Several people I have discussed with in game, and my own experience so far – just being 13 at the moment – is that it indeed seems an increase of the quest turn ins, but that overall the pace of leveling doesn’t feel increased at all. Not even a little bit.
This may be that the classic quests are time consuming in themselves and require so much grinding for certain ones – that the ‘reward’ of the turn in, and maybe the turn in itself originally was so low (if you increase XP gain of 10 by 40%, wow…its now 14)
Suggestion, just double the quest turn in experience. Do NOT touch the mobs please, or we will see people just AOE grinding away which is what I think your intent was to avoid?
Double XP on quest turn in might feel noticeable. Maybe it is faster…it really doesn’t feel like it. And this would be my third warrior on classic (two on vanilla classic, and now this one) All horde by the way leveling in Barrens so I feel all things are equal.
So uhhh… this is very literally testable (And has been tested) by people simply turning in quests in Classic Era vs the Beta.
Nobody cares about your Feelcrafting, go to class discords for that
It’s 40% more quest xp for the TURN IN, not the mobs, not in general. I mentioned this over a week ago, it’s about a 15% increase in leveling speed overall. You may notice it a bit at the lower levels but soon enough it’s not enough to notice.
I kind of wish they just broad stroked the XP increase to include just grinding out monsters. Half the time I like doing that, and leveling while gaining rep.
Making the XP increase only affect quest turn-ins makes it so there’s really no other way to level.
15% faster. If thats not fast enough for you I totally understand. Many of my Classic friends aren’t playing SoM for the raid changes. The grind to get there turns them off, doing it all over again but 15% faster is not a large enough carrot for many.
Some have said the over all xp should be 100% improved, meaning double the leveling speed. That would have brought more in but turned off that niche group of “I love the slow grind to 60! Blizzard sold out!”
They didn’t even increase gold drops up to level 40 to help with buying spells while leveling, that should have been at least 15% to match.
So I think after reading the comments, people on the forums seem to be fine with the pacing. It does not feel any faster overall to me and others in game I have talked to. I think I have misunderstood their intent and the pacing of the XP boost to quest turn ins. It just feels the same as vanilla classic leveling. Been there done that. I play a warrior so I never aoe grind, I don’t get boosted I just level.
I wasn’t going to play SoM at all because just sounds like the same thing. but a few of the things like faster leveling made it appeal to me to at least check it out.
It may be great! but not great for me after all. I haven’t decided yet.
Maybe I’ll just go back to TBC classic. Before any child on the forum posts about going to retail, I haven’t played that in …i don’t know how long. Maybe years.
They wanted to get rid of Dungeon Boosting but AoE grinding in the world is fine.
I wouldn’t mind a buff to mob xp since there are times the quest areas are so packed I’d like to go just farm mobs for a while but now it feels wrong to do so.
The only reason to do SoM if not doing the road to rag challenge is the altered raids, faster phases, faster non-raid gear aquisition, dungeon 2 set available at launch, faster ranking (40%), then skip it. WotLK is rumored for late next fall or wait for SoM2.
Slower leveling actually means casuals get to experience content they enjoy for longer. People who are going to sweat are going to sweat and will be there til Naxx. People who find the leveling a chore tend to find the raid grind a similar chore, they are just deluded and the player dropoff once Raid logging comes into play shows that, thus, no one should care tbh.