Spell Batching in Classic

yes their bad batching implementation is the reason.

In original wow it would have landed, but in classic the batch window is so huge you will still use the spell, the tank will die, and youll have a 1hr CD.

my shards (as a warlock) get batched (stolen) with shadowburn way way too often. that never happened in original wow.

4 Likes

I’m sick of heals going off, abilities going on cool down, and losing mana only for the game to decide that it’s not going to register the spell actually healing the target because spell batching wants to simulate some retarded 300+ latency that NO ONE EVEN HAS IN 2020!!!

I didn’t even have over 100+ latency back in 2005 so why do I have to deal with fake simulated 300+ latency when my hardware and internet is exponentially better than what I had in 2005?!?!?!?!?!?!

I’m sick of it, to the point that I’m going to switch to melee dps so I don’t have to deal with this crap. I don’t even do pvp anymore because of this retarded mechanic.

Literally 75% of my enjoyment as a healer comes from getting clutch heals off. It’s frustrating that a game mechanic forces me to perform at a level lower than what I could be playing at.

I can’t even imagine people doing arenas when TBC comes out if this dumbass man-made mechanic is still in game.

7 Likes

No it wouldn’t have. This is EXACTLY one of the reasons they worked so hard to change it in WoD. Read this entire post, please:

https://i.redd.it/za5hs503nyn11.png

Spell Batching is functioning as it did in Vanilla. Denying this fact isn’t going to get it changed.

It feels more severe to me in classic.

I remember 04-06era wow very well. I never lost shards at the rate I do now to shadoburns. I lost maybe 1% of shards in that era to an end killing mob batch with shadowburn.

In Classic, I can replicate it with extreme ease.

also, one of the main points NOT mentioned in that post you linked, is that in CLASSIC batching is done I believe 100% server side. in Vanilla, a lot of things were done client side (I.E. purchasing items from vendors). The client side is obviously much faster, so I think that is a major factor that you are not considering.

2 Likes

Joana’s leveling guide from Vanilla. Look at the vendor speed:

Look at this part of Celestalon’s post:

Any action that one unit takes on another unit used to be processed in batches every 400ms.

Any action, like buying or selling to an NPC.

hmm maybe so there. it feels worse to me though, regardless overall in classic vs vanilla.

Are you in support of the 400ms batch??? I mean i get no changes and all, but the batching needs to be “better”, regardless of “no changes”.

Absolutely not, it’s awful, there’s good reasons it was changed back in WoD. Here’s an example of what happens to me every few raids:

[00:01:00.745] Delimicus casts Lay on Hands on Mulligan
[00:01:01.488] Mulligan dies from Firesworn 4’s Melee

The only reason why I argue that the batching is correct is because I fully believe it is. It’s not that I want it, it’s that I want people to understand that it’s functioning correctly. Once people understand that, they can stop blaming Blizzard for getting it wrong and move on to asking them nicely to revert it.

Ask yourself this, if Blizzard believes they have it right (even if by some small chance they don’t), is it more likely to get it changed by constantly accusing them of having it wrong, or accepting that the community made a mistake in asking for it and then asking Blizzard nicely to revert it to modern levels?

I am behind no changes for the world, and the reason people loved vanilla is the world. People DID NOT love vanilla due to the technical limitations of the game. Yeah, funny things happened once, then every time after it’s just not funny but annoying. Bringing back the world is awesome, purposefully implanting the technical limitations is a very boneheaded move and has made many abuse situations and many issues with things not working properly.

Anyone who thinks batching is a good addition to classic doesn’t actually care about the game. You cannot care about the game if you are behind purposely making the game run like dung.

We loved the world, not the technical limitations, quit being dumb and remove batching. With the server checks happening and the client side not running things like the vanilla client, the server checks need higher tick rates for fluid gameplay. The current engine is not designed to run on such a low tick rate. Combat drops are horrid because of the ticks.

2 Likes

He literally explained (a year ago btw, im sure he checks this regularly!) that even modern WoW uses batching. That said batching isn’t bad. Even the best Pservers used batching. The batching window was just adjusted to make it feel more like its 2020 and not 2006 on those servers and it worked well.

But batching is still there too. Batching would not be so bad if it was handled like it had the current speeds in mind. And quite frankly its not as bad as everyone makes it out to be either on classic.

