Spellcleave groups are amazing

Gratz to Krait! Over 300 comments! Let’s keep this going!

100%. End goal is a Blizz response of course.

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Yes Indeed. I use “fine tuned” because, in older versions, the mana starved voidwalker would piratically make its spell like Consume Shadow useless cuz it is never optimal to use it when you are farming or leveling. The “fine tuned” version makes Consume Shadow optimal some times.
There might be other example like this in Classic.

WoW Classic also make warrior leveling easier. Back then, it was a pain in the back to level a warrior. Leveling a warrior was like beating a fun but hard game. It is painful yet fulfilling. Now it is at an “optimal point” where it is still really really fun to play but it is also a lot smoother. But it is no longer like playing your favorite game on the hard mode.

I dont quite miss the hard mode but I still want to reserve it as a challenge later on for more fun…

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It’s too bad MMOs don’t have difficulty settings… or just giving us a couple of “overtuned” servers that doesn’t hurt anyone or anything since vanilla servers are self contained and don’t interact with each other.

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There is hit/miss… and there is resist.

Some mobs have inherent resists… like fire elementals are resistant to fire… duh.

But ALL spells have a 1% chance to miss even if you are capped. If the mob is one level higher that # raises. All mobs have some level of resistance… which is compounded by level… If they are much lower, their chance to resist is much lower. If the are much higher… their chance is much higher.

Did you ever think why the SAME mob didn’t resist the sheep? Of course there are times when you go to sheep a mob it resists as well. Arcane tree has a talent to reduce these resists for all spell types… Back then very few people understood this.

Plus you must understand resist %. If I pull 3 mobs and they have a 1% chance to resist… then there are 3 chances that one could resist. But if I pull 20 mobs and frost nova… there are 20 rolls of the dice that can roll that 1% roll. A much greater likelyhood of one of those 20 resisting.

Elite status has nothing to do with it. Just level. in dungeons you often see the mobs start at your level or 1 above… but by the end of the dungeon they are 2-3 levels higher. Especailly the bosses.

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Guess spell resist has nothing to do with it but the damage and HP of elites were nerfed big time in the pre TBC patches yet so many people can’t accept this.

All blizz has to do is fiddle with frost nova and make it fail vs elites more often. Mage is already the pretty pampered class, so it would only mess with their OP farming and OP dungeon groups.

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I have no idea what spellcleave is

It’s where you just pull a bunch of stuff in a dungeon then AoE them down. Warriors and mages are the most popular classes to do this with hence the name.

The game is completely broken at the moment because of this. What kind of MMO design philosophy allows certain group compositions to clear dungeons in under 5 pulls while every one else has to do dozens of pulls??

Blizzard’s silence on this is starting to look really bad on them. Is this truly what they want for Classic?

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A non-sensical term made up to replace the term AoE or Spell AoE… Cleave is a physical term…

They should simply say cleave groups and AoE groups. Although a melee cleave group is still an AoE group… just a directional AoE group.

That’s a really good point too.

1.12.2 is just simply the easy mode patch.

Seems to be what Blizzard is okay with. Never thought no changes would hold true for a clearly broken pre TBC version of the game. Could have been awesome.

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Just gotta keep making noise until the respond.

Vanilla 1.12 is the earliest working build they had and were able to stand up for comparison. Again, it is what it is.

I think you are in the minority with whether or not Classic is Vanilla or not. To me it IS vanilla, just not the earliest version. But it’s the earliest version we could have ever gotten… and were lucky to get it.

With that said I fully agree that the cleave/aoe groups have completely changed the meta and irrevocably altered this experience… I expected some, but not this much… but that just goes to show how much more “sophisticated” the modern gamer is.

I know I am more knowlegable and skilled than I was 14 years ago. Combined with the ease of information (Google, YouTube, Reddit, etc) and we were bound to see this happen.

Sadly the effect on the world itself is permanent and does scar it. Is what we have bad? Overall I am having a blast, I am playing it as much as I can… and as much in the way it was intended to be played.

And in the end… that is good enough for me. Perhaps endgame I will feel different… but then again Classic has never been about endgame for me… I’ll get there and see and enjoy it… But I am having a ball leveling up my 7 toons… .most in he teens.

It’s kinda early to tell whether Krait and I and several others are the minority. We just got burned out faster due to no challenge.

Also Blizzard probably has other working builds or documents. They just need to dig around the ol’ office space.

The digging is done, the re-constitution of Vanilla is here. Classic doesn’t get a second chance to do it right. but hopefully Blzzrad learns as much as possible about this and applies it to WoW Classic: The Burning Crusade.

I am hoping for an announcement at Blizzcon.

Why does the digging have to be done though? If money’s to be made then it’s within their best interests to dig even more.

To what end? Let’s say they find a 1.1 build the could set up as reference… what then? They pretty much eluded to the fact that with 1.12, it had everything in Classic… they could artificially release content in a vanilla-like fashion.

What can they do with earlier data? Its not like they are going to roll-back the server database… or patch it. This is Classic… perfect or not… grab your fork and stick it in the game. It’s done.

They could offer 1.1 servers. They already have to ground works to make that a simple task.

That or tweak current classic with 1.1 stats.