Spiteful and incorporeal is an illegal combination

As if spiteful keeping you in combat isn’t bad enough, incorporeal will spawn and stay in aggro if the tank pulls the next mob. This means no stealth even if the spiteful dies before you engage combat with the next pack.

It’s not a challenge. It’s not hard. It’s just sucks the fun out of the game.

3 Likes

I like the combination. It’s not bad. It’s bolstering that can be dangerous.

Another week and another predictable complaint about an affix or affix combo being too hard. Wow community won’t be happy until you can afk through a M+ and it always drops the 1 item from the chest that you want.

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The only problem I have with the affix combo is Incorporeals being allowed to remain active after a pack has been killed and only Spiteful Shades are left alive. They shouldn’t count towards the combat despawn rule, IMO.

It’s still not that difficult though.

3 Likes

Learn to read please.

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It´s not complaining about being too hard, it´s complaining about being dogpoop design, which it objectively is.

4 Likes

try playing a warrior this week and getting a group. it’s freaking impossible, thunderbolt should incapacitate the mob for the duration that it’s up.

Yeah Incorporeal and Afflicted suck as a warrior or rogue, because you really can’t do much if anything on either.

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I’ll be happy when Blizzard fires all the hacks and hires developers who know how to make the game fun.
Idgaf if the game is harder or easier. I care if I’m having a good time.

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But what is a “good time”? People in this game want mutually exclusive stuff.

I want loot parity between the difficulties.

So m+25 for mythic track in m+ at very least. And get rid of vault ilvl bloat.

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Definitely not that hard of a combo for BM. I trap 1 incorporeal and scare beast the other, then run away from ghosts while blasting the mobs.

Being able to play the game would be a good start.

I can’t currently bribe my way into a 16 as a 2500 fury warrior because these affixes are poorly done. That’s before you consider that even if I thunderbolt the incorp it still requires my interrupt (probably needed somewhere else) and between both my thunderbolt and interrupt it doesn’t stop the affix from casting a final time.

The other crappy thing about incorp is that if you have a hunter/monk the affix really doesn’t exist. It’s absolutely atrocious design for a game with 36 specs.

stop trying to join groups that already have 2 warriors in them?

Was just in a +20 this morning with a fury warrior.

Week to week there isn’t any drop in spec representation for those that can’t handle Incorporal or afflicted from raider.io data.

Getting invited as a dps is just hard all around because 738929 dps apply for 2 spots.

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Mechanics that actually feel fun and rewarding to deal with.
I genuinely feel sorry for people who actually think these affix pools are “fun” and “challenging” in the same way I feel sorry for people who enjoy eating crayons and licking windows.
Having to go a whole of the week of repeating the same tedious mechanic over and over and over again from start to finish is not intuitive game design.
If the developers were just a tad more creative and original, and a tad less work shy we wouldn’t even need the same garbage, uninspired “mechanics” slapped on top.

I feel like the dungeon pool doesn’t even matter, because affixes make me feel like I’m constantly repeating the same ******* thing over and over again. Genuinely ****** off with the state of m+ right now all because of this garbage that no one asked for.

Yes, because I can see what the group has in it before I click join group… troll more?

@Argorwal, last week I had no issue, this week is cancer. Last week was also, probably/technically, the more difficult week. The only thing hard about this week is the affix mandates comps. With one comp it’s a breeze with another it’s absolute aids wrapped in ebola.

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i’m not trolling. i’m trying to understand why people think they need all 5 people in a group to be able to deal with this affix. i never saw warlocks complaining they couldn’t get invites on raging week. :person_shrugging:

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I’m just saying the data doesn’t support anecdotal feelings of ease of getting groups week to week.

Also if you get easy groups as a dps most weeks I think that puts you outside of the norm.

Both Incorporal and afflicted though are pretty easy. Incorporal 11 (warrior and rogue) of the 13 classes can easily handle one with some classes easily handling both. All of the healing classes can handle at least one so that’s a guaranteed one always.

Afflicted has 7 of the 13 classes able to handle it and 1 is always guaranteed to be present. It’s helpful to have a second.

Warlocks have a Brez which inherently props them up in being taken on runs. They also have gate which allows for some interesting skips. Raging also tends to become a tank mechanic because it can be kited by the tank even if there is no sooth. You can also only sooth 1 target for any class that has it within the pack so the affix itself is always more controlled by the tank.

I don’t mind spiteful as much as incorp, because spiteful is just annoying while incorp makes it so you literally need at least 2 incaps in your group which severely limits who you can take. This affix does two terrible things:

  1. spreads responsibility, and;
  2. limits who can actually deal with it,
    This is just terrible design and means alot of people are really only able to ride the bench this week.

Raging is different because it consolidates responsibility (generally onto the tank and this means it doesn’t limit who you can take) but allows for significant assistance from multiple team mates. Raging is not nearly as pass fail of do I have a incap that can deal with the affix? especially given the fact you can still kick important casts during raging.

spiteful is still annoying as a melee but it’s a whatever affix for me especially since I can shockwave them if I need or kite away while still doing most of my damage rotation.

again the irritating thing about this week is how much it limits who people are willing to take because of some arbitrary spell that works with the mob. This is doubly true when you realize the spells that deal with it are changed from their original design on this specific mob affix… all incaps don’t break on damage with incorp so… it’s already looking bad if you specifically have to prop up a spell type to deal with it. If they did that, just do it with all types of single target CC (Cough thunder cough bolt cough).

I’ll take this week over last week.