I realized something today that contributed to the downfall of retail. In classic you have classes like enhancement shaman who does not do much damage in raids so they aren’t wanted. This is the mindset of players now and back then. I rolled a shaman and am starting to understand what blizzard wanted a shaman to be. Support class, I literally can boost another players dps sevenfold just with my totems. How is that not viable in raids? The problem with retail is it’s all about who does the most damage.
In classic there is utility and customization. When will people realize this?
Go look up when the activision-blizzard merger happened.
Then go look at when wow’s sub count started to decline.
I’ve said similar points for years.
arena stripped interesting differences out in favour of blandly balancing classes and specs for an e-sport.
Raid mentality, though -I always felt it was problematic that people aren’t happy with being the best of their class/spec in a raid/dungeon, they have to be the top dps outright. All that did was create the rotating FoTM who’s on top of the charts this month meme.
Same with shadow priest.
I can make Warlocks look REAL GOOD with my shadow weaving (increases all shadow damage on the target)
DPS meters should subtract 15% from the Warlocks DPS and give it back to me.
OH and F meters
July, 2008.
Then Wrath came out later that year.
The correlation you’re looking for doesn’t exist.
Bring the player, not the class
This is what the community wanted. I understand not everyone likes it this way, but the push years ago was for all classes/specs(even hybrids) to be viable.
Who said Shaman aren’t wanted in raids?
That Tremor Totem comes in quite handy during Onyxia raids.
Yea because activision instantly changed all content and content isnt planned and made years ahead of time. Completely no delay there.
End of tbc/start of wrath was the peak. It literally started declining right before the first xpac Activision had their hands on came out.
Let’s see what cata brought us;
-ruined the old world
-dumbed down talents/complete overhauls of every class
-dumbed down threat gen and tanking in general
-dumbed down stats/itemization
-flex raids
-portals to everywhere
-flying in Azeroth
But ya the correlation I’m looking for doesn’t exist…
Resto is wanted enhanc is not. Enhanc can buff WF totem with talents and str agi totems with talents which boost huge dps to melee classes something resto cannot do as affective
The
show a change in that line would create would be so big taliesin could make a whole weekly reset just with forum comments .
Ghostcrawler introduced “bring the player, not the class” in WotLK which eliminated unique buffs.
In TBC, Mages got “Sunwelled” and arenas entered the fray. That’s what led to the change.
It was hugely successful for wrath but eventually lead to the bland options you see today.
Correlation isn’t causation.
You think you do, but…
Ok you nu-blizzard apologist, I’m sure it’s just a coincidence that every core design philosophy went out the window in the first expansion Activision had their hands on
Deeeeeps bro! Meters! Efficiency! Spreadsheets!
For one, it’s not even close to a sevenfold increase in DPS.
You buff only your party, and the buffs you bring aren’t exclusive to being Enhancement; they’re just slightly improved if you are.
Furthermore, the DPS you give to your party does not negate the DPS loss of you playing Enhancement. Just play Resto. Then you can still heal reasonably well while providing useful buffs to your party members.
I think this is false. A enhanc with buffed WF TOTEM and str totem will make up the dps loss. A lot. 15% more str and 40% more wf attack power in a group of melee will be significant.
By and large it’s difficult to get most people to understand the value of support classes
It is mathematically proven not to. The real reason to bring Enhancement is their DPS is trash, so they don’t lose a lot by bringing Nightfall.
That’s 15% more Strength to the Strength the totem grants, not 15% Strength to those affected by the totem.
Same thing.