The content in those dungeons can be confusing for new players and veteran players do not want to walk brand new players through the entire experience, dungeons and all. They just wind up getting kicked. The old vanilla dungeons were just hold w and kill stuff and most mechanics could be ignored, and if there was one that would insta kill you, someone would let you know. This gradually introduced you into the game.
Up to 60, at minimum, Classic needs to be the default NP experience with dragonflight being 60-70. These dungeons are by design for new players. You cannot fit a square peg in a round hole without fundamentally changing its shape into no longer being a square peg. DF dungeons were designed for keys and the limited number of them gets really boring, really quickly.
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I agree. DF can be confusing for new and exhausting for old.
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I level my alts in pvp and during timewalking just to avoid having to look at those lightforsaken dungeons again. It’s so agonizing that i largely put off leveling altogether.
Replace PvP with Pet battles and yeah, when I have low level alts… same boat 
imo they should just let new players choose an expansion to level in. when using chromie time, there should be a description of every expansion and whats seems cool to a new player they should be able to choose it.
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The “new player experience” is largely irrelevant nowadays because the leveling is so incredibly fast that they’ll get thrown into current content before they’ve learned half of their class.
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They can learn on follower dungeons. Yesterday I actually fell asleep during a dungeon run and the followers just finished the skirmish and waited for me to wake up before continuing. Could you imagine that happening in a PUG?
as compared to what? the dungeons in TWW, where you ahve to mount twice during a boss fight? Sometimes it’s okay to let people figure stuff out themselves through trial and error
You’re missing the point. It doesn’t matter if it’s fast, it sucks to play, and used to be better. That’s a fundamental failure in design iteration. Blizzard speeding up the leveling experience because people hate it is putting the cart before the horse.
Compared to the dungeons from before WoD. Dungeon spam used to be fine because the dungeons changed every few levels and gave a feeling of progression. Now you just bash your head against the keyboard in the same dungeons ad nauseam. The DF dungeons were designed to be good key dungeons, not fun dungeons or aesthetically pleasing dungeons like the older ones were.
It would take me so long to list all the reasons why shoving brand new players into dungeons AT ALL is a catastrophically bad idea, that I’m just not going to bother.
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