Speed up the game - Fix casters with instant spells and run while casting

Sometimes when I play a caster, I envy the melee and the hunters who can just keep moving while doing their rotation full rotation.

The request is to make all casters able to cast and move and give them more instant spells.

I would also change how interrupts work by not spell locking anymore. Instead you just have to recast, I would also lower the cooldown on a lot of interrupts.

The main reason is because it would make casters much more powerful to have their mobility completely unleashed. The spells would hit for much less, but you’d be able to “spam” them more often.

I think this would really make the game more dynamic and faster paced in combat, to catch up to all the twitchy melee who never run out of things to press or need to stop moving.

delete mages

No thanks. Proper positioning is a big part of the game.

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Ok, as long as all the snares and roots go.

At that point, we might as well all stand still and just mash buttons.

It would still be part of the game, just like melee and all those instant spell caster are doing now.

You would still have to kite and move, unless you’re a guardian druid, anyone rarely stands still.

Also we would need more snares, with everyone running around now.

You’re not kiting anything if I’m not snared or rooted. Or asleep at the wheel.

Sure, but if everyone could cast on the move, there would be lots more mechanics that require moving as a way to balance that.

yes everything would feel much faster.

Doing less damage per spell would also be a way to counter it since you can technically cast a lot more often in many situations where you wouldn’t normally cast.

I think when I played elemental shaman and they had lightning bolt on the move was one of the best time I had with shamans.

That’s a tad too radical a change for my tastes. Running around and hitting instants just isn’t that appealing to me. Forcing everyone into that playstyle wouldn’t be good.

i’d be down with that tbh. i like my shadow priest and mained her from tbc-mop but i’ve been playing hunter ever since, and my god, the mobility! i don’t necessarily even want all instants, just being able to cast on the move would do it for me, i say, as i stop casting my spell and slowly trundle out of yet another ground-based aoe. :sob:

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I don’t want to do a ton of damage while on the move as a caster. I fully understand that being ranged comes at a cost.

I just want to be able to do something though. Even if it’s just the filler spell. It’s horrible to be running behind not being able to cast a single spell. And then when the tank does stop moving, its usually behind a corner. -___-

That’s why I loved MoP. And it’s why I play Aff over Demo right now in M+.

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Yea that is understandable, my main focus would be on the cast and move, otherwise interrupts become useless.

ITT: People not understanding the mobility arms race that has been in game since 2004, or the history of mobile casting.

Exactly this feeling, when you have to stop and just run.

Similarly melee suffer from this with their “out of range” but they sometimes have throws or mobility to get back on target quickly.

But the fast action and “always be doing something” is what I feel is missing on some specs.

AH yes 2004 when we were all sexist and racist without knowing. /s

My point is things can (and should) change. Gaming is fast now. Kids are hyper.

Aight.

What do you think the average age of the average WoW player is?

See, we’ve been down this road before. Things like Fel flame and mobile lightning bolt and scorch and Kiljaeden’s cunning and whatnot. It’s hard for them to balance without melee getting annihilated in PvP. In PvE, it just leads to more running around spammy fights with a graphical bonanza of crap you have to avoid on the ground.

It’s not fun for anyone.

Oh look it’s another ‘make the game easier, simpler and faster for me regardless of what it break in the game’ threads!

I agree that casters in general should have more mobility like hunters do. I’m a mistweaver and boy do I sure do love the mobility and instant cast heals I have, that is why I main one. There are some ranged magical specs like afflic lock or fire mage that can cast their rotation while moving but that isn’t enough. If blizz wants to encourage more people to play ranged dps then this is one of the issues that they need to change.

I got on an alt and tried out destruction on my warlock. THAT is basically a mobile turret. It’s great IF you can actually stand in one place for a period of time, but if you can’t it’s pretty useless.

maybe in theroy but that requires blizz to balance, and as you may know ranged already have higher dps in all content with the expectation to move but that oftin gets offloaded to a hunter to dea lwith with casters freecasting for massive top of the chart damage making melee unviable already as it is with limited space around a boss and having to peal off for things