Soul Warding rune is my breaking point:

If the way this rune is acquired is not changed very shortly, I will be quitting.

I have spent hours looking for groups to get this rune. I have found one group where another priest paid a lot of gold for help, and we failed because someone made a mistake.

I have played 3 toons to level 50 and got all the runes for those characters (warlock, druid, priest). But this is the one that will break me. This rune is so far above everything else when it comes to priest healing and if I do not get to have it to raid Molten Core with, then I am done with this game!

11 Likes

Isn’t this essentially a full clear strath run with specific bosses as targets? What exactly is required to be done differently to secure this?

You kill the courier to get the keys (or get them from other runs/AH) then you clear live to the pedastals, figure out the boss targets, collect the on use item from the post boxes and kill three bosses.

You need to kill a dude that drop keys, then loot mailboxes, but the item you need from the mailboxes is unique and on a 2 hour timer (undead side), then you need to examine these pedestals on live side and figure out what bosses need to be killed for their item for the pedestals, so you kill them, use your unique item on the dead body, put the echo on the pedestal. There are 3 pedestals so 3 bosses. if you use the item from the mailbox on the wrong boss your run is bricked.

It demands 1-2 hours of 4 other players time with zero benefit except an extra Real.

5 Likes

it’s 2 extra reals, for starters

also ima let you in on a funny tip: multiple priests can get the rune in the same run

so you can grab a tank of your choice, a priest healer, and 3 priest dps. preferably other priests who also think this rune is stupid and know how to get it. and then y’all can cooperate and get the rune all together. and one of you won’t even have to use a jar!

I have been scanning LFG chat for HOURS! over a few days.

Nobody is interested…

People go to strat to do either live or undead, get some loot, and get out, or do their timed 0.5 quest. They are not interested in helping some priest get a rune by running back and forth from live to undead figuring out what bosses need to die for the pedestal.

People always say they will help, but as soon as they see what is involved, they ignore me and rush to the end kill boss then drop group.

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Or buy them on the AH, or hold onto them from a previous run, etc etc. You are not required to kill the postman in the same run as the rune collection.

The items you gain from using it are on a 2 hour timer, not the item itself from the mailbox I believe.

Then don’t use it on the wrong boss? You can check all three ahead of time and know which ones you need to use it on. If you use it on the wrong boss you just fail and basic reading…

Other than the Stath run they were already doing. I have done PLENTY of full clear strath runs starting Live side. This isn’t that hard to do…

Step 1 - Pre collect postman keys from previous runs or AH, alternatively kill the postman on your way through live side.

Step 2 - Clear live side up to Canon Master Wily, but don’t actually start the boss fight.

Step 3 - Check the pedastals and your keys, and identify which three bosses you need, and which three mailboxes you need. Make a plan to hit the nearest mailbox to the boss then hit the boss.

Step 4 - Clear to mailbox 1, collect your item, kill the next boss needed.

Step 5/6 - Repeat step 4 for the next two pieces.

Step 7 - enjoy your rune.

It’s unclear to me whether or not you can gather the keys ahead of time, BUT if they all work you can bring all the keys, and have a mailbox ready for any of the spots. This would give you the best odds of direct clears without added stress.

You can. Bring all the keys find out the bosses and just do mailboxes between each boss you need since you have all keys.

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Nothing you said here is helpful at all. Again, nobody is doing this! I have been scanning and advertising in looking for group for DAYS!!!

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Then find a guild to play with. I don’t know what more to tell you.

Maybe not make ‘player skills’ require groups?

Blizzard stopped doing that with…what…Naxx; the last being the final ranks on abilities from places like AQ. From that point all the way up until SoD P1, you did not need a group to get your abilities. - So like 18 freaking years.

Runes and the QoL Books should have been implemented as ‘solo adventures’ you could do with others, but were not required to.

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Gear, quests, and lots of other things require groups. Why would player skills be any different? This is an MMORPG, and the design of Classic is to enforce that group dynamic more so than any other version of wow. I could understand making a change like this for older phase runes that require specific support that is unreasonable to expect, but current phase content?

Because Blizzard realized it was stupid. As I said, from Naxx up to SoD P1, Blizzard has not used ‘group content’ as a means to acquire skills or even their ranks (obviously not applicable once Ranks were removed).

