To list them in no particular order
Tirisfal/Silverpine
Ghostlands
Stranglethorn (with more of a nazmir seasonal ambience)
Felwood
Ashenvale
Stonetalon (prior to logging)
Drustvar
Nazmir
Grizzly Hills
Feralas
Duskwood
Darkshore
Swamp of Sorrows
Tol Barad & Isle of Thunder
Did I miss any forests?
Curious in terms of lore more so than the exact ingame depiction, assuming any of the zones were to be reworked which could create an ambience on the level we saw with the more swampy Nazmir or cursed Drustvar.
As for future changes in the story I think ghostlands and ashenvale could become interesting given the latters having been impacted from the horde storming through in bfa and the consequences of the night warrior ritual (only really being shown in darkshore). Ghostlands and eversong, and to a lesser extent all of lordaeron could see major changes in worldsoul/midnight.
Love this list, lots of great spooky areas in WoW that I love. I feel like Bloodmyst Isle is spooky in itâs own âradiated corruptionâ kind of way, it definitely has an unsettling feeling.
I would also like to add the âTainted Forestâ in Blasted Lands. I love the story surrounding that area and thought it was a really cool set of quests.
Iâd love to see some of these old zones be revamped, especially some old favorites like Duskwood and the Ghostlands!
Nazmir and Drustvar are both top-tier. People think the Kulâtiras/Zandalari rivalry is a naval thing, but itâs not. Theyâre competing on spookiness.
Add the Nightmare side of ValâSharah, Revendreth, Eastern Plaguelands, Bloodmyst Isle, Tainted Forest in the Blasted Lands, Classic Western Plaguelands, Korthia and Dustwallow Marsh to the list.
Also: How is Feralas spooky?! Remove it from the list!
Iâd say Nazmir. Thereâs no bastion of civilization to speak of. What isnât controlled by maniacal blood trolls is completely savage jungle wetland filled with giant insects and dangerous predators.
Thereâs a reason the Zandalari essentially just walled it off.
Yetis, Ogres, Gnolls and an old emerald dream portal with a previous attachment to the nightmare, then if you make it out to the coast/island thereâs a bunch of naga waiting. Imagine traversing your way inland just to get to a flooded thousand needles.
Even grizzly hills is relatively âunspookyâ as depicted ingame, but considering the werewolves, furbolg, and trolls it would probably play more like the movie âWrong Turnâ; I think if the game had proper day/night cycle ambience it could feel a lot different being in the brighter zones.
A lot of the older zones really miss out on capturing any degree of grim dark outside of anything undead related, durotar is a coastal waste filled with wild beasts and pig men who want to gut you, instead it comes off as a looney tunes creation.
I wouldnât call Ashenvale spooky⌠more like dangerous with either the wildlife or the patrols of the opposite faction looking to ruin your day. Like the Duskwood though, Darkshore has plenty of classic horror elements to it.
Werewolves disguise themselves as Civilians with the prisoner panickily asking if you were bitten. CreepyâŚ
All the Zones are dangerous therefore one would always dread traversing them in real life.
There is a difference between Creepy/Spooky and Dangerous!
The Goldshire Kids makes Elwynn Spookier than Feralas! The Spookiest thing in Feralas is Emeriss and Lethon(Taerar and Ysondre werenât Spooky when they showed up in Feralas)!
Sometimes I get caught up in the process- by spooky , do we mean creepy? Scary? Unsettling?
Nazmir sounds like the worst out of all of them⌠but it isnât really âspookyâ in the classical sense. The Blood Trolls and Old Gods seem less spooky and more just basically dangerous. Macabre and creepy, but not really spooky.
Drustvar is more up there, with the witches and curses and such. It has that sort of vibe of a society existing in the midst of the spooky factor.
Still, though, when it comes to classical spooky, I give it to Tirisfal / Silverpine. Ghosts, disembodied spirits, shades, zombies, and were wolves scattered about. It has the post apocalyptic vibe, that adds a touch of weight to it.
Iâm going with Duskwood in the era where it was swarming with feral worgen. A trip in the woods could be a death sentence ending with you ripped apart.
I would have said Deadwind Pass if its forest wasnât a bunch of dead trees. That place is spooky and supposedly haunted by the dark riders if I remember the lore. Youâd be having to constantly watch your back for them hunting and killing you.
Drustvar is a far more elaborate and beautiful zone overall, but it always there are large swatches of it that are cleared cultured farmland rather than forest. Duskwood has some abandoned farms too, but theyâre still smothered in the shadows and overrun with ghosts, werewolves, and living weeds.