worst season since mythic plus reared its ugly face in legion.
nothing has changed. same old, same old.
they are just borrowed power in disguise.
the only good thing about this xpac. if they would scale up to 15 and drop hero gear and mythic vault, this quite possibly could of been the best xpac blizzard has created. but again they dropped the ball.
what else is new. gone are the days of an actual gm showing up in game and helping you within 10-60mins of opening a ticket. they are clueless now. money money money.
My pet peeve is that they took the worst possible and most annoying old dungeons to resurrect. Grim batol is ok, the rest is dreadful exhausting garbage.
Right from the rip the War Within was going to be a massive step back. As you have two major phobias in one expansion. Arachnophobia and Claustrophobia these two together anyone can get randomly in their life. Once triggered it is unlikely you will ever get rid of it. All other problems in this expansion stem from those.
Wow I had totally forgotten about that. I do miss the more whimsical WQâs, such as most of the ones from the Kirin Tor in Legion (the ley races were fun). Thereâs one in Isle of Dorn that feels a little similar - where you ride the ram and eat grass - but I canât think of any others.
To the broader point, I agree that a lot of polish is missing - such as the inability to draw from the warbound back when doing crafting orders. That should have been included from the get-go rather than us having to wait until 11.0.2 or whatever the next patch is.
The hero talents are lame IMO. I donât understand the point of having a grid of 12 âchoicesâ when you just get them all anyway. (Yes, a few of the nodes have a dual option where you have to choose one - it just feels like a weird implementation). And for mine in particular (Oracle), I ended up with a button (Premonition) that does 3 different things that it rotates through. Maybe Iâm supposed to care and pay attention, but I just use it whenever itâs off cooldown. Thatâs not good design in my view.
-A random âday/nightâ cycle that isnât actually day and night, but a dynamic event, including stuff like Spawn of Beledar
-Airships, just casually flying about, and actually useful (they go to the different towns) and not only visual flair
-Those pyre-things which summon quest givers when lit, adding to immersion
-Mereldar as a whole, itâs a nice town with a lot of love and care put into it
-Lightâs Gambit, the zone has its own minigame
Imo, thereâs no other zone that even comes close to the amount of work that Hallowfall has going on, regularly.
I get people donât like it because itâs human and elf themed, but the tech theyâve got here is impressive.
If the world feels laggy itâs probably on your end. Or itâs your addons installed. I play on an 8 year old mac potato and only experience lag during epic bgs. But I do have to manage my addons quite closely otherwise yes: lag
This is the best expansion they ever released by far!
Havenât seen a single bug or spec that is unfinished like you claim.
Your connection is irrelevant, if there is 100 people fighting, then that area is gonna experience some lag, especially when people are doing the spark quests.
Learn what spell que windows are my god man, this is a 20 yr old thing.
So combat doesnât feel good to you because you donât know what spell que windows are and go out with war mode on and lag in spark quest zones.
Yea , stupid take here kid. combat always feels amazing in wow and is the reason why it is the top MMO after 20 yrs.
Pve, no one cares.
You are trolling with this 1, my god what a bad take.
No they donât.
Ah starting to see who you are now! no wonder you make up threads like this that complain combat feels bad because of latency.
âHey guys, 20 yr old game with the same 20 yr old combat feels bad.â
âTrust me guys, i know what im talking about!â
No, the customer (wow players) are not âalways rightâ wow players are the biggest bunch of crybaby entitled whiners that have ever existed and are never happy about ANYTHING and pleasing all of them or even most of them - is impossible.
Blizz shoveling manure and yâall are at the trough and canât get enough. Itâs sad really. All this instanced, siloâd endgame content makes the game feel small.
Donât you miss that feeling of being a part of the world rather than just another player dropping in to complete your daily chores?
And it wonât get there. Not with their current release cycle of drop expansion, take realms offline continuously to make inadequate and/or poorly design adjustments for weeks into the expansion, subjecting players to ever changing systems and lost play time.
