Merge Fearlina and Herod with Benediction. This would leave a roughly 19k Alliance and 19k Horde respectively, with a slightly higher Alliance population. Benediction had a stable 55/45 split most of vanilla and became Alliance dominated due to migration from Horde dominated servers. If the balance starts getting tipped too much in one direction again, put in a faction queue and offer free faction changes to the side with the queue’s. If there isn’t so much as 1 reasonably balanced PvP server, there is literally no point in having them, may as well make it all PvE realms in that case like retail.
They are just too afraid to merge servers. They won’t even merge those dead servers.
Faerlina, Herod, Benediction. The three chosen ones. Save them, and save the World of Warcraft.
if by “afraid” you mean “avaricious”… yea
They are afraid of losing that transfer money, but if all horde go to whitemane/fearlina and all alliance go to benediction, the population will be settled and no more transfers need to be bought. The end result is the same in terms of transfer revenue whether they merge or not. But if they kill the concept of pvp servers, they will bleed even more subs and get a long term loss of revenue. Sadly. blizzard always chooses short sightedness over long term health.
People don’t want the balance. They’d basically be doing exactly what the players don’t want with that move
^ exactly this.
There are some people who seem to be claiming on the forums that they want faction balance, but it doesn’t seem like that’s true based on the actions of people.
I think personally I felt better when Faerlina was more evenly balanced, and maybe even especially so when ironforge.pro
suggested that it was slightly Alliance leaning, during WoW Classic, but as far as actually day-to-day play on the server, I don’t really notice much of a difference.
We know what the solution they came up with in Retail was: Warmode. People on the forums tend to suggest server merges from time to time, though I don’t recall ever seeing this happen. They did do server-clusters in Classic Era (and Retail, I think) - perhaps that’s the same thing?
Anyway, I don’t really see the point in having dedicated long-living servers really. Why not just have a single-united server, or servers that dynamically spin up/down to support the current online populations? But then, that seems like a ton of work to solve a problem that nobody seems to want to solve.
Benediction had a 55/45 split almost all of vanilla, Fearlina pretty close too. Mass migrations of Alliance from Horde lopsided realms came to Benediction and lopsided that realm, masses of horde from small servers came to Fearlina and lopsided it in favor of horde, as well as rerolls made easy thanks to the pay to win boost. The pvp servers with the most stability were balanced, and that balance was only tipped due to people coming in from unbalanced and dead servers.
The evidence indicates the opposite of what appears at surface level, the more balanced servers do not end up with a mass transfer exodus problem. The mass transfer problem exists on servers that were heavily unbalanced, and from people from dead servers transferring over the most populous realms.
Its not gonna happen cause they want you to pay to transfer off these realms… Only when more people quit than the transfer money is worth it, will they change policy.
Sadly this is the probable reality. It’s short sighted because eventually everyone will be concentrated on 2-3 servers and there will be no more transfers. In the long run, they will just bleed subs from people who enjoy world pvp who will just quit if there is no option for a pvp server that has members of the opposing faction. But blizzard has a proven track record of choosing short term profit over the long term health of the game.
Yea Dw they are aware … and its only us that think this is “bad” in the long run. But they will surely come up with another scheme to milk the playerbase with smth else. They are fully aware of what they are doing and they also know that how they act is the most profitable way too. Its a billion dollar business, they know exactly what they are doing.
That said, its really bad for anyone who would like to enjoy this game as it should be enjoyed. Either way, your plea will fall on def ears im sure.
You can talk about the majority but you really can’t talk for individuals. So yes the “some people claiming that THEY want faction balance” is correct for them. As I’ve always said 85% of those on PVP servers belong on PVE servers, that’s why we have what we have today. What has actually happened is that people who haven’t liked the direction the game has gone have just quit and those who have liked it keep playing. Sadly I know many more people who have quit than those who have stayed.
Well, that’s you. When the alliance started leaving Earthfury I noticed pretty quickly. The fun scraps I was having the world over stuff like herbs, mob spawns etc was gone and so farming turned from a fun activity into a boring chore. So there was a decent portion of my fun in the game just poof gone… and there right now is only one TBCC server where I can really get that experience. Or SoM.
I’ve heard similar things from others, it’s not just me.
I’m not going to comment on the whole merge the big servers have one mega server thing. That’s not my solution but the game is already overall not that great from where it could be in my opinion so whatever. It would certainly be more true to what PVP servers were built on.
