Sparkles on herbs for the colorblind, please

Sungrass is unattainable.

turn ground clutter density off

4 Likes

this :expressionless: turn graphics to 1/10

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This is the best solution and works best for play in general. The amounts of default ground clutter is ridiculous.

Even without color blind issue you can’t see any of the damn herbs when ground clutter is default setting.

Sometimes it can take me over a minute to find certain Plaguebloom in Felwood.

4 Likes

I’m not even color blind, ran 4-color printing presses for 30 years and even I can’t find sungrass in the grass.

2 Likes

just think of it as a fun “where’s waldo” mini game :expressionless:

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I don’t have any colors blind issues and also have that same issue; actually quite a few plague blooms and arthas tears are really hard to see. Those and fade leaf and briar thorn depending on the zone and the ground clutters

True, but the fact that there is an incentive to turn down graphics settings is a symptom of poor design

Fadeleaf is harder to spot than a rogue with 5/5 Master of Deception >.<

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Plaguebloom in EPL, hide and seek world champion.

I found this macro and it is AMAZING. Temporarily turns off all ground clutter for about 15 seconds.

/run g=“groundEffectDensity”;i=GetCVar(g);SetCVar(g,16);C_Timer.After(15,function()SetCVar(g,i)end)

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gl with that mountain silversage in ungora

I put it on Max if I’m not playing a herbing character.

If I’m trying to make Classic look like Vanilla I set it to 3-5 and Enviro detail to 7

Always!