I think the simple fix here is that you should be able to run the highest floor needed each week until you hit the total max possible for soul ash for the combined past weeks.
So if we could earn 850 last week and 610 this week - making the two week cap 1460 - you should be able to run floors this week until you hit the two week cap, and so on down the line during the xpac. If you needed less than what the top floor + everything below it gave you, you would only be able to run the lowest floor you needed.
This makes sure people who stay on top of it are rewarded earlier, but makes it possible for those who missed to catch up in a reasonable timeframe if they put in the time and effort.
And yes, I didn’t get my cap last week, have everything I need for a leggo besides 120 soul ash, and am kind of frustrated about it
So even if your suggestion is used your numbers are wrong. You could earn 610 in torghast last week. The other 200 is a quest people can still do. If you want to suggest something like this make sure you understand your actual position.
Also nah no catch-up. If you didn’t cap you can wait another week. It wasn’t important enough for you to stay up all last week and grind it ain’t important enough to change.
If you haven’t noticed Blizzard does not want people instantly rerolling FoTM classes or world first raiders abusing systems like this for their profit.
Then you have the issue of people RMT’ing Torghast in the future.
I dont see why having a catch up would hurt. Simply putting in a max soul ash amount that increases each week. Miss one week? Work toward it next week. Just have a maximum amount we can earn, isnt bad.
Exactly there was basically nothing else to do last week. Don’t get why you didn’t make cap. I worked all week and still did. That said it’s really not important enough to change. Everyone who wants leggos will be drowning in them soon.
What are you trying to say? If there was a catch up for soul ash, that would encourage people to either level a new class and get carried in Torghast to get their ash cap? And they are discouraging that?
Even if that was the case. In order to gear that fresh toon, they would need to loot funnel M+ and Heroic Raids. Not to mention, buying the pieces or mats for the legendary. The class cant go into Mythic Raids with Quest blues and a legendary.
Having an ash catch up, just means they players can run Torghast and farm ash to cap. On their time, when they want. There isnt really a way to exploit having a Soul Ash catch up mechanic.
Yeah you’re right it doesn’t take me 60 minutes to clear a level. More like 5-10 per level depending on if I get distracted/wanna full clear. But I made sure to run a few mythic dungeons and heroics before doing torghast. I like dungeons and played like 20 hours last week so no real reason to rush.
As to your edit this is my forum character. I used to play it as my alt in BFA but I made a new hunter to play with friends who switched to Illidan-US. It won’t change the fact you do floors slower than me but if you want to armory my actual main check Karzabzak.
Edit: confused layers and levels. Yes it takes me about 30- 50mins on average for one level. But you only need to run two per week so I’m okay with a two hour commitment for legendaries.
The goal as someone said is to not make the hardcore players feel like they need to reroll and play 60 hours the week of a patch that nerfs their team content. Also manageable caps like this makes the casuals who like to raid/pvp feel comfortable saying “I did everything I can for progression now I can play another game.”
You’ll always be behind on something in MMO’s. The person who puts in the time, reaps the rewards earlier. Serious people about progression are on top of their things. That’s fine.
I do agree however that a ‘soul ash catchup’ of some kind would actually benefit them and would let more people, or alts put more time into Torghast etc…
Say if you wanna catch up, give them a quest, daily for increasing rewards for completing X amount in Torghast or something like that. Or weekly thing. It doesn’t hurt anyone and it’s not being ‘handed out’ to the player.
It creates a better gameplay loop and alleviates that seemingly natural feeling that SOME PEOPLE have of being behind.