Some changes to MW Going forward

For 9.2 I think we need some long-overdue changes. I will list some of the changes we need.

9.2 Changes
-20% reduction of healing done by EF, RM & Fallen Order (our raw HPS is too high)
-10% to 20% Mana cost reduction of all healing spells
-Add SCK to ATotM
-New set bonus (see below)

Tier Set Changes
2 Piece - Teachings of the Monastery now has a 33% chance to reset RSK, increasing to 100% with 3 stacks and increasing the dmg of your next RSK by 10% per stack

4 Piece - After casting Rising Sun Kick, your next Black Out Kick cause it to do 30% more damage and hitting 2 additional Targets (I know this is a Torghast ability but it hits our needs a lot)

10.0 Changes
-Replace our mastery with ATotM
-Look to add some sort of passive or active DR.
-Replace a talent row with damage modifier/options

I’m a huge fan of ATotM. And I would love this:

But I think it would be a solid playstyle option and not the only way to play the spec.

I don’t think a melee healer would work in pvp without major changes.

Edit: also buff the range of ATotM.

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Gonna need a lot of heavy numbers tuning to adjust to the amount of single target healing we lose with this.

https://www.warcraftlogs.com/reports/z18GJRtKLbpCxjh3#fight=22&type=healing&source=7

Less than 10% of my healing comes from that, we should be as close to 0 mastery as possible.

In the logs I have running ATotM, since we aren’t going to have FO to carry us, I’m getting around 10% of my healing from it.
But even then, 6% is a pretty major loss in single target.

EDIT: Not to mention that 0 mastery is still a 33% hit with every heal and a 66% off EF.

Yea we need to replace FO. I like it but don’t love it coming forward. I think blizzard needs to either go all-in on fist weaving or have 2 clear design philosophies. Buit so many of the talent’s don’t make sense.

The talent tree could definitely use a pretty large redesign if they keep to the whole ranged/melee split we currently have going.

Although honestly we’ve probably hit the point where we’ve outgrown the Legion design entirely and settled into something fairly different.

The problem i see here is this heavily favors the fistweaving playstyle which makes little use of many of mistweavers spells. For fistweaving to be better you would essentially have several healing spells almost never used. It’s actually pretty lame.

Replacing our current mastery with what you suggest would leave traditional MW healers gutted.

MW is a more complex class than some, it has many different ways to be played. I don’t see an outcome where it is the best healer in any content. Blizzard is actually doing a pretty good job letting ppl use this class they way they want, considering how divided everyone is on it.

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Stop asking for nerfs. Mistweavers are by far the least wanted healers for arena and Mythic+, and despite mistweaver hps being high people still prefer most of the other healing specs for raid. Making fistweaving the only playstyle is not going to help with PvP, where the current mistweaver mastery is actually strong

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Umm there is no other option than fistweaving. “Casting” monks are a meme at best even in heroic raiding.

PVP isn’t really a thing anymore unless you’re like an arms warrior so that doesn’t matter. Looking to redo MW in a way where people want them IE their dmg. Because throughput doesn’t matter. I outhealed other people 2:1 and no one cares, that’s why I focus on dmg and actually contributing to the raid.

People do play the more traditional casting build for MW, and they enjoy it, not exactly cool to say it’s a meme, it’s perfectly viable in mythic raid.

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https://www.warcraftlogs.com/zone/rankings/28#boss=2436&metric=hps&class=Monk&spec=Mistweaver

Literally 99% of all mistweavers selected rising Sun kick. So if you’re saying a style of healing that represents less than 1% of the entire player base of our class is not a meme I don’t know what to tell you.

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People enjoy playing differently, clearly just by reading the forums you can tell there are those that mist weave. Also your tier set does nothing for actual healing and just focuses on dmg, meanwhile every other tier set is a healing increase(like all healer tier sets always are)

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Interestingly, it looks like there might have been a loss of upwelling players with 9.1, Nathria had a much less overwhelming difference.

Possibly something to do with fallen order, or maybe just people’s general dissatisfaction

I run Tear of Morning lego and mistweave M+. I have a 2250 M+ Score and have timed everything at at least 18 and still pushing.

Totally viable and quite smooth.

I do have alot of players get toxic and wonder why im not fistweaving but I understand that every resource says that fistweaving is the only thing that is viable and the only thing that makes MW relevant and nothing else is good.

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That’s fine but if you’re standing back doing no damage from range then you’re hurting the group.

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You can deal dmg from range with with lightning or you can do some dmg. Never said i just stand around and do nothing in my down time. lol

Both caster MW and dps → heal ATotM should be solid builds for MW. There should be a talent build for each.

That being said, going forward we need a mastery, tier sets, borrowed power, etc should focus on the overlap abilities that are used in both playstyles. Such as renewing mist, TFT, EF( not used as much in m+ and not really at all in pvp so not the best example).

No offense but I really don’t like the OP’s ideas.

Monk is really diverse being able to choose between mistweaving and fist weaving. I don’t think it needs to have two separate specs, but rather just some simple talent redesigns with a formula like:

Fistweaving Talent | Mistweaving talent | general Throughput Talent

For several rows, this would give flexibility between stacking all fistweaving talents or all mistweaving talents or a mix depending on the situations.

Some simple interactions to make mistweaving have damage would be:
-casting Renewing Mist increases the damage of Crackling Jade Lightning by X% per stack
-channeling soothing mist will increase the damage of crackling Jade lightning by X% every few ticks
-Really cool idea in my mind: Make Thunder focus tea turn essence font into a damage dealing ability instead of a heal. The bolts hit enemy targets and apply a small DoT instead of heal

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Agreed. But it would be nice if our mastery benefited fistweaving. IMO, TP, BoK, and RSK should all proc mastery but have the damage → healing conversation on ATotM nerfed so the net change to healing is negligible.