Sharding is terrible and anti mmo. Plus the only thing we have to go on that it will be turned off is blizzards word and frankly they told us no sharding and then snuck it in the demo and then proceeded to go full damage control.
So yeah some of us are at razors edge with blizzard
Sharding helps destroy the multiplayer aspect of a Massive Multiplayer Online. It separates the community and a VAST majority hates it. I honestly cant see why any player enjoys it unless you want to play the game more like a single player game. It makes no sense to me why they would cater to the few that like it instead of the majority that hates it.
Oh? Lets say your a talented artist and your friend asks you to paint a copy of the mona lisa. You say “sure but I’m going to fix the nose”. Would it surprise you if your friend was like nope I’m out? It’s basically the same thing.
We want vanilla and if your not going to do it right blizz then don’t bother.
If you listen to Ion’s answer in that Q and A or read the post by Lore, you will see that Blizzard never even said that sharding would be turned off, let alone “gave us their word” that it would.
Because they can’t turn it off, and have demonstrated they will not turn it off from past experience
They might be able to adjust the values but i have a feeling it will pop up on huge wpvp battles or city raids.
These peoole who put their blind faith in what blizzard says really need to look at how they have handled things like this in the past.
I expect it’ll be turned on in situations where otherwise the servers would become unstable. So basically situations that would have resulted in server crashes or disconnects or whatever in vanilla would just result in sharding instead.
Yes, functionally-speaking you are right, but with the cloud-based server infrastructure the whole concept of “realms” is effectively a shard to begin with, which is why CRZ and sharding are so closely tied together.
A “realm” or a “server” is now a database fiction rather than what it used to be when it was a singular machine/hardware thing. It’s like that scene from Fletch: “it’s all ball bearings nowadays!”
and then they start losing subs. i’m sorry, but you shard AQ and i’m gone. its as simple as that. i’ll deal with server launch for a VERY limited period of time, but if anything beyond that is sharding, it will show me that blizzard cannot be trusted at all.
/shrug I care far more about general stability of the servers than whether 1 event that only lasts a few hours is sharded. Especially if not sharding means a repeat of what happened in vanilla which resulted in plenty of people simply not getting to participate at all in the case of AQ.
Except there will be times when the stress in an area is greater than the initial launch, what happens then? If the servers can handle those events without sharding then sharding at launch is unnecessary, if they can’t then those events will be sharded which would be a travesty. Thus the proper answer is no sharding, ever, with proper server limits that the servers can handle.