Somewhat Balanced PvP Server?

In methodology, there’s a concept called “garbage in, garbage out.” That means if one uses data that is not representative to the population being studied, or the assumptions in one’s modeling are incorrect, then the results will be useless.

I don’t feel like teaching/arguing about statistical modeling and methodology today, so I’ll just leave it at assessing the balance of a PvP server via a voluntary raid logging site for end-game PvE content is not going to answer the question you are asking with any sort of validity.

That said, historically the closest balanced servers have been RP-PvP servers–a trend that was holding true in Classic before the census add-ons were taken down. That leaves you two choices: Grobbulus and Deviate Delight. Someone wanted to play on an east coast server would ideally choose DD, but that has to be balanced against the fact that it’s currently a low pop server.

This statement is absolutely true which is why I advocated that balance doesn’t exist… There’s no way to tell if a person playing horde means the person will pvp and impact the balance or will they be raid loggers getting the best gear inflating the scores but having no impact to balance at all. Even having a working census will not be any more accurate than the raid logs because you can’t quantify behavior patterns of players. It ultimately boils down to the culture overall of the faction.

What the raid logs indicate is that the ability to fight without gear being a factor exists… Only question is how will people fight.

it would be very hard to tell faction balance until honor system released.

I made a paladin on arcanite because I heard alliance was less dominate but never leveled it up, don’t know the faction balance is now do to all the free transfers to it.