I play a lot of difficult, hardcore, ironman, etc style games. Project Zomboid, Factorio, Satisfactory, XCOM, tactical shooters, Darkest Dungeon, actual flight simulators, Terraria, Tarkov, Red Orchestra, Men of War, Europa, etc, etc.
WoW’s difficulty is artificial to me. If you go back to those title achievements that make you nerf your gear and equip a certain ilvl of gear, you will know what I’m trying to say here.
Blizzard realized way back in TBC/Wrath that with gear, nothing is really a challenge. You have to stop gearing yourself and kinda take a more binary approach to see a challenge, kinda like Darkest Dungeon, everything is more binary and RNG rather than a gear check.
That’s why Mythic is so over tuned now. They need to make the boss hard in a binary way, otherwise you just out gear it. I don’t even see the point in gearing yourself in Mythic raid anymore if they just design the last 2 bosses to be exempt from gear checks.
You might as well just arbitrarily increase the stats of the raid if they kill a boss, kinda how they do with the progressive raid buff, but you can’t eliminate gear because it kills the motivation for the players I guess?
WoW’s treatment of difficulty is why we have “oh this is difficult” and “oh this is a time gate”.
It’s not difficult in the technical definition of the word to gather 20 people and form a raid, but in WoW it’s a difficulty barrier, a time gate, whatever you want to call it, it doesn’t exist in other challenging games.
When I go play a tough strategy game, I don’t need to spend 1 hour organizing and then 1 hour traveling to the raid and explaining everything.
It’s not difficult to talk to people over Discord. Is it an obstacle? Yes. Should it exist? At this point no, because the health of the game isn’t getting better.