Specific Rune feedback

I mostly play warrior, mage, and priest, so I’ll stick to those class’ runes. Feel free to add feedback about specific runes for the classes you all play.

Warrior:
I think most are pretty nice except for Warbringer. For those unaware: “Warbringer: Your Charge, Intercept, and Intervene abilities are now usable while in combat and in any stance, and will all remove movement impairing effects when activated.” I think this rune starts an arms race of mobility and leads to a style of pvp and a general playstyle for warrior that is not in the spirit of vanilla era, which SoD is based on.

Mage:
I’m not going to comment on the mage healer thing, as I don’t have any play experience with it. For me personally, I don’t like Ice Lance and Fingers of Frost being added. Hard casting spells is where most damage should come from. Rooting someone in place and casting a frostbolt feels really nice in pvp. Not hopping around spamming Ice Lance hoping to get FoF procs. The other non-healing stuff seems fine and fun though.

Priest: It looks like holy and disc priests will play similarly to wrath as most of these rune abilities are directly from wrath. I am a big fan of the 5-sec-rule and I’m interested to see how wrath healing and the 5-sec-rule interact. I personally hate Mind Sear as a spell, so it’s not exciting to see that. But it also isn’t a major issue.

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shaman seems pretty weak theres a couple of runes for tanking a couple runes for elemental and for heals but enhance gets shafted since they have to share with the tank spec something ret doesnt have to do

and because they added a duel wield talent for enhance they ruined the build its supposed to be a 2 hand user in classic and the duel wield rune destroyed everything since the next one is lava lash one of the lamest abilitys ever put in the game

so i would rate the over all runes of shamans at 2/10 other than making shaman tanking a thing it seems like everything else is just super weak or just copy and pasted from a later expac which ruins it for me

this is classic vanilla its not TBC its not wrath its not retail we dont want future abilitys in classic

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It, quite literally, is not.

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I agree that things like warbringer are a big step in power creep. I think being able to charge in combat is already enough of a buff, but also freeing them from roots is too much, in my opinion. It has wide reaching effects and makes things like blessing of freedom less important, therefore takes things away from other classes being special.

As far as Mages, maybe instead of fingers of frost they could make abilities or talents that would freeze the target now also apply a frozen debuff regardless if they are rooted or not, allowing ice Lance to gain its frozen effect. Maybe give ice Lance a cooldown too, or have the mana cost be high and reduced by up to 300% on frozen targets.

I do feel that some things go too far to simulate later expansions. Id like them to try a little harder to maintain classic style and feel for some of these new spells.

2 Likes

Personally, I don’t think warriors need charge in combat at all. It’s a unique quirk of vanilla warrior and can lead to some interesting moments. Like trying to get out of combat so that you can charge or other classes trying to tag warriors to put them in combat as counterplay.

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As a warrior player, I agree. Changing charge to be useable in combat is very weird. This is the reason we have Intercept.

My primary gripe with it though is the any stance feature. This starts to chip away at the true vanilla flavor and significance of the unique stance dancing playstyle.

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I have too 100% agree with you, Shaman Runes especially for Enhance are really odd, I thought SoD was supposed to shake the meta, fill in the gaps, complete specs, but for Enhance it was a very different approach.

Currently it’s only to lvl 25, but this is the time I thought that they should try to get 2h enhance up and running since we get the talent at lvl 20.

I’m actually trying to think what Runes would we select for 2h enhance in the first season.

Chest Runes are completely useless from what they’ve shown, Gloves about the same, maybe Water Shield? Legs possible Shamanistic Rage?.

Regardless which rune selection you pick 2h enhance is going to be basically a worse off Dps then going Dual Wielding/lava lash or Elemental with overload/lava burst, a Worse off off-Healer and a Worse Tank.:man_shrugging:t4:

Maybe Season 2 when the cap goes to 40 they’ll give us runes to really focus on 2h but even saying that Dual Wielding works with Storm Strike too… but currently as it is 2h weapons is most definitely not a way to go in season 1.

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It also takes away an interesting gameplay decision you have to make in combat because you could potentially lose rage by switching stances. Little things like this are what I love about vanilla era.

