after having like 10 days played on the beta on priest, here are some of my thoughts
man did pvp (and kinda all gameplay) become stale after the penance nerf. yes it was probably too strong but I feel like it should do more damage than a shadow word pain dot tick. in duels we might still be in the bottom of top tier (with a very boring grindy way to win), but we (at least I) really seem to struggle in wpvp. very squishy with no mobility and as an alliance player going up against mostly undead, 2 people meant gg every time seemingly with like no counterplay.
meditation seems like a complete crutch perk. deep shadow was completely unplayable in the beta because of this. deep holy also probably unplayable becuase of this. the disc tree just seems better than everything else until like 60 when you can go deep shadow or holy with meditation.
the holy talent tree seems a lacking with a lot of weak/almost useless things.
maybe make meditation more accessible, give us some more defense/avoidance/mobility so we dont just insta melt if fear misses, spice up the holy tree a bit, and buff penance damage back to where it was. also if you can find a way for us to level without wanding all the time being optimal, thatd be great.
overall I had a lot of fun, and im grateful i experienced it.
lastly, not priest related but holy paladin and warrior probably need some more looking in to.
Summary of remaining Priest issues:
Disc:
- tree lacks cohesion and purposes it’s all over the place
- HF needs a damage buff
- Penance dmg needs a buff, the nerf was significant
- PI needs to be removed, I don’t like the idea of buffing another player and offloading my skill to someone else. Replace with Power Word: Barrier or another multi person shield mechanic. Design disc to be the shield/dmg mitigation tree.
Holy:
- Spirit of Redemption either needs to be removed or modified it’s too niche and it’s gatekeeping the capstone and I don’t want to be forced to take it . Heres my suggestion - Have the priest enter Spirit Form for 8sec with spells costing 50% less, if you die while in Spirit Form you become the Spirit of Redemption. The talent has no use in hardcore, it’s useless - please change it!
Shadow:
- Dark Inspiration 5 points is too much, change to 3 and increase the %.
- Bring back range to mind flay
- Mindblast is generating too much threat, fade is on CD and I’m still pulling aggro…. Modify threat generation, it’s punishing for a low dps class.
I’d be happy with these changes.
6 Likes
This. I think 10 points to just unlock the option to invest into mana regen is too much.
Ngl I’d love mobility but I doubt they will give it to us, I feel like I’m controlling a rock when playing as priest. Maybe one more reliable-ish CC then? Give Chastise to every priest and give Dwarfs Priest something new
Give Chastise to every priest and give Dwarfs Priest something new
Gnome priest would be absolute animals with Confounding Flash AND Chastise. Im maining gnome so im all for that suggestion. Lol
1 Like
Nah, dark inspiration needs to go. It’s useless. Only getting half of the value with meditation, and only full value with the rediculous component of killing an enemy through spirit tap. I’d rather see spirit tap buffed for combat use. So we don’t need to take meditation.
1 Like
ye the new shadow mana talent useless without meditation, and spirit tap, the fact that we need to land the killing blow, pretty weak for everything besides solo leveling