Recently we’ve gotten to explore two different versions of mongoose bite
CLASSIC - Get as many stacks as you can within a time limit that starts when you first mongoose bite stacking up to 5!
(Reverted)- Maintain max stacks capped at 3 but never start from 1!
NEW PROPOSAL- Build stacks to 5 during which applying mongoose bite refreshes the stack. Once you reach 5 stacks you have a short duration to Spam Max Powered Mongoose bites!
I think this is great cause it captures the flexibility of the new mongoose bite changes with the flavor and uniqueness of the old mongoose bite!
There are many great benefits to a version like this!
-Flexibility in our rotation to weave more skills before mongoose window
-Take your time and choose when in your rotation to pop off.
-Haste isn’t as forced for good mongoose uptime but still has great break points for additional mongoose bites. This can be reinforced with a specific buff duration for mongoose spending once at 5 stacks.
I think the main problem with current MB is a community perception/education problem. mongoose fury is not worth thinking about and spamming mongoose bite is really bad for your overall dps
Yeah, I think this solves a lot of that too. One big problem is that many abilities out Edge mongoose bite in damage. It means its actually not ideal to try and spend within the stack window rather then WFB or Explosive Shot.
I think this could relieve a lot of pressure, you’d be able to float at 3-4 stacks and dump wildfire bomb, explosive shot, flanking strike. Then you’d hit that last stack to get to 5 stacks then dump the increased mongoose bites while your other skills are on cooldown.
I think this could be incentivized further with skills like explosive shot, wildfire bomb, and kill shot being the things that extend the mongoose bite duration before 5 stacks. Upon reaching 5 stacks you gain MONGOOSE FRENZY, basically a short duration that lets you spend mongoose bites with the big damage buff.
If I understand your suggestion correctly would this not convolute the rotation even more? First off you don’t take into consideration our new resource ToTS, which are working kind of against MF. This was stated as the reason why Blizzard tried to change MB/MF.
Secondly it convolutes the rotation because now you have kind of the same MF but with a short burst duration for a few maxed MB? But if we were to be balanced around this mechanic we’d need to track when the best time to start building up to 4 stacks is. Because MF still have a duration so you cant build to 4 stacks and just ignore it until that window for MB burst comes that you describe. And we can’t extend the window at 4 stacks to line up with the afforementioned MB burst window because if we try to extend the duration of MF you’d bring it from 4 stacks to 5. Creating a situation where you don’t want to go into MB burst window but at the same time you have to because if you don’t you lose the 4 stack MF and have to re-stack it, which probably will create chaos in your rotation.
Basically you are taking current MB/MF but make the burst window at 5 stacks shorter? We get less control over when to do the MF burst and we get yet another mechanic (when to build up the 4 stack in preparation for the MF burst window) that we need to calculate and execute correctly. So just current MB/MF but with added complexity.
I have a hard time to see how this would feel better than just having the current MB/MF. As other people keep repeating, currently it’s not as much about focusing on spamming MB in the MF window as it is to manage focus and your rotation. MB and RS is way too weak to warrant it and you over a fight would even lose out on it because you focus starve yourself by spamming, so you can’t really spam MB during a MF window.
Also it would still clash with ToTS, because if you balance it around getting a lot of your ST damage from this MB burst window then would you not want to boost it with ToTS? And where do you build those ToTS stacks from? And you can only pre-stack 3 of them anyway.
I don’t know what the solution to MB/MF is myself. I know that the current version does feel quite bad with the new focus on KC and ToTS, it is also way too weak. And I also know I did not like the maintenance buff style they tried, that playstyle is very boring and I’d rather just use RS then as a filler ability.
Personally I don’t know that it’s possible to keep MB/MF in any iteration of it’s current version. I think they need to scrap the idea of MF and rethink it. MB is fine if it gets another synergizing system replacing MF. Then we have RS for a easy filler that would preferably be easier but weaker and then we have MB with the new MF that is more complex but more rewarding and which works in tandem with ToTS.
