Spirit bomb, soul cleave need to be changed

I have played and loved Vengeance, but the more I play other tank classes, the more frustrating I feel about vengeance.
Firstly, spirit bomb and soul cleave are our core abilities in our rotation, we have to keep pressing them to maintain our buffs and agro. However, the issue is that they consume souls, the main healing resource. Because of that, we have little to no control over our healing, we either overhealing ourselves or run out of souls when we actually need.
Secondly, spirit bomb consumes 5 souls, it’s our max soul capacity. It’s almost impossible to bank souls for tank burster because our main damage abilities are soul spenders.
My suggestion is: seperate soul cleave and spirit bomb’s functionalities. Soul cleave is an uncapped AoE fury spender no longer consuming souls and having some minor healing property. Spirit bomb stays the same with a removal of fury cost. Soul cap increases to 10.
I think this should solve VDH’s problems and wont make VDH retardedly OPed like the current prot war.

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no
/10char

I’d like to see fracture and spirit bomb made baseline. Spirit bomb applies frailty but doesn’t consume souls. then we use soul cleave as our primary spender and self heal.

I kinda like the idea of Spirit Bomb having like a 5-10 second cd that does a burst of damage to snap aggro and maybe spawns in souls so that we can Soul Cleave.

A lot of bad ideas in this thread.

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Never feel like I need more healing in keys. If I am dying I can just leap away and LoS…

dont disagree with the core of op: having no spender that doesnt consume souls does limit our ability to pool for tankbusters significantly without holding globals.

everything else we have either generates fury or does irrelevant damage (throw glaive) or its cooldown is too long (the hunt) to be taken into consideration for when you want to hold souls for longer than 1 2 3 globals. the only alternative we have is to … do nothing. especially annoying in cases where you know a tankbuster is coming, but the timers are variable (for the sake of the extreme argument, fenryr, or just last boss AV)

comparing to dks, which can deplete blood boil since you usually sit on a charge anyways, you likely have to refresh dnd, youre probably not fully capped on RP yet so you can heartstrike, or worst case, marrowrend just to fill, but at least you have options, instead of just sending death strike. that said, theres even value in “just sending deathstrike” because of prestacking the shield. useless however against magic.

because of that, I wouldn’t be opposed to another spender that doesnt consume souls; something like bonestorm eg since we swim in fury often enough anyways. an alternative approach would be tying offense and defense to souls, not only healing, e.g. tune frailty differently but make stack on myself, based on souls consumed, so it also doesnt suffer from target cap issues etc.

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