Templar Paladin is, personally, something I’m looking forward to from a gameplay perspective as a ret pally. A gripe I have with it is ‘Empyrean Hammer’. I like the idea of the ability itself, this is purely a visual issue. I know hammers are kind of our thing, but MAN I think we have enough hammers. Paladins use the Light and I think the Light is more than magic hammers. Let’s take a look:
1.) Judgement: Magic hammer throw
2.) Final Verdict: Overhead hammer slam weapon swing
3.) Hammer of Wrath: Another magic hammer throw
4.) Divine Storm: Hammers swirl around you
5.) Divine Hammer: Hammers swirl around you for 12 sec
6.) Blessed Hammer: Hammer swirls around you
7.) Hammer of Justice: Hammer falls from sky onto target
8.) Divine Toll: Judgement but stronger; so again, throw magic hammer
9.) Execution Sentence: A large hammer being orbited by smaller hammers falls onto your target
10.) Hammer of Light: The new talent, where from the description it seems like you’re using a magic hammer slam ability on your target
I don’t think I’m asking for much here. With the new hero talent ‘Shake the Heavens’, Empyrean Hammers fall from the sky every 2 seconds. It’s like we have our own mini-version of Starfall, which I think is cool. But hammers constantly falling out of the sky seems kind of silly in my opinion. I think the change for this is simple yet effective:
Use the holy bolt VFX from the passive of the original version of Final Reckoning. It was essentially a holy lightning bolt that would periodically hit your target while the skill was off cooldown. Raining heavenly lightning down onto your enemies sounds dope, and it seems more fitting for ‘Shake the Heavens’. The name can be changed to ‘Empyrean Bolt’ or something. I know this is a very long winded ramble for a very trivial aesthetic complaint, but visuals can do a lot to make gameplay more satisfactory.
TL;DR: Petition to change Empyrean Hammer from falling hammers to holy lightning strikes.