The rune acquisition systems should actually be playetested.
Never put runes behind a paywall or rep grind.
The supply rep is tedious, archaic, clearly not playtested. Especially with what the materials for crates call for. Yes they nerfed it, but the fact it needed to be nerfed was a design problem from the start.
All runes should be acquired as tastefully as the raging blow rune (albeit this one was absolutely painful to do, the quest RP itself is comical and memorable)
No dev can actually come out and say “yes, having every one of the items required to get a rune to be able to play your class, should totally be blockaded by being in alliance hotspots, on servers where alliance outnumber horde at least 3:1 at any given time or layer.”
While I totally had my fair share of laughs and bouts of despair going to alliance hotspots to get our runes (me on a warrior, had a priest friend with me), I couldn’t imagine doing that again if I wanted an alt for most classes. Especially when this optimism of “just get friends to help” doesn’t actually play out in the game.
tl;dr please have some horde devs on the SoD team for next phase or it’ll just be more horde rerolling ally until you get locked out
The waylaid grind is unfun and dumb. I’m not even friendly I immediately delete them when I get them. I refuse to do it I’ll wait till they put them all on a “catch up” vendor for all I care.
D-do… you mean Raging blow? consumed by rage was killing a low comically easy owl elite in a cave, Raging blow was the one with the gnome dragon stuff
I agree with your other points but strongly disagree with this one. No idea how horde characters would ever discover that one without looking it up. Could really use a trail of bread crumbs or something.
The “better” runes absolutely should be more involved in their aquisition
They should not, however, require groups to help. Not every player runs with friends or a guild, and it’s unfair to have to ask complete strangers to help you with stuff that offers basically no benefit to them
Or at least tie more runes into each other so if grouping is needed, more than just one person in the party is actually benefitting from it
Also what Altfell said, the world is way too big to just trip over some more hidden runes, having some hints around ingame would make things a lot more enjoyable. Let’s try and avoid another warlock meta fiasco where no one could find it for an entire week because “surely they wouldn’t lock this pivotal, role-defining rune behind the raid that the class wants the role to be able to raid with”
It doesn’t need to be tested by players. It just needs common sense, which do apply to your arguments.
A rep grind is boring, lazy, tedious design. As is paying gold.
Make them fun. Make it mysterious. Players need to figure things out, think, look for clues. Maybe travel around the world. This’ll be even more viable in the next bracket as players are higher level.
For Retail I’d agree but Classic was when grouping for much of the game was required. In particular for the Meta rune which is designed for group content.