Solution to Dinars Issue

I understand Blizzard’s reasoning in not wanting to give everybody max-level myth-track trinkets which, especially if they typically just do LFR or something, WILL end up being better than anything they can get next season. I will take the reasoning at face value, and accept it.

However, I think since dinars are intended solely as “bad luck protection” items (again, which makes sense) then it DOESN’T make much sense for raid boss items to be available for purchase at mythic level after a single kill of that boss.

Ideally, you should probably have to have between 6-8 kills on that boss at mythic difficulty (per character) before you can purchase their items. You should also only unlock items from that boss that can drop for the specific spec/role you beat them on those 8 times. If you mainly heal the encounter and want a tank trinket, you should have to kill the boss 8 times as a tank. This makes the most sense for dinars as a bad luck protection item, imo. I’ve also done a frankly massive survey of the WoW player base, and the consensus is that everybody agrees with me. If you see anyone saying otherwise, they’re just having a little bit of fun goofing around, but they’re really on my side.

Thanks for listening to my TED talk.

How about all of you M+ players stop having temper tantrums and understand that the game doesn’t revolve around the treadmill that is M+.

Eventually, you will have to put your diapers back on.

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I actually like what they are doing. Raising the item level for heroic and mythic should stoke the fires enough to to get people to push mythic a bit more. We’re beating at least 2 of the bosses now with most below 670. I think things will be fine tbh.

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so why did you not include this survey with this post?

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Because everyone agrees with him…. Duh!! lol

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I personally prefer raiding over mythic +. I would like to see something implemented that would allow meaningful re clears of the raid. Whether it be for more chances at gear or otherwise.

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Why not bring back weekly coins? If you kill a boss, coin it for a bonus chance to get a piece of gear.

Start coins after the RWF ends.

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The massive amount of threads complaining they got gold with their coins is why they’re not doing it again.

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Just enticing in this topic to say that I love their main argument.

“If all players get their hands on a powerful mythic track item (House of Cards) then this will obsolete this slot for the next season”

Yeah, like I got my sacbrood after 12 weeks of great vaults just to be nerfed by 15% when season started, getting insta-replaced by a delve trinket?

Looks great. They don’t even know what they are talking about. They don’t know what is going on in the scenario.

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It’s FOMO to drive subs and token sales all the way down.

Blizzard creates OP items, makes them ‘very rare’, and puts them somewhere like the end boss of a raid.

Blizzard later adds a bunch of time gated hoops that slowly increase the chance you may get the item.

Players keep returning to the casino week after week for another chance - can’t miss getting that uber doober item or their character will be trash.

It’s all BS designed to keep players subbed and buy tokens.

Oh and as others have pointed out, that OP item will be invalidated by something new next season - if it still shines, it will just get nerfed.

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Why you gotta bring tokens into it? Raid gear has been a thing since year one…

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