Severe issue imo is that we have too many versions of the game, too many things to do with some of it feeling mandatory and others completely meaningless outside of collecting.
Wish blizz would stop just expanding the characters and world and instead work more towards adding value to our older zones/content and also removing all of these variables that spread the playerbase out too much, the idea that I go back to durotar and see NOONE on my layer at all, that absolutely sucks and it removes that âmmoâ vibe, same as any other zone, why are the bfa zones completely useless outside of collecting mogs from 1shotting old content or zooming through unscaled quest mobs.
Why bring in more zones, more characters, more new tasks with the same weekly/daily grind attached to em, Doesnt that just make seeing players in older content even more scarce? Some new xpac zones are dead within a single patch the moment a new one is brought in. How does noone see an issue with this? Add longevity to what we have instead of making our former zones more meaningless and scarce of players.
One thing i respect in Gw2 and Eso is that no matter what zone or open world dungeon you goto, at any level you will see players there adventuring and having fun. With wows current playerbase size, we should have 10x that but we dont even have a fraction of that same feeling of a shared space
3 Likes
I donât know how theyâll deal with it.
Not sure if you were there for it but they either forgot but there was another day when classic anniversary layering wasnât working and there wasnât a place to stand in Stormwind or Orgrimmar. Which is kinda funny, but annoying because it leads to lag/people not able to move proper.
As for the version of the game I donât see a solution that just doesnât kill off a section of the playerbase.
I have friends who only play classic and wouldnât be subbed if Classic wasnât around. For them itâs the bees knees to be in Hillsbrad not Dornogal.
I do eventually think Classic Progression server will stop but I also canât think of an equitable way for them to rejoin Retail unless itâs some kinda âtransmogs come across not achievementsâ or something or they have an âdid it on Classicâ marker. I eventually want to join my MoP character but I do hope we go as far as legion before rejoining
WoWâs engine was never built for scaling, so it doesnât handle mixing high and low levels that would normally keep low level areas populated. Their only attempts at scaling is time walking which has largely been a failure because its very lopsided depending on character level. Itâs why the concept of a âtwinkâ is non-existent in games like FF14.
Yup, I have to say this every time this topic comes up. Wowâs success metric was changed from number of subs to how much time each existing sub spends in game. So basically theyâve built a maze to keep us locked into the game as long as possible. They donât want use to play other video games or have other hobbies other than wow.
Itâs not just Blizzard doing it. A lot of âlive serviceâ games does this as well. I play a gacha called Puzzle and Dragons who used to have a âtipâ to say you should only play an hour a day. Well that tip is long gone. And now itâs being filled with more time spending slop as well.
The bean counters definitely figured out more time in game = more money spent in game.
You have to learn how to make choices. Up side, once you do that, FOMO vanishes with hardly a puff of smoke.