Something needs to be done about the Wpvp balance

On my server there is virtually no Horde presence in Warmode at all…and I mean AT ALL. Since the launch of Naz I have maybe seen us get to 100 in the world pvp event…Something needs to change with this system to balance this out.

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Had the exact same issue. 9pm today not one horde in Nazjatar.
After capturing all the flags, we stood outside the base watching the flight points for the 20 odd minutes it took to rack up the 3000 points. Not one player showed.

And with no player kills, no one got any rewards.

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Horde are out numbered in Oceania. most of us shard hop so don’t have to put up with a raid camping us, so we swap to a realm where we can do it.

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This is interesting because it’s the exact opposite on U.S. servers. 10 to 1 horde to alliance with zero alliance ever winning the pvp event. I am pretty much done with WoW until they fix it to be honest. I do not want to play horde. I do not want to play without pvp, so basically, I cannot play.

I thought this was an alliance problem and have long thought that 5 expansions in a row with alliance racial being terrible and horde racial being really good has ruined it. Statistically speaking there are way more people playing horde than alliance because in pvp and pve the math is in there favor. But the oceanic servers being full of alliance completely confuses me.

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It’s mostly just Frostmourne. If the numbers are to be believed, Frostmourne contains over half of the entire OCE alliance population. It’s one of the biggest servers in the world right now.

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They won when Asmongold and bros took over, until he died then there has been no sign of intelligent alliance anywhere.

I disagree, as Im out their with friends or solo all the time. :cowboy_hat_face:

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It seems that not server or battle group has a balance. No matter where you look one faction has a clear majority over the other, and honestly its ruining the game for everyone, because in the end the faction that is at a clear disadvantage is almost obligated to turn WM off just to do the quests. Total bummer as WPVP can be fun when it is an actual fight. thats why i hate groups that jump solo players and wont do it even when im on the side with numbers. Keep it classy peeps!

Friends are the way to go my dude

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Until friends decide they’re spent and do something else. You can’t always rely on friends for engagement; they’re there one week and gone the next. I had a friend who was with me in the cities until she decided she got tired of it and wanted to get better gear from raiding. We stopped being friends at that point, though she didn’t stop me from the critical success I became.

I always believe that real friends stick with you no matter what you do and no matter what they do in-game.

It’s the way to go until it reaches a dead-end, the cul-de-sac. You can either stay, go back the way you came to some other dead-end, or just go “off road” and do your own thing.

On-topic, it looks like Blizzard is going to have to look at this pretty hard for an upcoming “8.2.5” patch. They failed to fix MeleeCraft, they failed to stop incentivizing the Alliance at the Horde’s expense, but at least they can do something right now about the sharding.

I big part of the problem is the warmode system itself. It’s just bad design.

The system unintentionally promotes a cascading effect that causes one faction to exit warmode. It is inherently unbalanced.

Here is what I think is happening:

  • One faction is perceived as being stronger. In the U.S. that faction is Horde. As a result the serious PVP’ers in the U.S. all went Horde. Perhaps the opposite is happening in Oceania.
  • It doesn’t matter whether that faction actually IS stronger… all that matters is the PERCEPTION by the players that it is.
  • Since one faction seems stronger in PVP … or that faction just has more players, more of that faction’s players start with warmode on.
  • Players of the other faction feel outnumbered or outpowered. Even if only slightly. They tend to to warmode off.
  • But this has an unintended consequence… it’s like tipping a balance beam off a mountain: Once players of only one faction start turning warmode off the imbalance between the factions sharpens. Instead of a 3:2 advantage in warmode, it becomes to 3:1. This causes even more players of that faction to turn warmode off, which makes the imbalance even sharper… which causes more players to turn it off … which makes it sharper… and so on. It’s a vicious circle.
  • Eventually, the imbalance is so strong that even the last die-hard PVP’ers of the disadvantaged faction are forced to turn warmode off. The game is unplayable with it on.
  • And the opposite happens for other faction. With no real opposition, warmode is seen as a freebie… if you turn it on you get free talents and bonus XP/rep. So the players of the advantaged faction all turn it on whether they like PVP or not.
  • The end result of this poorly designed system is quite predictable: Basically all players of one faction have WM on, while all players of the other faction have it off.

There is no easy fix for this.

The problem is the system is inherently unstable. Any imbalance in WM population promotes further imbalance. The game lacks an effective self-righting mechanic to try to restore balance.

The only mechanism in place to try to restore balance currently is the quest which gives the disadvantaged faction up to 30% increased rep/exp plus a 395 item for turning on WM and getting in some pvp.

But this bonus itself is useless if the population is so imbalanced that the game is literally impossible to play with WM on. In the U.S. realms I’ve heard of lone Alliance zoning in to Mezzomere only to find it camped by 80+ Horde. Even if Alliance came in with a full raid they would still be massacred!

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Did you play as Alliance in war mode in 8.0? I did, and it was very similar, except worse.

Yet, in 8.1, the differential bonus plus the AOO quest plus, starting in 8.1.5, assaults, rebalanced war mode quite nicely.

For overall regional balance, they just need to adjust the AOO requirements and rewards, and the overall balance will get fixed.

There remains the problem of reverse imbalance on RP servers and in the Oceanic time zone. For RP servers, there’s an easy fix: fill out the Alliance overflow shards with Horde from Normal servers, incidentally helping to balance Normal war mode as well.

Oceanic is a little tougher, but I’m sure we can figure something out.

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That’s just the funny thing, Irisse. I actually did believe that nerfing the AOO rewards and cycling them every other week was the fashion of compromise needed that would balance participation. Alliance can still get goodies but not the same that Horde wouldn’t be able to access already as epic emissary rewards.

But now, it looks like the Alliance still bicker and complain that it is still the Horde’s show. I have to praise the Horde for their longsuffering. They were not the ones who QQed when QQing was the easiest and the best thing to do in such a predicament.

Actually half the threads complaining about war mode in the last week were started by Horde.

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I never said it was an unlimited longsuffering. Even the most patient person you know in RL would have a limit.

Edit: Actually, this is a good time to explain the difference between crying and QQing(because QQ means quit). You can cry and keep going, or cry and quit. Guess which faction did one and the faction that did the other?

The problem with Oceanic servers, is that the Alliance massively outnumber the Horde in warmode, AND they get the 25% buff AND the free 395 or 400 piece (whatever it is) for actively ganking what few Horde still have warmode on. The Warmode buff for the under-represented faction needs to be balanced by region, not just all of NA/Oceanic like it is now.

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They could do that, but then they’d have to make Oceanic a separate region. I’m not saying it couldn’t work, but you’d be completely isolated from NA in a way you aren’t now. I’m not sure most Oceanic players would consider that worthwhile.

With the ability to phase realms why wouldn’t they just automatically group similar numbers together? I’m sure they can see realm numbers and adjust to make it competitive.

The issue is the balance across the entire region. For Oceanic specifically, I think the issue is that there are more Alliance playing in war mode during peak Oceanic play times.

For RP servers, they actually try to give us separate shards; I think they need to bite the bullet and fill RP Alliance overflow shards with Normal Horde, perhaps using a priority system that will keep RP players - and guilds and servers - together to the extent practical.

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Well got into a Battle of Naj today… started turning out to be a good one till for some reason severe lag hit. It was taking me 1 sec to switch in and out of GW. I detest lag and won’t tolerate it so I logged out.

Blizz fix your game

Edit:- CTA Naj was also bugged. No credit for kills during the Battle for Naj. If you want to dump 800 players on the same shard, make sure your stuff works.

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