SoM dungeon changes being in SoD is horrible

I despise how after a mob is in combat for 30 seconds it turns into a unslowable flurry hitting demi god. This not only affects boosters but more importantly your average dungeon group! This makes near wipes in dungeons that you could recover from impossible and also you cant duo/trio dungeons with cc because its way too difficult.

Example, im trying to duo BRD with a healer friend to kill High interrogator Gerstahn for our cape and shoulders. When a mob gets to 15% hp and sprints away at mach speed into the next pack, not being slowable is just awful design. Its hard enough as it is to kill these packs of mobs as a small group and then this added difficulty is unnecessary

Why did this SoM change have to make it into SoD? It should have been trashed. It’s just anti fun mechanic that doesent make sense, let people have fun! SoM was a failed experiment and its bad changes shouldn’t carry over and ruin parts of classic that lots of people love.

2 Likes

Easy fix! Get three other players and you won’t have to worry…

Great idea! I love waiting 20 minutes for people to get from Org to BRD then do one run with them, lose the piece of gear and have them dip.

Why shouldn’t I be able to duo this content if I want to?

Welcome to classic wow where you can’t use looking for dungeon.

Thats not the point, I don’t want dungeon finder. I want to be able to play the game without excessive restrictions that were never in place for both vanilla & classics life span.

they were put in place to stop bots, and to stop people doing stupid solo stuff.

a mage shouldnt be able to pull an entire Dungeon (maraudon), and level 4 other people, while having no chance at dying.

i dont care if you want to kite half a zone in the world, but doing it in a dungeon that is lucractive as hell, is the reason the changes were put in.

and a LOT more people welcomed the changes than didnt.