Solution To Your Tank Shortage

It’s a good solution imo, why tank m+ when you have no spot in raid

other option is limit raiding to 10

Why would someone not tank m+ and dps in raid?

People just want to make excuses why they don’t tank m+ imo.

Not tanking in m+ because you don’t have a raid tank spot is silly.

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And you’re basing this claim off of some sort of large-scale survey you sent out to the player base I’m assuming? Just because something seems logical doesn’t mean it’s causation or even correlated.

Lots of people fill different roles in different content.

I tank m+ on my monk. Dps in raid. And heal in pvp.

OP is just setting up a false equivalence between raid and m+.

If anything more players are interested in tanking raid because it’s easy. Where as tanking m+ is more difficult and is more involved.

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the number of geared tanks with the hit needed to not botch the taunt was finite, and there weren’t enough to go around.

Way more people do m + than raid. I’m all for them increasing tank spots in raid but I really doubt this does almost anything for m+.

I’ve mained tanks of one class or another for several xpacs and my real reason is…

People.

I could do paragraphs and paragraphs on this, but it boils down to the stuff you would never, ever expect or tolerate in high keys or N/H/M raiding is what tanks run into endlessly in LFG content, and LFG content is how tanks are born, gestated, and grown.

And it’s terrible. People, players are terrible. Thoughtless selfish jerks who don’t care how much extra tank work or healer/fellow dps death they cause. No of course not everyone, not even most! But for sure enough to poison the experience.

I can queue for something like my 5 weekly TWs or some heroics or whatever and be very confident that three or four of those five runs are going to have people making it harder than it has to be because they are the I in team and don’t care about anyone else.

I barely do anything group content now because of it. The absolute bare minimum if I want the cache, and given how the weekly rewards this season are not worth the effort involved in getting them (681? seriously?) I usually don’t bother.

This is anecdotal experience from one player who mains a tank but I guarantee you I am not alone.

And there is nothing you readers can do about it. Statistically, it’s not your fault, you’re not doing it.

But you’re paying the price with high queue times or long waits to fill a key, whatever.

You know, tanks are also jerks, running to the end, leaving everyone else behind.

The problem in LFG (or really dungeon finder) are people trying to play tanks where there doesn’t need to be any.

And tanks refuse to play the game because other people aren’t treating them like gods.

If you’ve been a tank that advocated for “you pull it, you tank it” you’re the problem.

Trying to be precise with TWs is like doing competitive LFR. It just isn’t a thing or really matters.

This is Blizzard’s fault. They could design TW such that if dps pulled extra mobs that they would die. But they design these dungeons so players can get away with this sort of thing.

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Absolutely this happens, sure! I’ve seen it, but that’s not me and while I don’t have any hard data beyond anecdotal I don’t think that’s most, just like it’s not most dps being jerks.

But it’s enough that it can sour you, right? And here we are.

Absolutely not. “You pull it, you give me more stress.” I never see it phrased that way, but that is literally how it works. The tank scrambles to keep everyone else alive when it was completely unnecessary, and I am tired of it.

So you pull it, you tank it. I will whisper the healer to let you die. I will hope you die, because all you are doing is adding to the stress of at LEAST two of the other roles in that group.

If you have advocated against “you pull it, you tank it” you are exactly the I-in-team person I am talking about, expecting others to scramble and save you when, again, it’s stressful and completely unnecessary. Get wrecked, buddy!

I have a good number of xp locked tank twinks that can easily solo literally any 5 man content they can queue for, ranging from 13 to 69.

Usually I’m very high damage or lead damage but when I’m not, you know what I feel? Happy, because the hitters are hitting and doing it well. And if they aren’t being jerks and making heals and tank scramble, the run is a breeze because of it and no one out of the 5 is unhappy or left behind.

That’s not representative of my experience, though, which is why I generally dread group content and very much believe in “you pull it, you tank it.”

I’m not there to be stressed out, I’m there to get beat on in a controlled, sensible fashion. Heals aren’t there to be peeling mobs off idiot dps and dying for it, they are there to keep everyone alive in a controlled, sensible fashion.

You pull it, you tank it, and if you find you can’t, in fact, tank it, sort yourself out.

Not treated like a god? I just don’t want to be treated like an oh!@#$ button doormat to rescue OTHER people from your idiocy and I don’t think that’s a very high ask. If you do, figure out why and let me know where I’m going wrong.

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I have heard in that M+ game that is in the works there is a mechanic that dirrectly punishes non tanks for pulling. A mechanic they could easily add into M+ and would greatly decrease the stress levels of tanks and healers.

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“Magically”?
Doubtful.
More like guild boss demands members level up tank toons or else.

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Please don’t tank.

It’s as logical as healers going on strike because someone stood in fire, adding “unnecessary stress.”

I’d just buff the auto attack damage of mobs and the armor for tanks.

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Go find any kind of heroic+ static raid team that actually needs raid tanks even as backups. Many melee DPS are waiting and hoping their rank tanks quit the game or move on to new pastures just so they can actually tank. Guild leaders, if anything, force people to play casters and/or healers. The odd time a fight might even consider needing 3 tanks they’ll have no shortage of people jumping at the bit to do it.

What morons need to finally realize is we have a MASSIVE tank glut in content that actually matters and it DOES NOT matter that worthless queue content and low keys have this supposed shortage and the actual answer is for Blizzard to stop requiring groups have a tank and healer and just tune queue content (sans LFR) to whatever roles/specs the warm bodies comprising it are made of JUST like it works in content like Torghast and Delves.

Or give people an option if queue times are bad to fill in with NPCs to move groups along. Not like queue content is in any way demanding in the first place.

The most popular key level is +10 and you absolutely need a tank for those.

Raids have a much higher dps to tank ratio than m+ does and raid tank is far less responsibility. In raid no one is looking at your performance either as long as you taunt and shield wall at the right times. A lot of players looking to tank raid just want to payphone it in.

I thought the reason few tanked were the one shot mechanics, the need to know a weird route to make things faster, dealing with toxicity of the 30 year old children in pugs and a lot of etc. :eyes:

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Part of the problem is dps are exposed to many different tanks and a great tank adds so much value to a run. Pulls are group fast, the time between pulls is minimized, stops/interrupts/mechanics are crisp, and they take very little damage. They do all the little things like stand on the edge of a healing circle so they’re healed and melee are getting healed and they don’t have to think about it. They ensure all deadly casts get kicked or stopped. They make sure that the pull isn’t deadly for the group. They tank melee mobs on the archer or caster mob. If there are two casters in a pack they get the first kick on one caster and drag them over to the other caster.

Many of these things will not show up on damage meters directly but they will have a huge impact on dps meters. And your quality of life as a healer/dps is significantly improved.

So, when you go from a great tank to a ‘not so great’ tank. Who isn’t doing all the extras you feel it.

Hell I bet a lot of dps feel that the tank is bad and don’t even know why. They just know that in the last group they had with a great tank everything was better and their damage was higher.

And since there is only one tank in m+ and the role has such a high impact that puts a lot of pressure on the role.

And this is all outside of learning routes and all the other homework people have talked about. And there isn’t really a wowhead article to learn this stuff.

It’s actually why some of the best tanks used to be great dps. They’re always seeking to improve and figure out ways to get more performance for their groups and they know what it’s like to have a great tank.

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Nah man, tank is the most boring role in raid, and anyway the flex nature of raid makes a variable number of tanks an impossibility.

Since I am learning to tank to try something new in the game, I will bookmark this post.