moves by 16% for 7 seconds.
Shaman
Elemental
- (2) Set Bonus: Earth Shock damage increased by 25%. Earthquake damage increased by 25%.
- (4) Set Bonus: Spending Maelstrom grants you 5% increased critical strike chance and 10% increased critical damage dealt.
Enhancement
- (2) Set Bonus: Stormstrike, Lava Lash, Ice Strike and Crash Lightning deal 15% increased damage.
- (4) Set Bonus: Feral Spirits last 100% longer.
Restoration
- (2) Set Bonus: Tidal Waves increases the healing of affected spells by 10%.
- (4) Set Bonus: Tidal Waves is 80% more effective and reduces the mana cost of affected spells by 8%.
Warlock
Affliction
- (2) Set Bonus: Malefic Rapture damage increased by 5% and its critical strike chance is increased by 10%.
- (4) Set Bonus: Malefic Rapture has a chance to increase damage dealt by your Agony, Corruption, and Unstable Affliction by 15% for 8 seconds.
Demonology
- (2) Set Bonus: Your primary demon deals 5% increased damage, and your Shadow Bolt damage is increased by 50%.
- (4) Set Bonus: Shadow Bolt has a chance to enrage your primary Felguard, increasing the damage of their next Legion Strike by 300%.
Destruction
- (2) Set Bonus: Incinerate critical strike chance increased by 20%. Conflagrate critical strike chance by 25%.
- (4) Set Bonus: When Conflagrate critically strikes, your Fire damage is increased by 5% for 6 seconds.
Warrior
Arms
- (2) Set Bonus: Mortal Strike and Cleave increase the damage of your next Overpower by 10%.
- (4) Set Bonus: When Overpower has its cooldown reset by Tactician, your next Mortal Strike or Cleave has its damage increased by 10% and critical strike chance increased by 10%, stacking up to 2 times.
Fury
- (2) Set Bonus: Bloodthirst increases the damage of your next Rampage by 10%.
- (4) Set Bonus: When Raging Blow resets its own cooldown, the damage of your next Bloodthirst is increased by 10%, stacking up to 2 times.
Protection
- (2) Set Bonus: When your Shield Slam cooldown is reset by Strategist, you gain Expert Strategist, increasing the damage of Shield Slam by 5% and reducing all damage taken by 3% for 6 seconds.
- (4) Set Bonus: Shield Slam critical strikes increase the damage dealt by Thunder Clap and Revenge by 10% for 8 seconds.