Yes, it is only a week in, but I have logged 3 days, 10 hours, 18 minutes on my main Legion Remix character and an additional 11 hours and 18 minutes on a second character. All considered, both arrived at level 80 fairly fast. It must be said that the second character hit level 80 far, far in advance of his gear. This disparity between character level and item level made enjoying the game a challenge, and very definitely not the right kind of challenge. That second character was deleted almost immediately after hitting level 80, because I just could not be bothered to suffer through the grind to get his gear up to base-line level 80 gear.
Over all, player agency feels lacking, especially when compared to both original retail Legion and MoP Remix. In both retail Legion and MoP Remix, there were channels to control what passives you had and, to some degree, an ability to upgrade some desirable pieces of gear. That is sorely lacking in Legion Remix. Why there isn’t a way to purchase base line level 80 greens for Bronze smacks of little forethought.
I will grant you that not having to manage far too many empowering gems is a marked improvement over MoP Remix, but the infinite power method feels underwhelming compared to the breakneck speed at which my toons could ramp up in MoP Remix. It feels especially bad when, for instance, some open world rares give cooking materials instead of bronze and infinite power. That would be my experience with Arru in Highmountain three times running.
Then there is the fact that some quests that should reward a cooking recipe do and others don’t. In Legion retail, your character always gets the quest reward cooking recipes, regardless of Legion cooking having been trained or not. At the same time, rares in Legion Remix that ought to drop a recipe never do. I did not expect to see those drop, because in retail they will only drop if a character has Legion cooking trained. It is these inconsistencies that smack of poor QA testing.
That there is an Infinite Research to go kill a world boss when said world boss appears no where on any part of the map available to players also demonstrates very little QA testing was undertaken. I did check Eye of Azshara. Kosumoth was present on Eye of Azshara, but there was no world quest present on the map marking it as a world boss. I attempted to check Broken Shore, that went as you’d expect.
Another thing that feels, at least, poorly considered is pushing Heroic World Mode at early levels. I tried it briefly on that first day and got precisely what I deserved as a level 20-something, one-shot over and over until I figured out how to exit the play mode. I tried it again at 80, but only then after I thought I had some heft and it was no cakewalk. Certainly, the sort of gamer that thinks the Souls franchise is pinnacle gaming will love it, but few others will. Not saying it is wrong for every player, but I was “not prepared” and I have been playing this game longer than my marriage lasted.
I want to stress, I loved Legion even when it soiled the rug with the miserable AP grind, I don’t hate Legion Remix, but it has done little to make me want to do it again. I patently hate everything about MoP, but I liked MoP Remix enough to no-life my way through it.
As it stands, I’m giving Legion Remix 3 out of 10.