Armory is bugged.
Even going 1-5 seems to count as a “win”, which is why most people have 90-100% win rates.
Here’s their stats.
Armory is bugged.
Even going 1-5 seems to count as a “win”, which is why most people have 90-100% win rates.
Here’s their stats.
You’re right, weird!
Kind of unfortunate that they haven’t fixed it but that’s just how it goes.
you know what else is odd… If you look at most people, almost all are around that 50-60% win ratio. Yet some ratings are so varied from each other. It really might just be luck of the draw on who you get.
High winrate usually means insufficient games played. You’re climbing quickly but haven’t reached the point where your winrate and therefore mmr has stabilized.
its not odd, it took me a minute to figure things out, and i went up like 600 rating in 2 days after learning how to do damage and going on a streak. thats how shuffle works
Getting 2k in 2s in SL s1 which had the most participation the game has ever seen is not going to translate into success in Dragonflight.
You’re playing at your current skill level
There’s that and not being able to grab giant partners out of finder like healers have in standard modes. Most seasons as a healer especially something like rdruid you just sit there for 10 minutes and a geared and/or experienced player comes along.
Deaths are important. You can top the damage meter at the end of 6 rounds of RSS and die 6 times. I told you to quit caring about the damage meter, I didn’t tell you to quit caring about deaths.
I did not even remark on your personal skill. You are the one who said that you’re always the target, so I gave some general detail about what to do when targeted as ele. I am not a pro, either, but I have played ele to approximately the same rating as hunter and have a general idea about how stuff works. I dont’ think it was bad advice.
Specifically incorrect for RSS. In regular 3s, 1500 feels sweaty because regular 3s is mega deflated. 2000 RSS feels the same as 1500 RSS, full stop.
Ahhh… That does make sense. That is why I see people who have insane 3k ratings stopped after like 100 games or so. If I am reading that right? So, if you started late or just had bad luck, once your rating flattens out, its really hard in a SS type game to move up or down… Makes sense.
You move slower if you go even initially and just in general. If you’re win or lose streaking then you rocket up or plummet down. Basically people want or lose until they win roughly half their games provided they play enough.
On this Warr I think I went 3-3 either 2 or 3 times initially which was annoying but I managed to have a fine time going positive every lobby since then.
You can also do a thing where you start out not very good at something, lose a bunch of games, then figure out how to do better at the something and end up very high rated with a negative w/l and a bunch of games played. It doesn’t matter if you’re at 1500 for 500 games, the same thing happens when you string together positive lobbies. You can go 1500-2k with just a handful of 5-1/6-0 lobbies. Those games are what really matter. Statistics are important but statistics with context are even more important.
Interesting… Do you think they added that quick rise in rating if you string some games together on purpose as a high reward for consistency through randomness?
It doesn’t matter if you’re at 1500 for 500 games, the same thing happens when you string together positive lobbies
Yeah, my Priest was super bricked and I got him out of the depths. Lemme see if I can grab the reflex.
I remember seeing 1500 MMR and deciding to finally fix some binds and reexamine my build.
Do you think they added that quick rise in rating if you string some games together on purpose as a high reward for consistency through randomness
Yeah. If you’re winning a lot then your MMR flies up and when you’re playing below your MMR then you get a lot of points while losing fewer until it stabilizes back out.
In that case, that would make anyone with over a few hundred games and having a high rating in SS even more impressive than other players in standard arenas?
Depends on how you’re looking at it.
It’s not easy to winstreak up, and it’s not fun to spend a month in queues to get there over the course of 3000 games.
Depends on how you’re looking at it.
I dont mean better, I mean more impressive. That help?
No, not really.
Sadly there’s a ton of boosting going on in solo shuffle now, not fun to play in at all.
So… In standard arenas, you control your comp, every one has to die.
In SS, You have no control over your comp and only 1 has to die.
That seems a person with a high SS rating and over 200 games, is more impressive than the standard arena person.
Sadly there’s a ton of boosting going on in solo shuffle now, not fun to play in at all.
Wait… Boosting is an issue now in SS as well?