Some ways to improve transmog in 8.2

In yesterdays Q&A, Ion talked about Blizzard’s plan to loosen transmog restrictions.

Since then, they’ve announced plans to allow the hiding of 3 additional slots, Gloves, Bracers, and Chests. Allowing us to hide all slots but our pants. This is (in my opinion) going to add a great deal of additional freedom when designing outfits, and is a very good move overall.

How else can transmog be improved?

As a frequent poster on the Transmogrification subreddit and the infamous “Transmog Baron” of the Rogue Discord, I’ve reached out to the mog community and assembled a megathread of possible improvements to the current Transmog system.

These changes are broken up into three categories, based on difficulty of implementation.


Let’s start with the easiest changes.

These are the changes that would take very little work to implement, mostly by changing keywords or removing restrictions. They would have the biggest positive impact on the transmog system for the smallest required work.

  • Standardize 1-Hand and 2-Hand weapons : A lot of improvements have been made to the transmog system as far as weapons go, most recently with fist weapons being able to be mogged with maces, axes, and swords. However, some weapons like daggers are still unable to be transmogrified onto other 1-hand weapons. Any weapon a class can use should be able to be transmogrified onto any weapon with the same hand requirement.
  • Make iconic boss armor cosmetic rather than gear type specific : Over the past 5 years, iconic bosses have had a tradition of dropping a piece of their armor as a trophy of their defeat. From the Tusks of Mannoroth, to Archimonde’s regalia, to Xavius’ colossal shoulderpads. However, these pieces of gear have always been limited to one gear type. Warriors didn’t kill Garrosh, everyone killed Garrosh. Letting any class use these rare pieces of armor not only adds additional incentives to farm old content, but lets any player lucky enough to get them show off that they bested a legendary villain of azeroth. The cosmetic armor system is already in place for all class transmog pieces, and would just require a keyword change for those pieces.

Boss armor pieces include Tusks of Mannoroth, Eredar Lord’s Regalia, The First Satyr’s Spaulders, Doomed Crown of Lei’Shen, and Lockjaw Shoulderplates.

  • Review and fix belt/tabard interactions : The ends of tabards automatically hide when wearing a belt with a hanging 3D element… except when they don’t. Some belts with no hanging element still hide the tabard, while others with a long hanging element don’t The existing belts should be reviewed to more accurately respond to tabards.

(Alternatively hiding/unhiding tabard bottoms could be a toggle, which I’ll mention in a later part).

  • Allow collection of any armor type on any character : This one is pretty self explanatory, if a priest runs Throne of Thunder and they get plate armor, add that armor to their appearance collection even if they can’t personally transmog it. (I’ll mention the priest being able to actually transmog that armor lower down).

Next, let’s look at the somewhat difficult changes.

These are changes that would still work with WoW’s current transmog system, but would require more work to implement.

  • Fix 1-hand artifact weapon transmogrification : Since BFA’s release, players with 1-hand artifact weapons have been unable to use only one artifact in transmog. A paladin with Truthguard has been unable to use just the shield, and a rogue with thunderfury has been unable to use only 1 sword, despite these transmogs being possible in legion. This is because of how the artifact mog system was fixed to accommodate druid forms, but all other 1-Hand class artifact mogs were broken in the process.

There are two fixes for this, either an easy but more patchwork fix by reverting non-druids to the artifact mog system we used in the beta, or a more complex fix by overhauling artifact transmog.

  • Toggle tabard bottoms : Rather than have belts decide which tabards get their lower half hidden, make a long/short tabard choice while assembling an outfit. This would remove the need to have blizzard look through every belt, but could be harder to implement.
  • Remove armor requirements for transmog alltoghether : This is an idea that’s thrown around from time to time in the transmogrification community and it’s one of the more controversial suggestions, but I’ll still put it here since it’s a megathread. Keep gear types in game, but remove their restrictions in transmogrificaiton. Treat all armor appearances as cosmetic and allow any class to transmog any armor.

Finally, let’s talk about the hard changes.

These are the things that would be incredibly difficult to implement, and might not even work in WoW’s current mog system or engine. I wouldn’t hold my breath for any of these, but it’d be cool if we got them.

  • Dyes : You can’t talk about transmog without talking about armor dyes. A customization system that allows you to recolor pieces of armor with a variety of various dyes, several popular MMO’s and singleplayer games already have Dye systems, and adding one to WoW would allow for a much greater variety of outfits.
  • Remove 1-hand/2-hand restrictions entirely : Earlier, I mentioned removing 1 and 2 hand restrictions. Another (far more difficult) change would be to remove all restrictions on weapon mog. Allowing a paladin to transmog any weapon type he could use, regardless of source weapon. This would have to utilize a system like the Artifact transmog system, and it’s unclear how it would affect some abilites (how do you shield slam with a mace?). It would be extremely difficult to implement, but it would open up outfit freedom.

And there we have it, a collection of the mog changes I’ve seen recommended by my various communities.


If you have any additional suggestions for how to improve the transmog system, please feel free to add them below. My hope is that this serves as a sort of megathread for Blizzard when looking at what changes the community would like to the Transmog system.

Thanks, and happy mogging!

9 Likes

Im disappointed that nobody has given you any suggestions yet; I have a few Id like to share.

First, these

I want them in game.
Second, the omission of all grey and white equipment. The days of looking at grey or white items, and thinking they’re a considerable upgrade as you’re leveling died with Burning crusade, and you can just as easily grab a couple green items off mobs as you level up anymore.
Related, have vendors and shopkeepers sell actual items people want to buy, like basic green equipment, possibly a rare item that has a finite stock as well.

4 Likes

Didn’t see it listed but I’ve seen other forum goers here post that they would like to see the slot be transmogged and not the piece of equipment so that we wouldn’t have to change it back every time you obtain a new piece of armor.

3 Likes

A good thread but it doesn’t touch on the feature i’d like the most: the ability to toggle long hair with hats with a single button. There will be clipping sometimes, sure, but helms already clip and some of the hats look very good with hair and should utilize hair.

4 Likes

Rather than having every class be able to use every armor type, I would rather see classes that start with a lesser type of armor and unlock their main type later be able to transmog the lesser type as well. So hunters and shamans could transmog leather and warriors could transmog mail.

For artifacts, Blizzard could create a bunch of new unobtainable items that would correspond with each artifact appearance. These items could be unlocked for individual classes based on the artifact appearances the player has, sort of like how players retroactively unlocked transmog appearances from quests they already completed. The developers wouldn’t have to remove the current system for artifacts in case any issues would arise, this would just be an extra thing.

3 Likes

I’ve commented on other threads on the forced weapon transmog of both equipped weapons of the artifact appearance problem that came with BFA, and here we are again (my biggest request).

As mentioned, please revert it back to Legion and allow us to transmog an artifact appearance using only 1 of our weapons if we are dual wielding or if we have a sword and shield combo, allow us to use it on either one.

I use to use an artifact sword skin that would side sheath and a standard transmog one that would back sheath and it was amazing, and BFA ruined my perfect transmog…

3 Likes

I think they should have a special option:

ONLY pants removed.

This should give the achievement,

“Full on Donald Ducking it.”

2 Likes

How to do Transmog:

Blizz, feel free to look at all my trolls to see their unique and cool transmogs. As you can see, I have spent countless hours, days, weeks, months, and yes, years to put these together. What can you do to improve transmog while promoting even other parts of the game (like leveling for example)?

• Make transmogs slot based- not item based
• Remove lvl restrictions
• Remove armor type restrictions
• Exception to race- in which case- make more transmog!

What do I mean by this? You have added the ability to basically remove just about anything but pants, and the world did not end. Opening new customization options will only cause players to play more and be happier. By this, I mean that if restrictions were removed, players would be encouraged to run content on more than one toon for items to create their collections and sets.

As an example, let us say the player is a troll priest. Everywhere you go, you see NPC priest trolls wearing the “ Defiler’s Mail Pauldrons ”, a tiki mask troll shoulder reward for mail wearers from, oddly, Arathi Basin. If you remove transmog restrictions (NPC’s certainly are not restricted- not to mention even players like how a Dark Iron Dwarf can wear full plate heritage armor, but be a mage), then the troll priest now makes a new toon, a hunter or shaman, and levels that toon focusing on getting those shoulders- for his cloth wearing priest! Now, whole new sets can be built by players while encouraging them to play more toons!

Ultimately, if you want the player base to feel that they have much more customization on their characters and want to promote them leveling other armor types to collect armor and weapons they can then transmog on other types, you open up a floodgate of more “_played tim_e” metric while also making folks happy.

As far as race, the heritage armors make total sense. You are a Zandalari- you’d wear those clothes- and no other race would. You are a Nightborne, BE, and so forth, you should only have certain armors available to them based on the fantasy. However, add more. For example, as much as I do not care for elves, let us use a BE player example. If one goes out to the Isle of Thunder, one finds the Sunreavers. As one can see, the elves march about with their iconic shield and glaive. So, if someone is a BE, find a way, be it an achievement or whatever, where they can unlock the look of these things. NOW, make it where anything they are holding can be mogged into that shield and weapon set.

That is why I say stop making mogs item based, but rather, make them SLOT based. This also means that as a toon levels or changes gear from raids and such, they still look the same. Even if they strip down to their knickers, they would look fully dressed. If someone wants to be naked I could see them having to go to a transmogrophier and hiding all their slots, but other than the less-than-1% of the nude player base, the vast majority like how we look and do not need or want to have to change things up.

