Spell batching & other authentic functions

Sure it is, because you’re spell doesn’t start a new batch on it’s own it’s put into a batch that’s already going on blizzard’s side. Which is why there’s such a huge swing and why it’s so random.

I recall missing a 100% shot in that game. Grrr!

You could do that in Vanilla, too, at least with abilities that had cast time. There was a small “grace period” before your cast would end where you could press the next button. I did this on my Druid and Paladin when chain casting heals and on my Warlock chain casting Shadow Bolt.

But on my Rogue I would spam the keys.

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i didnt read 120 posts, but spell batching was a function of having slower internet back then

we still have it now its just faster than most people can detect

“I could exploit spell batching to break limitations on how an ability is supposed to work” isn’t an argument in favor of spell batching.

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Nope, but an example of leave vanilla the way it was and stop asking for changes that break fundamentals.

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I asked a guild rogue about this… he said that only ever really worked on the private servers due to whatever kind of odd code they have.

The spell batching did allow some Rogue things to take place however, and some of it was actually loosely intended by Blizzard and designed as a part of the system.

Vanishing incoming abilities was actually part of the described design in the patch notes. This is something that Spell batching actually accompanies, but when they removed this system functionality in Cataclysm they had to CHANGE how vanish worked so that the rogue class was not entirely ruined by the modern system.

From what I understand that without spell batching Vanish could be even more unreliable than it already was in actual Vanilla, meaning that the rogue class IMO already weak to begin with is even more artificially weakened.

Further investigation has shown that claim to be factual, and is the proof I have discovered that backs up these claims is as seen below.

Patch 1.1.0
Vanish will now cancel spells in progress and missiles in flight if they are being cast at the vanished player

CATA Vanish
I would like to take the time to open up discussion about the cata vanish change. It was altered to make the ability more reliable on getting the rogue back into stealth, instantly, and without the penalty of getting bugged out from inc damage and taking the rogue back out of stealth, rendering vanish useless. The new (cata) vanish does just that, however, what the change to the vanish mechanic fails to address are when incoming crowd control abilities land at the same time as the rogue’s vanish.

For example, you are in an arena game and you would like to vanish to either get a re open or a re sap, but 1 second into your vanish (before the 3 second timer takes you into stealth) you happen to be charged/blinded/death coiled/deep frozen/cheapshot/kidneyshot/throwdown/shadowfury/hammer of justice etc. These abilities will still land and their crowd control will take effect upon you, rendering you useless for the duration of said crowd control ability and giving any classes with an instant crowd control ability a constant counter to your vanish. Whilst the old vanish was less reliable, it would instantly remove you from combat and immune all damage and effects during that split second of vanish and hopefully keeping you in stealth and allowing you to re open etc.

research sources.

https://wow.gamepedia.com/Patch_1.1.0
https://eu.battle.net/forums/en/wow/topic/2393920117
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Thats what i get as well as the argument for it. Backstabbing something in the face wasn’t a intended mechanic. Was an exploit.

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Yeah, I am told that was not even possible in actual Vanilla and it’s some kinda private server funky behavior…

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The first source has nothing to do with Spell Batching, just with preventing casters from sitting there casting without a target and preventing the vanished Rogue’s position from being revealed by things like Arcane Missiles already in flight.

The second is a post by a player advocating for Vanish to make them damage immune for 2-3 seconds. Far from a reliable source.

I was going to respond, but decided to forgo that because I spend too much time attempting to make points I have already made. Please review the content again, I do hope you can detect the point.

If you have some specific questions; please ask.

Hmmm, indeed. My math did not account for that

Hmm, not really. Like I think it’s impossible to CC eachother at the same time. For example mages turning eachother into sheep. Or for a rogue to gouge a mage ‘midblink’ and have them end up stun in place after blink.

Mages could sheep eachother. I think a priest could even psychic scream a cheapshot opener (if by more luck than anything else).

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I think I’ll change my stance on this subject to neutral. It won’t bother me whether spell batching is a thing or not.

I’ve played almost throughout the entirety of Original Vanilla and have never heard of “spell batching”. Is it like one of those weird unintended mechanics that people exploited in Super Smash Melee?

What also needs to be considered, is there’s not really any way to see where the servers ticks are. So all these dice rolls, were always literally just chance. Sometimes you got help, and you landed a spell you shouldn’t have, or maybe the opposite happened, but the fact is…

None of it was skill based. It was all chance. Just a completely random (to the player) positive or negative handicap. You cannot “time” spell batching without knowing where the server ticks are. Without it, you are just jumping around like a fool hoping the tick lands beneficially so you can dodge that warriors charge… but thats not skill, you were just as likely to fail that as you were to land it. So odd seeing people patting themselves on the back for it.

Its bizarre when you realize how it all worked, and what the outcome of it truly is that so many people are making a huge deal of it. Anyone that is even remotely into competitive play should be laughing at the very thought of implementing this.

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I don’t think you’re a competitive player, because if you were you’d know this is a negative change. If things like gouging blinks, rogues blinding each other, vanishing a death coil are not possible the skill cap is lowered significantly. There are countless of other mechanics that i’m sure have been named in this thread, but if you have been playing this game for a while to a decent level you should know this is bad for the game. There’s really no argument for it. It was in vanilla so it should be in classic. Not reverting it isn’t authentic, and makes the game less fun for high level players.

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spell batching is just another word for tick rate which every online game has

Like wave dashing? Yeah.

They did it folks. They did it.

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