Pretty much both are soso skills and talents and the synergy with the rest the kit seems…makeshift at best and there some thought but at least the revised version tried to synergize even though its boring… maybe if they did a choice node and called the new version mongoose claw they can collect data on what one players choose more and in future patches or expansion they can try challenge it with a new choices
This depends on how we want it to interact with other skills.
Essentially you have two seperate windows, Building Frenzy and Mongoose Frenzy state.
Skills can affect either window. So we could have Mongoose Bite extend the Building Frenzy, but additionally so would things like Explosive Shot and Wildfire bomb.
The idea is to create a window in which we only want to play Mongoose Bite, realistically thats when skills like Explosive Shot, Flanking Strike, and Wildfire Bomb are on cooldown. So if we have these skills extend the builder window we can purposefully weave them to be on cooldown for the spender window.
Other ideas I’ve had is that during the spender window the GCD of Mongoose Bite and perhaps kill command are reduced. This lets you exit the window faster, but still spend all your Mongoose Frenzy during that duration. That’s an additonal way to make way for hitting our other buttons.
All these things preserves the feeling of what mongoose bite feels like when it is fun it’s legacy iteration, but makes the weaving of skills more interactive.
Please correct me if I’m wrong but I think the main problem is that MB is treated the exact same way rotationally as RS. It’s kind of a noob-trap made by the developers to trick unknowing players into a play-style that is a detriment to dps. I wonder how much damage MB even adds to the overall and if it wouldn’t just be better to spec into other stuff.
I had once wanted something of this sort as well–though at this point, thinking it would make things worse.
If you are using Spearhead, it sounds like it would compliment the cooldown. For any other build, not so much. Coordinated Assault/No CD, the rotation is generally a bit more varied–and we’d now have to keep an eye on Mongoose bite at all times to make sure we’re getting that 1 hit off before the stacks fade. Not to mention, we’d have less control of Mongoose Bite windows–spamming it when we hit 5 rather than focusing on it to hit 5/spam at the right time.
I like the idea and would have begged for it a few years ago, though I am glad that SV has been going in the direction of adding more rotational abilities instead.
The first thing to do should be removing either raptor strike or mongoose bite to have only one filler/spam button. Then maybe you can build something around it.
Let say you keep mongoose bite (because the icon is way better :D), as raptor strike has 248% AP vs 202% AP for mongoose, maybe set the ratio to 220% AP.
Then to keep both the “rotational buff” AND the possibility of a burst windows, you could do something like :
On Mongoose bite you gain 1 stack of Ferality for 10 seconds max 20 stacks.
Each stack gives a low value buff like 0.25% overall dmg + 0.5% haste (so max +5% dmg/+10% haste)
Upon reaching max stacks 20, your next MB awakes your Ferality.
(being of the next MB is important so you could just keep the maxed buff for 10 sec if you don’t care about the burst window)
Awakening Ferality consumes all stacks and replace your MB by Mongoose Fury for 8 seconds. MF does dmg with a 265% AP ratio, costs 5 focus less, has a chance 25% to make next MF free.
Basically it’s like playing a full haste survival during S1(of DF) with 4 pieces bonus set and spamming MB, but you don’t NEED to, keeping it up still gives SOMETHING and you can MANAGE your burst window.
Its a good idea, you keep frantic Mongoose spam but its limited to the point you get to 5 stacks.
So im guessing stacks refresh till you get 5 then at 5 you enter an enrage mode for a few seconds and then it reverts to building.
I like this idea it gives you a shift in priority and gameplay throughout the fight, the build phase you focus more on your bombs and before the fury window you can pool resources to fire off a couple of high damage thrusts.
This fixes the community misconception issue, allows the intended priority shift all while not restricting the rest of the rotation.
Yeah these are some great ideas, overall anything that let’s you maintain it and go into a busy window id be happy with. This is another good solution where you are trying maintain it.
This version I like because you could have talents that try to get you there faster and focus on mongoose bite. Or focus on other abilities that help you maintain its duration.