Sqrt scaling

When damage is reduced beyond 5 targets does that mean that the spell does:

x*(4+sqrt(n-4)) damage where n is the number of targets and n>=5? Or does it work a different way.

Imo clarity on how these spells work and scale is part of being transparent.

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Every single target cap is terrible, change my mind.

But yeah, I believe that’s how it works. I could be wrong though.

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Fun fact, the reason the game’s first significant target caps were added (where damage starts getting reduced for each extra mob past X) was because of a troll mage named Faxmonkey on the server Blackrock who was rounding up entire camps of undead during the original Naxx Scourge invasion and killing them all at once, allowing him to grind Argent Dawn reputation at rates higher than was possible even with a full 5-man group spamming Stratholme or Scholomance.

(video starts at relevant time)

Neat video. I feel like that was a mob density problem more than an aoe problem though.

Probably yeah, but it’s pretty classic Blizzard to prefer nerfing classes over changing content.

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they added antifarm tools in classic.

I don’t think that formula is quite right. That would suggest that 4 of the targets still get 100% damage applied to them, and its only scaled down for the remaining targets.

Faxmonkey was the shizzle for sure. I loved his videos in Vanilla.

ā€œIf I can chill it I can kill itā€ was his motto.

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Well the blue posts say ā€˜reduced beyond 5 target’ for example. So for n = 5 you do full damage and then once you add the 6th it is less than 6x damage. But it would also have to be more than 5x damage.

Total damage = (Damage on One Target) * (# Targets) * sqrt[(Target Cap) / (# Targets)]

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If you have more than 5 targets, the damage to all targets is reduced, not just the 5th onward.

n = number of targets
c = target-cap
d = damage per hit

if c > n then 
return d
else
return (d * sqrt(c/n))

Examples →
1000 damage per hit
Targets = 8
Cap = 8

Damage for 8 targets = 8000 (1000 per enemy)

–
1000 damage per hit
Targets = 8
Cap = 5

Damage for 8 targets = 6324.5 (790.5 per enemy)

–
1000 damage per hit
Targets = 9
Cap = 5

Damage for 9 targets = 7115 (790.5 per enemy)
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I mean, the formula is easier than that

td = d * n * sqrt(c/n)

All the math there.

Though i guess td = d * sqrt[c * n] works as well according to the comments in that post.

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Just remove the cap :rage:

I read the title as squirt scaling like we talking super soakers or something.

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Thanks for the replies. I remember when the aoe changes happened the article didn’t have the equation in them. But I guess I didn’t read the follow up article with the math.

I appreciate you folks posts with great information!

Squirts and scales should never be seen in the same sentence during the dracthyr prepatch.

My dirty mind did not involve super soakers in the traditional sense… :grimacing:

Why? You’re right.

They design dungeons a certain way and people opted to blow up the entire rooms, oh no, what a tragedy. If they were smart, they’d make the capped classes hit significantly harder.

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