Please remove it. We have a weird version of exaggerated spell batching, that “was suppose to simulate the old batching windows + some people’s bad connection to the server” and it makes pvp feel awful, on top of overall mostly lowering skill cap.
People should have never advocated for it, (some streamers, etc.) in the beta for Classic WoW v2 as they have, and I doubt anyone can present tons of evidence that the large batch windows we have is what everyone had in vanilla, and the patches where everyone’s connection was at best, as worse as we see now.
We have some very skillful, interesting things that benefit from smaller batch windows, (as seen on pservers using burning crusade cores, etc. and also retail, BC+wotlk) that were taken out of the game from WoTLK>cataclysm like being able to vanish absorb abilities, or use abilities to knock vanish out, and batching makes that stuff more RNG and luck based than it should be, on top of changing priority, e.g. delaying hammer of justice to hit a rogue out of vanish is a lot more in favor of the rogue than it should be, this is a priority change based on exaggerated spell batching, not something that should functionally be.
To elaborate on changing function and vanish specifically, but batching affects everything- mostly for worse;
Anyone, but certainly older players will be familiar with Neilyo, throughout the BC & WOTLK era it became imminently apparent that there was quite a bit of mind games to PvP for rogue and against rogues. Specifically regarding vanish, this was familiar to all duelist and top rogues worth their salt, with vanish you could deny, or ‘absorb’ anything, including blinds, if you timed it right, predicted it right, and similarly, you could actually delay a blind, (or other abilities, this was more relevant in WOTLK for rogues, with FoK, rocket gloves, etc.) to try to have the damage & CC apply just after the vanish, and knock out the rogue’s vanish. This back and forth for rogue pvp heavily favors the rogue vanishing anything, rather than anyone being able to push & pull and hit out the rogue vanish, unnecessarily. I’m not sure on the exact timing windows, but it’s something like this
Old timers:
Vanish protection: 0.25 sec immunity on vanish
Punish Window (to hit a player out of vanish): 0.25 sec after vanish, (up to 1 sec after vanish max due to lag, let’s say 0.5 at low ms)
New vanish windows:
Vanish protection: 0.7 seconds
Punish window: 0.10 secs
You can look at old BC/wotlk footage, videos, arena, but there was definitely more of a fair fight when it came to combating vanish, and it felt real different. Here’s an old WOTLK video with vanish properties