Nuuuupe.
They’ve corrupted (no pun intended) the prestigiousness of the gladiator title because it’s no longer %. It’s a flat rating and you just have to win 50 games once you’ve achieved that rating. There have been seasons of massive rating inflation, and there are several players that have only ever earned gladiator in these select seasons. Fair play to them. I’m not trying to take that away from them. But a substantial portion of 2.4K glads would never have earned % glad. Not to sound elitist. It’s just a fact.
But if the average gladiator rank in a season is 300+ rating higher than another season, then that would mean a player who has no business being in a gladiator range in a typical season could then use that season to purchase an item from a previous season, when they would certainly not have earned it back then.
The point of time sensitive rewards in PvP is that there are a significant amount of variables that go into achieving rating in arena.
You have, to name a few:
- player population
- the meta
- specs’ relative power to each other
- your player skill at that particular point in time
- everyone else’s player skill at that particular point in time
- presence, or lack of, rating inflation.
- unique spec design at that point in time
Simply because you’ve mastered enough of the variables above (and more) in a current season does not mean you have the right to display you’ve mastered them in a previous point of time.
Obviously. That’s what FOMO is.
The matter of discussion is what of that FOMO is healthy (a player wants to achieve a goal specifically because of that goal’s prestige, and the goal is reasonably accessible to all) or unhealthy FOMO, which is typically the result of a poorly devised system or an unintended situation.