Been pointing out for quite some time that for pvp, Ret lacking instant mobility, disarm, mortal strike, and healing for a 16th of someones health with WoG or FoL puts us in a really bad spot.
Most noticable Vs specs that disarm us, have mortal strikes, more cc than us, instant mobility, and heal in their damage rotation very effectivly AND do more damage than us. Even worse with bonus damage to us from the pvp Armor nerf on plate, Outlaw, WW Monk, and BM are eating well.
I dont really understand the thought process for Devs leaving the spec imbalance so heavily off. DH, non-assa Rogues, and Monks are out here living their best lives destroying folks because they have every tool for success.
Ret isnt the only spec that needs a design philosophy change. Frost DKs and Feral players also seem to really have gotten the short end of the tuning/design stick for pvp viability.
Several specs are more middle of the road doing some things very well while having a weakness to exploit offering counterplay. Something like MM doing great damage, great CC, has stealth, but suffers if focused. But a DH, Monk, any Priest, or BM hunter seems to actually want you to waste time trying to harm them.
For PVP the Tank and Healer imbalance is equally obvious.
Specifically the lack of MS issue could be a pvp talent. Since Ret has many pvp talents being 80% nerfed versions of their fomer selves, and the least amount of pvp talents in the game. Make it a useful movement/MS combo: PVP talent X, 30 second CD, rush your target, applying 50% MS for 15 seconds, dealing X holy damage. Enemys who recieve cacoon would still stop being the target, folks using their instant mobility to flee to Narnia would still stop being the target if they fled as soon as it was applied.
Just kinda sick of needing to follow a teammate who applys MS so my damage has sticking power, when I should be following my healer so the healer and I dont die.
If every button I press must contiune to be strongly visually telegraphed, and most defensives counterable/stealable and most apply Forbearance, feeling like gaining instant mobility on a similar CD to other melee and a MS effect less spamable with less uptime than other melee wouldnt be the game ending change Ret haters make it out to be.