Batching in vanilla also had things the client controlled which circumvented the batching tick. In classic with the WoD engine everything is server checks so things do not work like vanilla because that slow tick for server checks causes sluggish gameplay and abilities to not function like they did. This server check system is designed for a higher tick rate, not the vanilla tick rate.

Blizzard cannot recreate vanilla batching because the engine/client itself does not function the same. So, we end up with the PoS we have.

Not saying it is like vanilla or it is great. Just wanted to say that the removal of batching is not the solution. I think Pservers did it best, specially Nost but also the current free ones. You still had the batching effects (like double charge, double sheep etc.) but it just felt more fluid and the response ingame feels better too.

That’s due to the higher tick rate and original client. When I say remove batching, I mean up the tick rate so the batching window is smaller. Even with a smaller window, as you said PS still had these things happen.

However they used the original client which still had client controlled abilities that didn’t do a server check first. So as long as the client is not controlling some abilities the server tick rate needs to be even faster to accommodate the ability server checks.

PS had higher ticks, yes. They also used the original client which uses less server checks. Due to the WoD client the tick rate needs to be much faster to handle all the ability checks and not make the gameplay dogcrap like it is in classic

Spell Batching and melee leeway needs to go. It’s ruining the game.

3 Likes

The game has never existed without melee leeway. How can you say it’s ruining the game when you’ve never played the game without it?

2 Likes

Delimicus I understand you feel like you have some duty to defend this garbage system blizzard has in place as some sort of authentic experience of the original game but let me tell you a story.

I played back in vanilla. Fell in love. Played till mid wrath and quit for like 10 years. Around 3 years ago I learned that vanilla private servers were alive and well. Played on those for basically 3 solid years. Loved every minute of it. In particular, the way Lights Hope did their release was more or less flawless (pre 1.6 gear stats, raiding 5 man’s etc). That was the real experience I had missed. That was authentic.

Things like mages sheeping each other were possible on those servers, but the mechanics never felt anywhere near as clunky and broken as they do in classic.

As testiment to that, I quit shortly after honor was released, before AV. This was the holy grail for people like me, and within 3 months I had grown to hate the game I’d loved for 2 decades.

This is not vanilla. Defending these mechanics as such is simply false. I played vanilla. I played on VANILLA CLIENTS for the past 3 years. None of my experiences were anywhere close to this bad

There are so many reasons I quit it would take me 20 minutes to write them all down but the main ones are the fundamentals: spell batching, server lag, unfixed bugs, draw distance, etc.

I wish there was a way for you to experience an actual vanilla client and what it feels like, but it’s not this. Not even close.

At the end of the day, you’re wrong, and defending this mechanic just validates blizzard’s incompetence.

I can’t tell you exactly from a technical standpoint what’s exactly the issue, nor do I care anymore. But as someone who has experienced the real macoy, and spent the last 3 years playing vanilla clients, I can tell you that this game just feels wrong and spell batching I think is at the very center of everything that makes the game bad.

I stopped playing like 6 months ago and don’t regret it for a second. I’d still be arguing with people like you over this stupid crap

2 Likes

If you cared about facts, you’d know that spell batching and leeway are functioning correctly. Almost every single complaint on this bug report forum is invalid and a search through internet archives of the WoW bug report forums from 2006 will confirm that.

People were complaining about the EXACT same things in 2006. I’m also not reading through your feeling based post. I don’t care about feelings, only facts.

Fact is the game is bad that’s why I left.

My post was all facts and firsthand knowledge. I have close to 1k posts on the classic boards, and that was pretty much all in the first 3 months after release.

I’ve been in the trenches fighting for this game since the beta. The bug report forum is my home. Some of the highest liked threads here are my creation. I have pointed out probably no less than 50 bugs since launch, I’d be surprised if even 10 were patched now 6 months+ later

Eventually I realized that it’s a lost cause, primarily because of people like you. You’re the problem bud

2 Likes

I can guarantee you that virtually every bug report you made was in fact the way the game functioned in patch 1.12.1

You thought you did, but you didn’t.

:wave:

Gaslighters gonna gaslight. Tbh no one with a decent amount of working neurons cares that you continue to call everyone a liar, when a massive swathe of old heads know this game has multiple, “game breaking” differences from Vanilla. Some of these bugs were 100% never in the game.

1 Like

I suggest you take a gander at the archived bug report forums from 2006.

https://web.archive.org/web/20060617171514/http://forums.worldofwarcraft.com:80/board.aspx?fn=wow-bugs