I swear, if whoever is in charge up there, will get on-board with stop adding crap on top of crap that isnât doing anything to entertain and retain players, theyâd have a playable game. Cut out all of the extra fluff, go back to 3 currencies (PvE tokens, PvP tokens and gold) and maintain a keep it simple stupid mindset with all of the systems.
People here seem to think Mythic+ in WoW is about fun, but itâs not really designed to be fun in the traditional sense. Itâs built to be annoying and challenging, which some players enjoy, but for the masses, itâs the opposite. And thatâs okay! If you really wanted a game just for fun, youâd play something like Stardew Valley for relaxing farm life, Animal Crossing for peaceful island vibes, or even Fall Guys for lighthearted chaos. WoW is more about mastering mechanics, coordination, and pushing limits, which isnât everyoneâs idea of fun. Actually fun is sorta an after thought in MMOs much of the time. Leveling up tons of alts for me personally isnât fun but some people enjoy it.
Like in wow I enjoy basically one single activity raiding everything else I engage with is unfun be it PvP, WQ, Mythic+, Delves weeklyâs. Itâs all garbage but Iâm willing to put up with much of it to do the âfunâ activity. If I just wanted fun like from log off til log on though it wouldnât be wow.
Hero Talents - itâs clear they had a couple of burning visions of inspiration that they made into a system⌠but then ran into some classes and had no idea what to do for them.
Performance Issues - Yeah, IDK what they did, but I have to put down effects to Essential and go 3-5 out of 10 for Raids now⌠and I got guildies on powerful gaming computers unlike mine who say they have to do the same. Itâs definately something on Blizzardâs end this expac. Absolutely worst expansion ever from a technical stand-point - they really need to fix that.
Mythic+ - This was always going to be a tough one since they decided Delves would be the main selling point. Delves are to Mythic+ what Mythic+ was to raiding - why bother raiding when you could just do Mythic+ for easier gear than Mythic raiding offered, and you could do it in a small group at your convenience. Now why bother dealing with Mythic+ when you can fill your vault with the same gear youâd get running Mythic +7s⌠in a time where the tuning is so tight, anything higher than +7 basically requires you to be a professional WoW player (or able to be one if you wanted to be).
They just have to find a way to make Delves have the same relationship to Mythic+ that Mythic+ has with raiding right now, and I think the three can coexist until Midnight (or beyond).
I commented earlier already but I was just going through content of old expansions, seeing all the stuff I use to do and stories I engaged in. I have some points that just highlight the sheerâŚsadness of these past couple expansions.
MAIN ISSUE: The theme of the expansions have become more disney like. This is part 1 of why the game feels different and boring, it just does not hit with the veteran players. I blame Blizzard trying to chase the Fortnite and other millennium crowd. Kinda contradicting for that content to be in a game with âwarâ in its name. Imagine Call of Duty including unicorns and rainbows as the majority of their content.
The main issue trickles down and affects everything else: the combat, the class design, the content design, the environment design, the music, and the story. Look at even the loading screen: you have Anduin looking like he is on the cover of some teenage fantasy romance novel rather than the hardboiled figures we use to have like Varian, Tyrande, and other leaders that decorated the leadership of the factions.
The story has no stakes. Like none. You can boil it down to two women (Alleria and Xal), having a tantrum over idealsâŚbut thatâs it. Everything else in the game is just happenstance. There just to be there. Meanwhile in Wrath, every zone had a story and interconnected with the Lich King in someway. It feels like the story with the spiders was tacked on to give it âweight.â
The zonesâŚgod they are so boring! Like incredibly so. They keep reusing that hub design, too. I keep using Wrath again because that shows how youâre suppose to do a large amount of zone content. In Wrath, getting to max level was a journey across Northrend. In TWW, it doesnât even matter. It feels like thereâs no investment. The zones just exist as a landscape of hopping to one skinnerbox to the next.
The only thing that kept me around was my character, but the endgame is so bland and the story around my character so boring, I think Iâm going to take another extended vacation. I donât think WoW can recapture its essence until a big change comes at Blizzard. Until then, I suspect more disneyfication and more pandering to the crowds that never played WoW but for some reason we keep making expansions tailored to them.