With increased spawn rates of herbs, and the increased rate at which we have to farm in order to clear content you need more consumables because of no World buffs. It’s a butterfly effect.
#1. Season of Mastery No World Buff raids.
#2. Increase consumable usage
#3. Increase Herb drop rates and spawn rates.
#4. * Suggestion * Increase stack count for Herbs to 100, or 250, why? I have 5 bank alts with full bags and bank bags, of Plaguebloom only… This is a quality of life fix that would allow us to do exactly what you want us to do, which is be online, and farm. Think about it /wink
#5. Rando Suggestion and totally my opinion, I think if you’re going to remove the debuff limit and the buff limit on characters that you probably need to potentially think about the “Meme” specs, for example, a boomkin would be viable, but they have horrible mana issues… what’s the fix? Reduce the cost of Starfire for one, it’s insanely high and doesn’t do that much damage.
You want to create versatility within classic and you attract exactly those players but you limit their ability still to enjoy the “new” classic.
Feral druids, let’s add a weapon besides MCP, come on… isn’t it time? Level 30 dungeon farming? Or… delete or change the effect on MCP. If you’re going to have these classes, don’t you think it would be beneficial to give them something that makes their classes viable in any capacity.
Something to think about…
Prot Paladins - Taunt… I mean come on? Don’t give Prot paladins an opportunity to tank then deny them the ability to do that by having no taunt.
Druids - Out of combat resurrection. This is a no-brainer. I am completely biased, but this is a no-brainer.
You guys want suggestions? You’re taking suggestions from the community. These are mine. Think about it. You can take the credit.
Alchemy table in Scholomance… Quality of life changes, this is Season of Mastery, 5000 players, not 125,000.
Put a table somewhere else…
DM even, something different.
