Some form of Sharding

I think we’d all be blind to think that Blizz wouldn’t use Sharding nor CRZ in Classic. Why? Because it doesn’t have anything to do with the Gameplay (as much as you want it to be, it’s not), but all about population control. That being said, if they do decide to use the re-vamped dungeons, I’d be more on the outrage side. Until then, Population Control aside, Classic is looking promising.

:face_with_raised_eyebrow:

Tell me more about how fewer people in a single area doesn’t alter gameplay…

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Ah, yes. The old “They’re adding these non vanilla features, so they should add all these other non vanilla features and make all these other non vanilla changes. After all, it won’t be vanilla so there really is no reason to try to make it as close to vanilla as orcishly possible. They should make it as far from vanilla as possible.”

Why is it that the “slippery slope” does not exist when it does not support your goal, but you continually walk down that slippery slope in order to further your goal?

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If you can’t come up with a good argument against something then maybe it should be added.

You took out my parenthesis portion. And less dense areas equate to low pop servers. Nothing different, there.

Wasn’t in Vanilla.

/Thread

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Notice how he says nothing about t hat slope

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Changes nothing with regard to my response.

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Neither was BNet nor updated Water, and all those other Graphics.

And low pop servers are a good thing why?

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Your argument is bad and you should feel bad.

Here’s that slippery slope again…

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It does. IK you really want it be a Gameplay issue, but it’s not. It’s all about population control, and you cannot refute that.

Your wall of No was bad.

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Excellent arguments against every one of your “suggested” non vanilla changes have already been given in all those threads in which you “request” non vanilla QOL changes in order to further your goal of seeing Classic as far from vanilla as possible.

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Yeah but we didn’t ask for those. Blizzard just gave them.
Doesn’t mean we want sharding

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I’m not saying that they are good nor bad, I’m saying low pop servers are a thing refuting what’s his face’s argument.

Except considering part of game play is player interactions and sharding limits those

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You seem to misunderstand. I’m not arguing against the fact that it deals with population control. I’m arguing against saying that population control doesn’t affect gameplay.

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How’s it slippery, when it already happened? :wink: