I despise how after a mob is in combat for 30 seconds it turns into a unslowable flurry hitting demi god. This not only affects boosters but more importantly your average dungeon group! This makes near wipes in dungeons that you could recover from impossible and also you cant duo/trio dungeons with cc because its way too difficult.
Example, im trying to duo BRD with a healer friend to kill High interrogator Gerstahn for our cape and shoulders. When a mob gets to 15% hp and sprints away at mach speed into the next pack, not being slowable is just awful design. Its hard enough as it is to kill these packs of mobs as a small group and then this added difficulty is unnecessary
Why did this SoM change have to make it into SoD? It should have been trashed. It’s just anti fun mechanic that doesent make sense, let people have fun! SoM was a failed experiment and its bad changes shouldn’t carry over and ruin parts of classic that lots of people love.