Sooooooooo...Tauren warrior new meta?

Title. Given the leeway thing, what’s the general consensus of whether it beats Orc or not? Lol

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When you have 22 yards melee range, why not eh? (yes i am exaggerating a little)

On a serious note, the way “leeway works” in BETA from what I have seen (second hand) is not authentic at all, you were never able to play like that in vanilla, it was not even slightly possible.

Something is very wrong on BETA, and needs to be remedied.

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I genuinely hope it’s fixed. I understand that online games need some way to deal with latency, but this is not okay.

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Leeway and spell batching aren’t necessary to have, they’re for authenticity as our hardware and connections are so much better than they used to be. The problem is they’re tuned too high, the spell batching is too generous (causing problems with things like Feign Death) and for leeway it extends too far.

I’m hoping it’s only going on so long because they already have a fix on the way.

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Just the community here seems to be REALLY divided on whether or not it is, or even could be, authentic to vanilla… And as to how to go about changing it if it turns out that it ‘technically’ was.

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This kind of stuff is just getting bizarre at this point, quite frankly. We are purposefully dumbing down the game to make it more inefficient, just because? Would anyone have really noticed this was not in the game if they didn’t ham-fist it?

Why not just require players to use older versions of Windows? Or play on tube monitors? Etc.

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It isn’t dumbing the game down entirely. Leeway is unnecessary, but spell batching is important for a higher skill ceiling. It’s the only way to Vanish a Death Coil, for example. Without that some level of PvP is lost.

If it’s the cause of so many bugs though, I’d be fine without it.

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Duplicating a technicality for the sake of it is kind ridiculous, the goal is authentic play on a “reasonable” machine for the era.

Playing on a reasonable machine with a reasonable connection for the era resulted in none of the problems displayed on the BETA.

Maybe things appear technically correct but the outcome in real play was different than what is displayed in BETA.

Something is wrong, and it’s possible we’re looking at the wrong thing entirely, and the problem lies elsewhere in the systems and how the Client and server are interacting with the “Vanilla” parameters.

Just as an example if you have a system say Vanilla’s system for the sake of example and it had spell batching for certain components in a certain way, but other components were handled differently, then it’s possible to have “Technically” the correct parameters while they’re also wrong because the systems handle things differently.

A perfect example of this could be how loot is loaded to the client or how it’s sold to a vendor.

In the situation of looting a dead NPC the loot could already be loaded to your client (vanilla solution maybe?) as a result when you instantly loot the NPC’s body you instantly have the loot data because it was already loaded for that NPC after you "tagged the target.

In the situation of vendor of items, you could in theory “log” the transaction for the next batch while the client displays as if the transaction takes place and the money appears in your inventory (place holder)

Then in the correct batch the actual transaction takes place (you don’t see this).

This is potentially how Vanilla worked??

I heard long time ago that Auto attacks swing timer was client side in actual Vanilla, but in 2.X this was changed due to some very creative arena cheating.

I doubt that the BETA uses Auto swing timers on the Client side like Vanilla (actual), so as a result of changes made to make the “Classic Client” secure these sorts of things have been moved servers side…

As a result Spell batching and similar Vanilla strangeness might need to be adjusted manually to “FEEL” correct rather than use the actual values.

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I used to play with/against players with terrible internet connections. Like, running in place while getting worked in a BG only to rubber-band right to the spirit healer because they died. Like, “wwwwwwwwwssssssssssaaaaaaaaawwwwwwww” in raid chat- that kinda thing.

Should Blizz randomly inflict bad ping onto players to simulate the fledgling broadband networks that were common in 2004?

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you mean picking up the flag AFTER you die wasn’t in vainlla?

It would be much easier to give vanish a 0.5 second immunity than include spell batching to replicate the RNG of whether you could vanish a death coil. There wasnt any way to skillfully stack the spell batching…so it wasnt skill, it was RNG.

Currently, spell batching has people running through a mage’s blizzard without being snared only to be snared once they are out of the AoE. Its a mess that doesnt need to be there.

Correct, I expanded on a previous post a lil to explain more of why it’s likely feeling odd.

Lighter note: my favorite form of lag was when you killed some poor bastard while they were riding by on their mount and the body slid like 100 feet across the ground.

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Spellcasting against a Rogue that successfully uses Vanish will now be interrupted.

1/2 second immunity is actually kinda OP, good rogues know how to vanish between dot tic’s and dodge caster incoming damage with correct use.

There is 100% skill in this because “on the fly” abilities “immune” if you vanish while they’re in flight.

That’s where the skill came from, it’s something that was practiced regularly all the way until patch 4.0 lowered the bar so low that now any noob can use vanish to fantastic effect.

Honestly if these issues are a result of spell batching and it can’t be fixed, I’d rather they scrap the system and not add anything like that to Vanish. It is what it is, in the end it’s not something the vast majority of players would ever encounter.

Feign Death is likely bugged because of spell batching too. Most of the time it doesn’t drop combat in PvP. And even when it does, “work” it doesn’t drop target, cancel auto attacks or spells that are being cast, and doesn’t show the player at 0 health/mana. So it’s pretty gamebreaking for Hunter PvE and PvP.

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spell batching has caused so many new issues. Truly a “think you do but you don’t” system right now.

edit: answer is still no. Nothing beats base 30% stun resistance.

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I remember warriors being mostly Tauren because of the stam boost they had for a racial.

Yes please

“So you play hunter ?”
“No, but I have the range nevertheless” said the Tauren warrior.

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I just wonder how all these game breaking bugs made it out of alpha.

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