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Exactly. I stopped playing retail because the warrior felt dumbed down mechanically speaking (threat/rage/stanc/mobility management, etc.), and too button spammy which is pretty much every class in retail now but yeah.

3 Likes

Jesus there is so many.

If you guys want classic era then don’t click the season of discovery tab when you log in on the 30th.

Like I get and understand complaining about it, I support it, but if the core of your complaint is that it is not classic era, then sod imo is doing its job correctly. Classic era already exists, will exist during this, and more than likely exist after. Feel free to stay there.

2 Likes

This post feels 100% like it was written by a frost mage who spams rank 1 frostbolt hoping for frostbites so they can shatter combo a warrior claiming some huge skill threshold.

Like… if this post was a person, it’s an undead mage in r10 blue pvp gear on with those cartoon glasses/nose/moustache combo on.

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“Blizz please don’t update the dated mechanics that got updated very early on. I enjoy abusing these dated mechanics against other players. Please blizz everyone will know I’m just a 1 button Andy if you make me think and react to the game other than just abusing dated mechanics please blizzard please.” Type of energy lmao

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Druid Starsurge rune in phase one almost doesn’t get any benefits from talents and seems kind of weak compared to other added spells. It looked like it was already instant cast in streams so improved wrath does nothing, and the later talents in phase one you can just barely reach. You can put one point into the higher crit damage or the stun I guess, but eh would’ve liked it to be harder hitting or maybe just a different rune spell that didn’t need later talents to beef it up.

and people tell me that this isn’t retail :expressionless: :clown_face: :circus_tent:

You do realize the same could be said to you right? If you want wrath of the lich king (updates to “dated mechanics that got updated very early on”), the Classic Wotlk and Cata servers are available. They even come with multiple expansions worth of new content. Unfortunately, every time they are ever considering doing extra content for Vanilla Era, people like you show up and demand that the classes all be changed to be more like WotLK.

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Except sod is neither of those. Sod is sod. I’m fine with sod being sod. You’re the one who wants it to be not sod. You’re the one who has the thing he wants, and then is getting mad that something else is for some reason, and rightfully so, not the thing you already have.

I’m not out here asking for thing that doesn’t exist yet and is designed to be different to be made into thing that already exists. That’s you.

We are not the same. My brain has wrinkles.

Because it’s not vanilla. It already exists. Why would they make the exact same thing? This isn’t skyrim.

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Cool, if you have no suggestions for improving the game, you can leave. I have suggestions, hence why I am here on the forums. Is your only purpose here to troll people who actually have suggestions?

Imagine posting in a thread titled “Specific Rune Feedback” where people are talking about specific runes and providing detailed feedback, doing none of those things, and then saying “My brain has wrinkles.”

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Shaman looks pretty solid so far. The tanking runes look interesting and should be more than adequate to turn us into solid tanks for the first phase. Elemental looks to have it’s mana sustain problems fixed and will have a more interesting rotation to play with. We’re already solid healers but the early aoe healing and mana sustain options are nice, I’m also looking forward to playing with Ancestral Guidance in dungeons.

My only real complaint is that they went with DW instead of leaning in to 2h, perhaps they will 2h some love in phase 2 and beyond though.

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Shamans getting enhancement runes to push them into dual wield shaman like it’s TBC is quite honestly the antithesis of what enhancement shams were known for in vanilla. If I wanted to play DW shaman as a dps, I’d go play TBC or WOTLK.

Shaman needs runes to reinforce enhancement’s old identity as a 2h spec being the elementally infused foil to paladin’s retribution spec.

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Every shaman hand rune other than water shield is a fire damage spell. Not the smartest idea considering half the endgame raid content is either fire resistant or completely immune.

Priest runes are solid improvements, but nothing new and really exciting. Shadow priest runes are really lacking in making them more viable.

Paladin runes are insane. The ret burst at 25 is going to cause a lot of tears.

Hunters getting a kings aspect is a direct nerf to horde hunters only, and if it winds up only being party wide, is rough for horde group comps.