They’re artificially interpreting the batch cycles you can see it in how Flare reacts with stealth targets like druids and rogues.
If they batching was truly 400ms, then they could in theory get into range and pounce / cheap shot before flare broke them out.
Right now, my flair plays like it’s reacting to stealth targets instantly while damage and CC abilities feel like they’re on a batch delay.
If all things were equal and blizzard was truly using a 400ms batch then why does Execute have roughly double this delay when in vanilla it’s been proven beyond a reasonable doubt that it was indeed a 400ms at most delay?
It’s reasonable to assume then that they’re not truly doing things 100% correctly as it has been demonstrated that their existing system is indeed broken.
blizzards blue post says
They said they move spell casting to the slower frequency, but I suspect they did not “Batch” the entire game.
Perhaps they’re doing all the “Batching” on the backend and processing things in chunks while not disturbing the existing system.
Without getting under the hood to see what is really going on there is no way to know how they’re handling things…
One thing is 100% certain, not all game features run like they did in Vanilla, there are many inconsistencies.
I am still wanting 99% no changes with some common sense details… /cough leeway deleted would be a good start.