Spell Queue Window not working

Hello,

Since the 10.0 update the spell queue window seems to no longer function.

I am unable to queue the next ability and have to wait until my current ability completes before the game registers my key presses as valid inputs.

Resetting the spell queue window size, via ā€œ/console SpellQueueWindow 400ā€, does not fix the issue.

This creates gaps between ability casts and makes the gameplay feel choppy and inconsistent rather than having proper flow.

This batching / queue window effect has been part of WoW for 18 years and it feels really jarring to suddenly have to babysit every spellcast, especially when the gcd time shifts up and down constantly as a class mechanic.

For abilities that require server confirmation back to the client, like fel rush, the effect is even worse since there is significant latency added.
This replication latency tends to be >= 300ms, despite my connection showing 18ms home and 38ms world pings.

In an ideal world, there should be some form of local client state prediction and rollback rather than waiting for server replication back to the client to activate a local button press.

I know its not simple to rollback stateful code in practice, so I’m less hopeful about the latency improving on these server-owned casts, but I figured I would bring it up in hopes that future work would consider the issue.

Thank you

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