That said, this BE example is perfect. Let us say the player is a Blood Elf Priest. They are holding a staff. Now they have unlocked the Spell breaker weapon set for all their toons, even this staff holding priest can go and transmog his weapon slot to be the shield and glaive. Whether he switches the staff for a mace and off-hand or whatever, he still holds his spell breaker shield and glaive.

That is innovative and fun, and could potentially cause a lot of other playing. Let us say to wear this Spellbreaker Weapon Set one must, obviously, be a BE but how did they unlock it? Maybe they had to get a BE only achievement, like they had to go to BC content and kill both versions of Kael’thas, Become exalted with the Sunreavers in MoP, and do some other BE related material.

This promotes played time metrics, causes them to have to earn something unique, AND learn about their race in the process by questing/dungeon-diving in Blood Elf specific material. There are dungeons, zones, and reputations around every race that we can play, so think up unique ways of making iconic and matching (as in, the colors match the heritage armor colors- “gold” matches the gold of the heritage armor- I’m looking at you, Zandalari!) heritage weapons or even other types of heritage armors available for us to go out into the world and discover. You could potentially even wrap up professions into it, as in, maybe different professions pertaining to different races do unique things.

Like a troll leatherworker can get the ability to make a ‘ heritage Rush’kah mask strap ”. So players need to go get troll related achievements, like beating Zul’Gurub, Zul’Farrak, Zul’Aman, AND Zul’Drak, to unlock a cool new voodoo mask that matches some new heritage armor, but they also have to visit a fellow troll that is a leatherworker to have the strap made. And putting all it together- get their new mask. Again, player interaction, world engagement, played time metric, everything is wrapped up in this, and yet, people are rewarded and worked to get their look.

And, the lvl requirements should be taken off. When someone makes a new toon, anything they have collected should be available to them for transmogging from the get-go. (Again, slot based)

3 Likes

One thing i really want to see is engineer goggle transmog functioning as a cosmetic transmog.

Engineer goggles use the same model across armor types but generally are different coloured.

Because of this different armor types get locked out of specific colours.

For example, the cloth BC goggles are red or purple, leather is green and orange. They use the same model but if my cloth wearer wanted goggles to match a green mog they’d be out of luck.

Id also like to see things like hats, eyepatches, bandanas given the same treatment.

More freedom in headwear would open up lots of themed transmogs for classes.

You of course, mean ‘Porky Pigging it’

No, the achievement name needs to be a bad pun about Classic Warrior Tanking. I’m not awake enough to think of one…

Open all armor types for transmog imo, if you can hide anything but pants anyway then any argument against it goes out the window. Do whatever to ensure people still get priority for gear they need (so a warrior gets the plate leg upgrade, not the priest who wants it for transmog). Maybe anew roll option? I guess greed covers it

On the topic at hand, I’m a transmog addict. I love the suggestions in the OP.

I’m currently very annoyed by several pointless restrictions in the transmog system.

  1. Legacy content and Bind on Pickup: If Legacy Loot Rules are enabled then all Bind on Pickup items should be added to our appearance collection regardless of class or armor/weapon proficiency restrictions. I’m tired of farming old raids week after week trying to collect missing set pieces only to have them drop on characters that can’t collect them.

  2. Time Lord’s Regalia and the Vagaries of Time: A mage only transmog appearance and the matching weapon is a mace, which mages can’t learn or use. [insert WTF meme picture here]

  3. I raised up a Warlock in Legion specifically for the Demonology artifact weapon only for the appearance to be practically unusable in BFA due to the best Warlock weapons being wands or maces… seriously, the Artifact Weapon appearances should be able to overwrite every weapon, regardless of weapon type. Druids can’t dual wield yet the Feral Artifact Weapon was a set of dual wielded knives… [again with the WTF meme]

  4. Holiday locked appearances: Most of the holiday appearances would not be out of place as daily wear in a fantasy setting, yet as soon as the holiday is over our holiday transmog items get stripped and we can only wear them if we kept the original cosmetic items. It’s just needlessly restrictive.

I know it has been said they’ve been thinking about loosening restrictions. Honestly, they just need to remove all restrictions. They worry about people not taking the game seriously if they give us too much freedom, then they go and make practically every quest title a bad pun and fill the game with pop culture references… so they’re free to make the game as ridiculous as they want but we have to play by a far more restrictive set of rules that can often needlessly restrict class fantasy.

I didn’t realize we could hide our boots and belt too.

So, EDIT Aside from Hiding Armor slots how exactly did they Loosen Transmog Restrictions again in 8.2? I haven’t seen any new items or changes Aside from that.

You don’t see all the people running around topless? Myself I when without gloves I really like these robes from a q I have all of them but it was hard to match gloves with the set