Som was a failure almost solely because

Nah transmogs didn’t carry over. Should have along with mounts :+1:t3:

They had the anti boosting changes but you could still spam dungeons. The 1 dungeon a day was hardcore not SoM.

I’d agree. classic is a funny place.

Only 1 class can wear THE mog most want that comes in tbc. the class not in game till…legion.

this is how I spot the die hard rp’ers. they will wear them in the cities as the really old weak gear lol. BIS for rp walking around the city streets lol.

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It was possible, but the XP was nerfed for mobs and/or it was buffed for quests, so nobody wanted to spam dungeons, and forming groups meant a new group each run, which is quite a pain for trying to spam.

I’m a pretty persistent person, and it was enough for me to stop bothering and not play it.

:woman_shrugging:

DKP is better than GDKP

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100%

With the time they have spent crying on the forums, they could of created an add-on that tracked player ID #s on servers and given dkp server wide.

But they can’t sell dkp

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that was why the 55 to 60 and 65 to 70 boost markets still flourished.

that booster was selling 3 to 5 block runs. You were getting 5 runs. Any side customers, there for 5 runs.

“normal” runs…2 dps is going off to turn in quests. Healer or tank is bored/tired. and there goes the party.

RDF kind of fixed that. I recall nice long nights of brd. first we spammed prison runs. then you’d get a crew doing top floor mole machine runs. and 60 just rolled in.

Filled bags was the only issue. get 5 people wanting xp…just drop some grey/white trash for a decent /roll hit lol.

TBC? I’ve even had solid crews in MT. we were steam rolling it, over and over. SP too.

I think the dungeon xp changes probably had more affect than expected, a lot of people love the levelling dungeons in WoW, Deadmines and SFK are long-lived favourites, and the SM spam with the pacing, atmosphere, and loot, hasn’t ever really been taken down from #1 dungeon spot to spam.

From my perspective, timing was still major reason, but I played during SoM a bit and had a fine time. Harder raids + removing wbuffs don’t go hand in hand, people enjoy easy raids feeling epic with 40 people. Just removing wbuffs maybe, but harder raids misses the mark.

Killing a boss in 30 seconds with no resistance or fear of failure is exciting gameplay?

I still leveled in dungeons faster than 90% of my guild, but I understand your perspective if you couldn’t get a solid group for it.

That being said, the open world being filled with players was amazing simply due to how rare that kind of thing is in the new meta.

Don’t waste your time. We’ve already had this dance with him. You’ll link the numbers and he’ll either magically stop answering or blame the 350,000 missing SOD players on something else.

Dudes a paid actor lmao.

No one played SOM because of gdkps but we all played TBC that also had gdkps.

Make it make sense.

Som failed because of TBC.

We all just did Era, why would we not go to TBC and instead do era all over again lmfao.

90k raiders at the end of P8

vs less than 1k at the end of P6

Only 1 season was deemed successful. Its the one that banned gdkps :+1:

Even if SoM wasn’t a failure (or rather, the SoM servers were still online), why does Level 60 WoW need 5 versions? Era → Hardcore → SoM → SoD → Anniversary.

Okay, Anniversary Fresh will eventually transition to Anniversary TBC, so that’s 4 versions of Level 60 WoW. Where’s the demand for that? SoD is SoM+, so those two server types should be (have been) merged into one server type. Hardcore doesn’t necessarily need its own servers, but the resource investment to integrate HC into Era, SoD/SoM, and Anniversary is too high for Blizzard – so HC servers exist because it was easier to implement HC on standalone servers rather than integrate HC rules into Era and the others.

every day you do this

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Vanilla isn’t really about hard bosses so I don’t get your point.

Make hard bosses in classic+ but trying to make a mostly stock vanilla server into something it isn’t is weird

SOM made the raids harder but it was still all the same garbage loot

Raids on classic+ servers make bosses harder and the loot makes the extra effort worth it.

Making hard bosses with no real return value in gear will only appeal to a small minority as seen in SOM

TBC has heroic which gives better gear. Even beloved BRD eternally at its normal setting…becomes routine. TBC has the appeal of something at 70, things change.

BRD…the only thing that changes is sometimes you get dudes going…wtf, we play the whole thing. We take the long way to not kill Moira and her dad. For those not tainted by retail…Moira lives.

Vice…BRD, lbrs, 200 times more going exactly like the last 200 times.

I have done all the dungeons and raids up until end BFA.

Something about “Vanilla” That a lot of people don’t seem to remember because they are likely not original players or never got there somehow… Pre-Nerf dungeons were harder than these raids in “Era”, pre-nerf MC felt like Naxx 60 (naxx 60 is not hard)…

Point being that the existing state of “Vanilla Era” is massively nerfed catch up version so that players who could not see the content when it was present content could then catch up easily to the more closer to present tier of raids… That’s the 1.12 wow we play.

TBC Classic KINDA gave us pre-nerf but in reality it did not because we had post-buff classes again like Vanilla post buff gear / classes with post nerf content.

Classic Wrath and Cata and MoP more of the same… Post nerf everything because every version gave us the nerfed content (excluding TBC Classic) with Post buff Classes and gear that are a lot stronger.

Blizzard never re-tuned any of the content to match class buffs / gear in “Classic” so that things play properly as they should.

Everything we get is massively nerfed… Here is a “Vanilla” example…

Pre-nerf Scholomance was harder than Naxx 60. Trash mobs had more mechanics than some bosses in Naxx and failure to stop them = Death… They hit plate harder than they do existing cloth, and it was a 10 players dungeon.

Blizzard nerfed these in many ways, both directly and indirectly… First thing they did was remove 70% of the NPC’s and the next thing they did was remove most of the NPC abilities and the few that remained were massively gutted. This same thing was done with most of “Vanilla” content… This is in addition to stats that basically did not exist in early Vanilla like +Spell damage or +Spellhealing.

Massive amounts of healing changes the way you an play Melee / Caster DPS because it allows you to stack massive damage instead of defensive stats like +resist that are needed when your healing output is no kidding 1/5th the existing power factor.

Its factually impossible to compare a “FUN” server like Era, TBC, WRath, ETC… (Classic) to any of the parent versions.

TBC’s “Heroics” were easier than pre-nerf Vanilla normal.

You can say SoD here.
People gonna mald regardless.

all this is true.

still though gotta repeat that som not preforming well was 90% just the timing of it and whatever % you want to assign to the rest.

any other reason people coming up with is silly and lying at best.