I know a lot of PVP-minded people who have quit. Some of my annoyance on the forums that people have picked up on has come from friends who I really like quitting the game over things like this… and the server stuff in general.
some of those people have been playing the game on Pservers for over 10 years just fine and for some “weird” reason it is Lizzard that actually made em quit.
Just look at < Apes >… THE tryhard guild next to < Grizzly > in the vanilla scene. They even got them. And these kids were on every pserver launch that was decent for years.
I mean if you want to think its just a coincidence or so… fine.
I don’t know how many years its gonna take till the reality hammer for people finally hits and they actually start admitting that Lizzard absolutely dropped the ball on original classic, TBCC as well as SOM so hard, they actually alienated a playerbase that has been there for over 10 years.
1.13 is the last 2 months before TBC prepatch with a plethora of bugs that did not exist in original vanilla or 1.12. Cross realm bgs, forcing people to spam AV all day long instead of having solidified, single server bg queues. No progressive itemization, layering, rampant gold buying, unmonitored botting… unpunished botting. Worse cheat detection than some russian pserver servers, pathing from the legion client, meaning whatever mage aoe boost meta existed, existed cause of the updated client… i mean the list goes on.
Now look at what they did to TBCC. The copy pasta retail arena system that everyone warned em about months beforehand. Rampant paid server transfers with no restrictions leading to server graveyards all over, just so they can get a few more bucks out of players. Rating restrictions on gear that weren’t in the original game, for literally no reason at all.
Som: The Indiecompany fiasko, PvE boosting/farming controls in dungeons that aren’t even working at launch, despite a beta. Idiotic increase of health pools in raids with the claim to make it “harder” while letting people get r10-r12 within the first month of the game, nullifying the whole “lets make it harder” meme challenge of SoM, while also ensuring that raiding is treated like a step child, because everyone ranks at twice the speed… and that change wasn’t tested either btw, leading to bugged ranks and undeserved gear within 2 resets of the launch. Gear that is still in the game and can be abused via item restore page as well.
Im glad you enjoy whatever it is you are playing atm. But the whole classic experience is summed up in one word: Travesty. Its just bad.
Imagine finally getting the official company to do a relaunch of a beloved game and they butcher the game so much that you look fondly back on a pserver experience from a few years ago (nost). Nothing, it seems, will ever come close to the real vanilla experience.
Not gonna lie, they are butchering classic so much it’s like they are doing it on purpose.
They are literally creating a problem (server imbalance) and making the players pay for the solution (server transfer).
Everything they are doing leads to more people paying for server transfers in fact…
Or maybe they are trying their hardest to actually kill classic just to say “told ya! You think you do but you don’t!” but can’t because of how much people loved those expansions so we still deal with their bullsh*t in spite of their constant efforts to ruin everything.
I agree with your post. My current game enjoyment when playing doesn’t mean that I don’t think Blizzard has screwed up time and time again. They absolutely have and you are absolutely correct that this has caused many to stop playing.
Then on this topic what’s really screwed up to me is take Faerlina. That server has had the players who really love PVP on both sides forever. While most of them were here in TBC for arena (which has its own problems as you mentioned) these players still wanted the full world experience. Yet here we are with Faerlina meeting the same fate as everywhere else and all of those players stacking their alliance on Benediction with the rest. I’ve never even played on these servers but it is clear that this is not what these players actually want. What a mess.
Well, it’s a much smaller server, so I can understand why it’d be more noticeable. But, I’d really be suspicious of people quitting the game due to fewer people on the opposite faction.
At the end of the day, someone with access and insight into a great deal of relevant data has suggested that people tend to quit due to not having enough time anymore, or friends no longer playing.
ref: https://askghostcrawler.tumblr.com/post/157080214673/unsubbing-is-often-seen-as-the-only-real-way-by
So someone can reference the numbers on a site like IronForge.pro, and say that overall raid log numbers are dropping, then point to anything they consider bad in the current game and say that’s why. However, what do we have to look at as a baseline to determine what sort of numbers of raiders should be around during late-stage raid content?
Anyway, as always, it seems we are not particularly in any sort of disagreement; we just find ourselves looking from two different perspectives, where you seem to want to sympathize with the individual, and I want to point out that it’s still quite possible to have fun in game.
War mode.
It is funny though watching classic crash and burn again because they refused any sort of forward thinking.
no need, just make one mega pvp server and link all pvp servers together.
Lol this company can’t even get transfers right have you seen SoM? A merge would break the game