Spirit Walk re-design for Enh

  1. Redesign spirit walk, to break the root and to grant undispellable freedom for 5 seconds, 30 second CD with two charges.

  2. nerf the ridiculous self healing by 25%

And you’d still have less mobility than other melee but it’s good enough.

No one wants to play against ridiculous hybrid healing and I’d gladly play a faster pace spec with higher lethality and lower survivability.

Current Spirit walk is the worst mobility CD in the game for what it does compared to the cooldown.

Survivability isn’t that great because each global spent on self healing and not doing damage puts you behind.

Spirit walk is not the same ability as spirit walkers grace. And stormweaver is the talent for healing. You lose no damage

Oh yeah you’re right my bad.

You do lose damage because you’re pressing globals on healing when enh is already bloated on buttons to press.

All good. Stormweaver is flying under the radar but it’s insanely broken. You’re unkillable as long se you can hit something to keep generating maelstrom stacks. And all you lose is a global

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I honestly don’t think it is. There is so much setup involved with enh and there are talents that are worth taking. The healing is decent, but it’s not in a spot where it needs a 25% nerf. They also just recently buffed it towards the end of DF.

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You have to play grounding and burrow

3rd talent is a pseudo flex option, in arena stormweaver is going to be a must with current tuning.

Shamanism looks (and sounds lol) scarier than it is. And static field totem is cute for sure but it’s a BG thing.

Stormweaver legit heals for 1/4 of your HP in one global with no cost for free.

That’s just completely wrong. Healing are wasted globals.

One global for 25% of your hp OR A TEAMMATE for 15% (don’t have class talent 25% increase on them) is a trade you make everytime

One global is not that important for our damage profile. Our other abilities (excluding lava lash proc) are literally just maelstrom builders. They don’t do substantial damage

Also you don’t have to use every single proc. Just when you’re low. Go test the talent and come back and tell me I was right please

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You said shamanism is bad. With you saying that I don’t think your suggestions are worth trying tbh. Static totem is also not a BG thing.

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Shamanism is not bad at all. But it’s over hyped. It’s my favorite talent to play actually. But it’s just not as crazy as you think

Okay :+1:

Shamanism is better for scaring a defense out them than actually forcing one bro :joy::joy:

Do you also suggest nerfing Fury heals and mage shields? Because those do more healing than enhance does. And building 10 maelstrom to make your heal worth a cast takes a lot longer than “one global”.

yeah shammy self healing is insane,

People have cried about Enh having a problem every hybrid has which is high dampening RSS and MS…

Encountering enhancement in open world in DF and TWW has been INSUFFERABLE

Their hp bar does not go down, maelstrom weapon doesn’t consume mana.

Spirit walk should give 3s of immunity.

But they do have ascension and i saw one stay absolutely glued to a kite heavy afflock in a duel other day.

Building maelstrom is a apart of your damage rotation. Stormweaver is one global for up to 10 maelstrom worth of benefit.

So it’s literally free

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Melee players are insane

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…. How? Enh shaman has a 2005 mobility
Kit

Not saying they’re great, but when it comes to enhancement, I have to try and dip out of the fight during their cooldowns, because things are gonna be rough if you face them head on for longer than 4 seconds.

Enhance needs an entire rework. Like from the ground up. The spec feels functionally and thematically useless/out of place

There are so many classes in the game, even if you made enhance viable…like what niche would it even fill? The only way to make it “viable” would be to overtune it, and that suggests the spec is flawed in the first place