Some Minor Fixes: SoD

Incursions (specifically ashenvale): Create a layer for just the level 50 players. At this point it’s not PVP anymore, it’s people farming the highest honor per hour possible by killing players 5-9 levels lower than them in a 40 man raid group. If a lvl 50 player tries to layer hop, pull the lower lvl to the 50 layer. You can call it layer 50, and have it always there separate from the other layers. I signed up for PVP, not for whatever this toxic cesspit is.

Windfury: give alliance an alchemy recipe, and ONLY to alliance, that converts dense sharpening stones to windfury stones. Make it easy to get and BoP, so it props up the dense stone market but also keeps the price of the stones in check. Since the devs have given so much love to horde/shamans this phase and plan to give them even more in future phases, give some love to the other faction for once. This opens up the class options for players, because a lot of players don’t even want to play feral but there’s such a high demand for them for Wild Strikes, especially now that we have 20 man raids so now every raid wants 2.

World Buffs: Remove the old world buffs, since we’re getting new world buffs per raid. The old meta of world buff stacking was always toxic and a PITA. Vanilla was always the worst version of the game mechanically, and while I’m enjoying SoD world buff stacking every week in anticipation of raid isn’t something I want to do when we have so much other content to enjoy in a LIMITED TIME GAME MODE.

No changes until Phase 4, sorry. Come back at a later time. (“When all the cards are on the table”) lmfao