It’s just bad game design. Because it fundamentally breaks a class when they don’t have an ability.

Heck, even FF14 realized it was bad to tie skills behind ‘class quests’; now you just ‘unlock them’ as you level. ((Sadly, you still have to do the quests for skills found in earlier expansions.))

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but we don’t agree on this point. You think it’s a bad thing, and I do not. So you’re assuming it’s bad on the face. But that’s not an objective situation.

Why did you choose this timeline? The end of Classic to the beginning of SoD? That timeline is irrelevant to what we’re playing. We’re playing Classic. And in Classic there are skill books from dungeons and class quests for things like items and mounts. You’re intentionally trying to ignore the things that don’t agree with your point.

It’s not and it doesn’t. It’s an MMO. MMO with people.

just swipe. Swiping is the best solution for all SoD problems. If you aren’t sweaty or don’t swipe, SoD is not for you.

1 Like

Fascinating.

We completed a full Stratholm run within my guild where the healer got her soul warding rune and I got my timed StratUD done for the Dungeon tier quest.

This is not to say that I do not understand rune acquisition challenges and subsequent frustrations. I think Shamans were gifted easy rune acquisition as an apology for rune acquisitions in the first three phases.

I’m getting a headache just thinking about this chore of a quest. OP you have my sympathies :expressionless:

The whole idea of putting necessary skills behind these types of quests is wrong. When you do that, people don’t feel rewarded. It’s just a chore.

True. However, I point out that Blizzard also thought it was a bad idea and stopped doing it. - Likely due to imbalance issues that resulted between ‘those that raided’ and ‘those that did not’.

I’m talking Naxx from Vanilla. The last books to drop were in AQ (20 man I believe; don’t recall seeing any in the 40 man when I farmed it back during Retail).

So…a Paladin without Hammer of the Righteous is going to tank just as well as one that has it? Or better yet, a warlock without Meta. Are they going to tank just as well as one that does have it??? :rofl:
((I know Meta can be done solo. The entire point of I’m making is they need to make the Runes from P1-P2, at the very least, available to ‘just buy’.))

Like…I don’t get why you’re against catch-up mechanics.

So? Why are people so insistent that every aspect of an MMO must be social; not just some aspects, ALL aspects - everything must involve socializing. It’s weird.

Lots of things changed over time, because the game doesn’t exist in a vacuum. This is SoD in Classic, and the intent is Classic design. later version of the game are entirely irrelevant.

remind me, what phase are we in? We’re in the MC point of the game right? Think so. Sounds like the other versions of time are irrelevant.

Why wouldn’t I have Hammer of the Righteous? I would just do what is required and get it. Boom and done. Shield of Righteousness was bugged for 5 days, I didn’t have a problem tanking.

And that was also something required to get 25 and do the dungeon/raid for it. They eventually moved the items to the elites, but you STILL needed a group and it was a very long and involved chain requiring you to kill level 30s.

Is this rune a make or break rune for the class? Doesn’t sound like it. Nice non-argument. You seem to really make a lot of stupid points.

Because that’s entirely how they are designed. You need reasons for players to go to dungeons, to do things, to make guilds relevant. Don’t like it, leave. Go play something else. You’ve made nothing but wrong points this entire thread. Classic isn’t for you. Play retail.

Good bye, no one is going to miss you trying to hold back the game.

As I said. (To the best of my knowledge) They added skill books for AQ and then immediately stopped. So Vanilla stopped putting skill books behind ‘group content’. - They experimented with the idea, and dropped it.

Lotta groups running up to Grim Guzzler? Because all I saw was Arena spams.

Note I said “every aspect”. There is no reason for Runes to require grouping. They should be a personal adventure.

I, and many others have (motions to IFpro’s Overall SoD pop chart). That’s why SoD has “is this game dead?” posts.

But I will still advocate for a better gaming experience here. Because I’m not a tribalist.

I’ve pointed out the flaws in putting skills behind group content. Especially when some of the content gets abandoned (ie SM Cath and I’ll assume Mara now that WOs are, judging WoWhead, useless beyond RNG Deck bag).

You dislike those points because they run contrary to your vision of how an MMO ought to be; entirely dependent on group activities, by the read of it.