I have said in the for mums about players running the dungeons fast leaving other players behind. It keeps happening. Judt happened again. I told the instance I told the tank to stop they just laughed and said they were speed running to bad. If they want to run through, why don’t they do a group and let those of us who que to do quest do the dungeon. This is why I solo dungeons after I level up. this is why I don’t like doing group things.
I feel you.
This issue is 2 different issues stacking up.
- WoW is an old game. It’s playerbase has a LOT of long-time players that have no interest in leveling or anything but max time efficiency, which also affects Normal dungeons in the current expansion. Most players PREFER the speedrun to the chatty slow burn dungeon, because they’re only after the item drops or exp bonus, not the journey / experience of running the content.
- For reference, I’ve just been twinking for the last year. I can blitz through leveling dungeons in about 4 minutes. It’s more fun to queue because there’s people to talk to and a good number of them get a kick out of how absurd it is. I make a point to ask if they want the speedrun or not and keep a non-twink set of gear on hand for when they don’t want it. 99% of people who respond want the speedrun. That’s just how this playerbase is.
- Dungeons do not have any upper boundaries on gear people can use. This means, particularly in the “current expansion” leveling bracket, that you commonly end up with level-cap players in essentially full BiS armor sets dragging everyone else through by a rope because they’re there for a friend or something. They don’t need you there, they’re there to get the job done and get out or repeat. The ilvl gap is often around the 100 ilvl range if not more with how things are currently designed. This is a ridiculous gap and should never have been acceptable, but it’s been a recurring issue in WoW dungeons forever now. FFXIV caps ilvl in queued content and scales you down if you surpass it. WoW should copy this to at least somewhat maintain an “as intended” level of difficulty for queued content. Manual entry & full premades should not have any scaling, but that’s not what this is about.
- You can also lump Twinks into this category for the low-level content, but that’s a lot less common than running into geared 70s while leveling at level 62 or whatever. If they ever implement this kind of fix, I’m fine with it messing with my twink queues. It’d be better for the game.
As for quests, Blizzard has gotten a lot better about having items drop from required pieces of the dungeon rather than being off on optional side paths and such, so it’s not as big of a deal in modern expansions. And most of the “Classic” dungeon quests are just to kill bosses and loot mobs along the way and there’s only one I can think of off the top of my head that doesn’t get completed naturally in a run (Shattered Halls or something has some Orcs that need killed that are far enough to the side that most groups will run by them). Which quests are you struggling with when people speedrun?
But anyway, like I said, I feel you. I understand why things are the way they are, but when you get in groups that are playing like that, it often means YOU don’t really get to play the game. You get the benefit of a quick run if you’re only after efficiency, but you’re just playing catch up the whole time, and I know I personally don’t enjoy that (which is why I ask in my Twink runs, because if it were me, I wouldn’t want it most of the time).
Why is it on others to find a group to do what they want?
Why cant you?
Use the follower system for your quests.
Problem exists below level 60 as well.
Because Blizzard bribes them to play with you by offering them rewards for joining your queue. And then, it is to their benefit to go as fast as possible to maximize the rewards return.
Really, it’s to everyone’s benefit. The faster the bosses die, the quicker everyone gets gear and XP and can requeue. Obviously, not everyone feels that way.
I can only imagine that if they made a “slow tanks only” queue it would take awhile to fill…
It’s like people hate dungeons and just want to get them over with so they can go back to hanging out in city talking nonsense in trade chat.
Hopefully they retrofit follower dungeons into old content soon. The XP may be awful, but the company isn’t.
Honestly if it’s anything below 70, they just want to get the dungeon done as fast as possible because it’s probably the eleventyteenth alt they’re leveling and just want to be done so they can get into raids/M+/pvp.
It’s why I am hoping Delves are a success and Blizz can add leveling Delves to older content. Do quests, Do delves, Maybe add scaling world quests to the old world. Chill leveling for those who want it. And those in the Dungeon finder can rush as fast as they want. Everyone wins.
So their needs supersede everyone else’s?

leaving other players behind.
Please press W.

So their needs supersede everyone else’s
If 3 out 5 wants to go fast, yes.
This happens in all MMOs now. This is how modern gamers are, rush rush rush. Attention spans of gnats.
With that said, they need to scale ilevel in LFD dungeons, problem solved.

This happens in all MMOs now. This is how modern gamers are, rush rush rush. Attention spans of gnats…
It has nothing to do with attention span. It is about efficiency. Speed running is a far more efficient method of gearing/leveling than taking 30 minutes to do what could have been done in 10.
There are also alot of as you say long time players that have more interest in leveling and other things.
Not every long term player has the same interests.
So how about we don’t assume what the entire long term player base wants or likes .
There are quite a few who have been there and done that and have no interest in being Sonic the Hedgehog in runs.
Part of being a DPS/Healer is that you move according to the speed of the tank. That is how it has always been.
Edit: I’m not even going to engage with you here, I have you on ignore for a reason. Why did I click on the hidden reply!!!
Being efficient has nothing to do with attention span though, Halleth. Nothing. I can spend hours farming the same mob, but when I want to level it needs to be the fastest possible so I can actually do what I created the toon to do: end game activites.

Edit: I’m not even going to engage with you here, I have you on ignore for a reason. Why did I click on the hidden reply!!!
Probably a good thing because your “attention span of gnats” argument is ridiculous. I guess its easier to ignore people trying to explain the flaws in your arguments than acknowledge them.

Being efficient has nothing to do with attention span though, Halleth. Nothing. I can spend hours farming the same mob, but when I want to level it needs to be the fastest possible so I can actually do what I created the toon to do: end game activites…
Exactly. And then once you reach max level you will want to gear your character in the most efficient way possible.
Well, in a group with no pre-set expectations, where 1 person wants to be in and out as quickly as possible and is capable of soloing the dungeon, they will.
If you don’t like it, try to kick them and see if the rest of the group agrees, or just wants the free carry.