I’ll take that trade any day. Your still mowing through mobs. Now you actually get to see the stories in each zone
How were you prevented from seeing stories in the past?
As riveting as the zone-scaling discussion is, it’s kind of unrelated to the whole “level squish” thing, so if you don’t mind…
I think what he’s talking about is making so that all areas scale to 120 (or at least 110), so that you can more readily choose which content to level in. So if you prefer vanilla content, you can stay and level there until you’ve done the storylines for all those zones while still gaining xp. I think it’s at least an interesting idea
Let me make this super simple. Now you can do the entire storyline without feeling like your wasting leveling time.
I thought that was obvious to just about everyone
“wasting leveling time” lol. You are still going to miss out on the majority of zones. Of course you are deflecting about the entire process being pointless with level scaling.
Maybe. But now i can finish tje zone I’m in and not have to move zones every 30 minutes because i outscaled it.
So instead of getting half an hour in a bunch of zones and hodge podge story now i choose 5 or 6 zones and see the entire story in those (from vanilla) then repeat the process in other zones in other expacs. But ofcourse you clearly don’t care about that.
I like this idea. I’m about to ding 60, but there are still other zones I would have liked to leveled in prior to get a more well rounded vanilla experience. Extending the scaling would allow for this. In fact, it might be the one good suggestion I’ve seen come about when it comes to scaling
So you rather have the entire leveling process be pointless because you can see a few zone’s stories while maximizing your efficiency of going through that pointless leveling process? M’key.
P.S. Even when zones were green I finished them. I am a completionism and I loved the feeling of getting stronger. You grew as a character. I knew there were areas I couldn’t go to because they were higher level zones. I knew there were mobs that I had to avoid because they were too strong. Level scaling took away all that and the entire progression of power.
![](https://render-us.worldofwarcraft.com/character/draktharon/211/89692371-avatar.jpg?alt=/forums/static/images/avatars/wow/5-0.jpg)
So you rather have the entire leveling process be pointless because you can see a few zone’s stories while maximizing your efficiency of going through that pointless leveling process? M’key.
P.S. Even when zones were green I finished them. I am a completionism and I loved the feeling of getting stronger. You grew as a character. I knew there were areas I couldn’t go to because they were higher level zones. I knew there were mobs that I had to avoid because they were too strong. Level scaling took away all that and the entire progression of power.
See but that’s the thing. They’ve already done something similar with some of the other content. Take for example Outland and Northrend. Or Cata and MoP. You can choose which content you want to visit because the zones scale. Why not do that for all content?
![](https://render-us.worldofwarcraft.com/character/draktharon/211/89692371-avatar.jpg?alt=/forums/static/images/avatars/wow/5-0.jpg)
So you rather have the entire leveling process be pointless because you can see a few zone’s stories while maximizing your efficiency of going through that pointless leveling process? M’key.
P.S. Even when zones were green I finished them. I am a completionism and I loved the feeling of getting stronger. You grew as a character. I knew there were areas I couldn’t go to because they were higher level zones. I knew there were mobs that I had to avoid because they were too strong. Level scaling took away all that and the entire progression of power.
The entire leveling process was already pointless to begin with. New content used level scaling already and most people didn’t care about old content. I get it. You don’t like level scaling.
Ps it wasnt about zones being green. It was about zones going grey before you were even halfway done
it’s neither if you still need to spend the same 35 hours going from level 1 to X. The point everyone is making is that it doesn’t matter WHAT number that is. It’s the squish complaints all over again. “It doesn’t feel good to go from 2 million damage hits to 20k damage hits”. It’s too bad the number you see on the screen means absolutely nothing when both hit the boss for like 0.2% of their health or whatever.
So if the squish if all about perception, but then the numbers we see don’t matter to perception?
I am just saying people get too hung up on numbers when numbers by themselves mean absolutely nothing. All the numbers are relative and meaningless without context. I could tell you that last week my Deathbolt crit for like 500k or something. It could have been against a level 60 mob or it could have been against a dungeon mob or it could have been the real answer and been against Mythic Opulence during lust with like 100 ruby stacks on him.
Numbers mean nothing when you don’t apply them. It doesn’t matter if I am level 120 or if I am level 513 when the character itself plays the exact same and it took the same amount of time to go from level 1 to that number. It is a meaningless change imho and will do nothing besides give blizzard a reason to mess with things.
![](https://render-us.worldofwarcraft.com/character/wyrmrest-accord/114/143109490-avatar.jpg?alt=/forums/static/images/avatars/wow/5-0.jpg)
Don’t break the game with a stupid solution to a simple problem
The stat squish topic is stupid and pointless, there isn’t a problem.
Every level gave you something at some point. Whether it be an item, lore, or access to a new area. Obviously it’s less impact after doing it more than once, but just because you don’t get something tangible for every level doesn’t mean there is a problem. Squishing the levels will ruin the experience for a new player.
All of us running through again are likely in BoA’s with rested experience just plowing through.
Stop asking Blizz to work on stuff in the rear view mirror and start pushing for them to work on stuff in front of us. We need more attention to class balance, abilities, and new content.
It does if I can level alts faster.
Making it faster to level means that you should remove leveling. The leveling process is broken, and needs to be fixed. The level squish does not fix everything about it, but it is a step in the right direction.
I’m sorry, but I have to get into this debate. The reason BfA feels the way it does for some people, is the fact numbers are meaningless. Stat squishes, scaling and pruning have made the game sterile and not alive. This is an RPG, power progression is essential for the overall appeal. This isn’t Anthem were you just run around looting gear for no reason. It’s for power progression.
For some, the lack of the progression through leveling is BORING. Period. No amount of “number don’t matter” is going to change that perception.
IMO, stat squish, scaling and sharding have been the true knife to the heart of WoW, with CRZ being a close second. Level squish is just topping on this foul soured desert.
I think they should do a level squish but I also think it isn’t fixing the problem. The problem is the leveling system. There are far more ways to progress a character in a game then simply by level and filling an experience bar.
Many of which they will never implement because of the power difference these other progression paths could cause based on play time. Yep we can’t have that in an MMO-RPG. Players are supposed to be unique but instead for the sake of balance and fair play we are all kept in a confined space where if you key bind correctly a lot of classes play the same with their build and spend resource system.
Hell if it wasn’t for the Allied races and the Heritage Armor I wouldn’t even bother with the leveling process anymore. I have over 40 characters over level 100. But Blizzard knows the armor sets matter to some of us.
Pretty sure people claiming that leveling is important were happy to use the level boost included with the expansion.