Some ideas

what if they made fof stun and then made leg sweep a single target stun on 30 sec cd thoughts?
if they make whirling dragon punch gives u like 5 seconds of SEF/Seren but it has a 1m cd and does more damage
what if they get rid of dampening and make karma reduce ur dmg take by 20% + the absorb
what if to make ww more bursty they make all 3 SEF clones do 100% damage but it only lasts 7 seconds instead of 15
what if they make a talent where its like reverse precog where if you land ur kick u summon a xuen for like 5 seconds

I think the best way to implement FoF stun would be to make it a PvP talent that exists alongside Turbo Fists. Turbo Fists remains the same, but the new FoF stun talent would turn FoF into a purely ST ability that does all of FoF’s damage in one global with no cleave. Trade survivability against melee cleave for spikier damage and a stun.

I’m not sure what this change seeks to accomplish. If more sustained damage is the goal, there are better ways to about doing it. If it’s to have more or better burst windows, there are also better to go about doing it. Please elaborate.

I’m gonna assume you’re referring to Dampen Harm. My man, if you wanted a stronger Karma, you could just request Blizz un-nerf it first. Then if you wanted it to be scarier, you could borrow code from Intervene or Sac to make the damage transfer instant and undispellable by standard dispels.

This sounds incredibly dangerous. That’s basically a 300% amp. 40% Serenity already made people crap their pants. This is many orders of magnitude above that.

They could always bring back like the Sephuz’s legendary effect that granted you a small sprint and haste whenever you landed a kick or cc. Alternatively, Blizz could make a real reverse precognition where if you land your kick, your kick’s CD is reset and force every caster to go to juke school.